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Old 01-21-16, 04:01 AM   #3751
palmic
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^ Good question up there :-)
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Old 01-21-16, 04:01 AM   #3752
THEBERBSTER
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Hi fitz
The Das Boot crew mod is an additional add on mod included with TDW's NewUI 7-5-0.
Peter
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Old 01-21-16, 05:18 AM   #3753
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Thank you Palmic It is especially interesting because battlestation crew needs much more CO2. So I will only use it when really necessary. Will crew load torpedos faster? Less duds?
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Old 01-21-16, 07:37 AM   #3754
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Quote:
Originally Posted by THEBERBSTER View Post
Hi fitz
The Das Boot crew mod is an additional add on mod included with TDW's NewUI 7-5-0.
Peter
Many thanks! I´m searching it now in OFEV.

Best regards.

Fitzcarraldo
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Old 01-21-16, 09:14 AM   #3755
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Default The Deadly 5 Destroyers

Anyone come across the 5 dedtroyers who come out of the blue and latch on to you till your O2 is up? 1940 (wasn't asdic less effective then?) South of Ireland, even down at 180 on silent running they come right at me from about 10km away as though they can magically, miraculously smell me out from the depths and there is NO WAY to shake them off. Commented on by the norse cast Let's Play videos as a possible bug. It's happened to me twice on consecutive patrols and just forced to go back to previous game save.
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Old 01-21-16, 10:01 AM   #3756
vdr1981
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Quote:
Originally Posted by Roxor View Post
So I was on patrol when June 1 came around. I went back to base after mission accomplished. Now there are no missions listed? and dose the guy only tell the same intro every time?
Check first tip "How to pass form one campaign to the next one"...


Quote:
Originally Posted by MCM View Post
Last question On the let`s play videos of TheNorseCast I saw that he has activated "battlestations" while attacking a merchand under water with torpedo TDC. I know I have to activate it when I want to attack via deckgun. But what is the advantage using it while attacking with TDC?
Battlestations state(F7 key)
good
- Faster torpedo and gun loading time
- Faster repairs
- AffectUpTime, AffectPassiveBonuses, (no idea what it is )

bad
- Crew moral/fatigue degeneration rate
- CO2 consumption rate

Silent running (F8)
good
- Engine/submarine noise signature
- Hydrophones range and sensitivity
- CO2 consumption rate

bad
- No repairs
- No torpedo loading
- No pumps (when flooding is present)
- Crew moral/fatigue degeneration rate (not very much though)


Quote:
Originally Posted by fitzcarraldo View Post
Many thanks! I´m searching it now in OFEV.

Best regards.

Fitzcarraldo
Not OFEV...Das Boot crew is optional addon mod inside TDW New UIs...It is fully compatible...

Quote:
Originally Posted by steevo45 View Post
Anyone come across the 5 dedtroyers who come out of the blue and latch on to you till your O2 is up? 1940 (wasn't asdic less effective then?) South of Ireland, even down at 180 on silent running they come right at me from about 10km away as though they can magically, miraculously smell me out from the depths and there is NO WAY to shake them off. Commented on by the norse cast Let's Play videos as a possible bug. It's happened to me twice on consecutive patrols and just forced to go back to previous game save.
That's probably elite hunter killer group and they can be very "persistent". Dive deep, speed no more than 1kn (all stop if possible) and silent running on.
Or simply surface and surrender...
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Old 01-21-16, 11:14 AM   #3757
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Hi fitz
You are looking in the wrong place.
Try this.
http://www.mediafire.com/download/ar..._Version_18.7z
There are 15 files once you unzip it and you will find it there.
Peter
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Old 01-21-16, 11:16 AM   #3758
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Quote:
Originally Posted by KrOkOZyABrA View Post
In stock version excellent balance of light and dark at night. It was not worth it to touch ...
Quote:
Originally Posted by vdr1981 View Post
Really?? To me stock nights look more like daytime, or like twilight at least...
Besides subjective factors and personal taste, there is a bunch of other factors which might affect the perceived nights darkness, including computer screen's gamma, the illumination of the room where the game is played and in-game gamma settings. What works for someone, might not for someone else.

@ KrOkOZyABrA:

I suggest you adjusting game's gamma (accessible from grafics settings) and/or trying one of the night optional mods coming with Dynamic Environment.
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Old 01-21-16, 12:23 PM   #3759
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Thank you for understanding! Increased range up to 52. I can not decide to leave 52 or 53 ...))) It's not even in the brightness, few reflections. Night looks is dead, dry.
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Old 01-21-16, 12:51 PM   #3760
fitzcarraldo
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Quote:
Originally Posted by THEBERBSTER View Post
Hi fitz
You are looking in the wrong place.
Try this.
http://www.mediafire.com/download/ar..._Version_18.7z
There are 15 files once you unzip it and you will find it there.
Peter
Quote:
Not OFEV...Das Boot crew is optional addon mod inside TDW New UIs...It is fully compatible..
Ok, many thanks! It´s a mod in TDW UI.

Best regards.

Fitzcarraldo
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Old 01-21-16, 01:39 PM   #3761
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Hi. Carriera be end in 1944?
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Old 01-21-16, 01:43 PM   #3762
Aktungbby
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Default Welcome aboard!

seba999! Forgive our belated manners!
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Old 01-21-16, 02:20 PM   #3763
vdr1981
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Here's a quick update just to iron out few things here and there...

The Wolves of Steel 1.05 - Update 01 changelog:

Snapshot changes:
- Remark: in v1.05 "Carriers/Airbases launch aircraft" patches are disabled because of suspicion that these are responsible for planes overspawn bug which can corrupt game saving function. You can enable these patches at you discretion and report any findings in TWoS home thread.

Other tweaks:
- No funny looking bandages on wounded crew. Instead, when injured, crew icon will turn red...
- Few tuning tweaks in Sim.cfg and Airstrike.cfg files.
- Maximum displayed gameplay realism percentage for "Non-RealNav" players or for those who use optional "Wind & Smoke" addon is tuned up to 70%. This should also affect renown bonuses...
- Tweaked renown values for merchants: Tankers and large troop transport ships are now significantly more valued than regular cargo ships.

Added mods:
- SH5_No Funny Bandages

Removed mods:
-

Installation:
1. Extract content of the archive into your "Silent Hunter 5/MODS" folder.
2. Start JSGME and enable the update with JSGME after the main TWoS 1.05 mod, activated mods list should look like this:
The Wolves of Steel 1.05
The Wolves of Steel 1.05 - Update 01
The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
*(optional mod)
The Wolves of Steel 1.05 - *x* Resolution Patch *(optional mod)

* Enable the update anytime with your JSGME.
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Old 01-21-16, 02:49 PM   #3764
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If the campaign ends in 1940?
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Old 01-21-16, 02:57 PM   #3765
vdr1981
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Quote:
Originally Posted by seba999 View Post
If the campaign ends in 1940?
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