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Old 03-26-15, 05:23 PM   #1381
vdr1981
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Originally Posted by finchOU View Post
Sweet! Just assuming I need to be in the bunker for this right?
Not necessarily...

EDIT
But if the game starts to CTD, you may have to restart campaign, we'll see...
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Old 03-26-15, 05:32 PM   #1382
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Originally Posted by vdr1981 View Post
Stupid tonnage bar thingy curse will hover over SH5 for many more months to come...

And why do you think that you'll fail all the objectives? All you have to do is to listen battle orders and sink ships when ever and where ever you want, nothing more and nothing less... Take look at this post created by Trevally for example, the creator of OHII ... http://www.subsim.com/radioroom/show...3&postcount=10

You can check patch 4 readme documentation too...
Sweet :-) I am to stuck in the old ways, can`t help it
Thanks
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Old 03-26-15, 05:35 PM   #1383
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Sweet :-) I am to stuck in the old ways, can`t help it
Thanks
You welcome...
By the way, I love your videos...
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Old 03-26-15, 06:35 PM   #1384
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You welcome...
By the way, I love your videos...
Are you watching to? Pressure is mounting, with all you professional people watching .
But thanks alot, man.
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Old 03-26-15, 07:39 PM   #1385
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Hi Shaefer

See my tutorial post #188 for Total Germany ship and tonnage objectives.

Baltic 2 Merchant ships

Eastern British Coastal Waters 70,000 tons

Breaking The Fortress 1 Capital Ship

North Western Approaches 80,000 tons

South Western Approaches 90,000 tons

Operation Wesserubung 5 ships in the Narvik Area

Operation Wesserubung 2 British ships entering Norways territorial waters

You just need to look a the first 'amount' setting as you do not have the tonnage bar.

Tutorial post#113 also has some additional information that you may find interesting.

Peter
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Old 03-27-15, 12:51 AM   #1386
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Originally Posted by THEBERBSTER View Post
Hi Shaefer

See my tutorial post #188 for Total Germany ship and tonnage objectives.

Baltic 2 Merchant ships

Eastern British Coastal Waters 70,000 tons

Breaking The Fortress 1 Capital Ship

North Western Approaches 80,000 tons

South Western Approaches 90,000 tons

Operation Wesserubung 5 ships in the Narvik Area

Operation Wesserubung 2 British ships entering Norways territorial waters

You just need to look a the first 'amount' setting as you do not have the tonnage bar.

Tutorial post#113 also has some additional information that you may find interesting.

Peter
This spoiler isn't so necessary because he doesn't need to "pass" them all and chase tonnage at any cost... That's the whole point of removed tonnage bar.
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Old 03-27-15, 04:46 AM   #1387
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Hey guys,
is there a mod to change the periscope depth? The strange thing is, that in the submarine cfg of WoS the setting is 12 meters, but when I go down in the game it shows 11 meters...I also prefer a deeper periscope depth for stormy weather so that the coning tower doesnt break through.
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Old 03-27-15, 06:31 AM   #1388
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Hi vdr

I totally agree with you.

The point I was trying to make is, you would like to know what the objective would have been if you still had the tonnage bar.

You would be curious to know whether or not you would have achieved the objective.

The tonnage bar gave a sense of purpose to the game.

Roaming the seas for weeks or months on end seeing missions coming on and disappearing from the Navigation Map has a psychological effect when playing.

Personally, if I know I have to sink 90,000 tons and achieve that, it gives me a sense of purpose and fulfillment.

I can now roam the seas where I want to until the next mission appears on the map or now start one that is already showing.

You could spend more time on one mission without realizing you did not need to and moved on to the next one earlier.

So just to round up this little epistle and say, I do agree with what you are saying, but it is just nice to know.

Peter
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Old 03-27-15, 07:51 AM   #1389
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Yeah, some tonnage objectives are pretty high in order to extend players campaign as much as possible, until end date of final mission arrives. For example, if Trevally put lower tonnage obj in final south western approaches mission then there is high probability that player could end campaign few months before june 1940...

On a side note Theberbster, do you sail your campaign with orbit patches enabled or disabled?
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Old 03-27-15, 12:54 PM   #1390
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Shaefer

See my tutorial post #188 for Total Germany ship and tonnage objectives.

Baltic 2 Merchant ships

Eastern British Coastal Waters 70,000 tons

Breaking The Fortress 1 Capital Ship

North Western Approaches 80,000 tons

South Western Approaches 90,000 tons

Operation Wesserubung 5 ships in the Narvik Area

Operation Wesserubung 2 British ships entering Norways territorial waters

You just need to look a the first 'amount' setting as you do not have the tonnage bar.

Tutorial post#113 also has some additional information that you may find interesting.

Peter
Thanks, Peter.
I did not understand the tutorial, to advanced for me.
I dont want to mess up the game so I just write the numbers on a piece of paper (the good old 80`s way ), and when I hit the number, I am done.
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Old 03-27-15, 05:26 PM   #1391
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Hi vdr

I made this change that sober recommended in the SH_nclient patch

Advanced users

Disable Orbit Listener

Peter
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Old 03-27-15, 06:28 PM   #1392
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Originally Posted by THEBERBSTER View Post
Hi vdr

I made this change that sober recommended in the SH_nclient patch

Advanced users

Disable Orbit Listener

Peter
Ok, you mean THE patch is disabled which means that Orbit Listener is actually enabled , right?
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Old 03-28-15, 06:17 AM   #1393
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Hi vdr

Yes

This was sober's recommendation to fix the tonnage bar problem.

He admitted that this did not fix it.

I just left it blue.

Peter
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Old 03-28-15, 10:45 AM   #1394
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Originally Posted by THEBERBSTER View Post
Hi vdr

Yes

This was sober's recommendation to fix the tonnage bar problem.

He admitted that this did not fix it.

I just left it blue.

Peter
Just checking, thanks...
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Old 03-28-15, 01:47 PM   #1395
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Hi vdr

I decided as I patched it I would leave it that way.

I must admit I did not notice any difference either before or afterwards.

I notice in your snapshot those types are all enabled.

Not having tried enabling the ones you are showing I cannot comment.

Sjizzle also has views on setting up the GFP and particularly referred to the Orbit Listener patches.

This was based on the old 7 patcher version and as far as I know he has never updated it to the latest 9 patcher version.

Peter
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