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Old 09-11-09, 09:02 AM   #1591
Wijbrandus
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Originally Posted by Kromus View Post
It`s actual game mechanics that is built for about 500-550 feet (about 160m - just approx. calculation) which can hold actual depth w/o engines running. So if you run deeper you also need to run faster. And this is serious problem for VIIC 41 where you can dive down to 250m...
What is the rationale for this? I'm not aware of anything that would make this happen. As far as I know, submarines don't have anything that is compressible with depth that would reduce their displacement causing a loss of bouyancy.

In other words, is this a game mechanic, or is it modeled on a real life effect?

How fast do I need to go to maintain a proper depth near my crush limit?
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Old 09-11-09, 09:16 AM   #1592
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You should ask developers why they made it like this... It`s pretty fun watching one of those modern subs (mod) falling down like a rocks (crush depth about 600m) when you dive to about 300 m . I`ve fallen off rendering area few times (about 1400 or 1600 feet and your sub disappear).

Edit: I could maintain depth running about 20 knots with atomic sub at about 450m. So for a "normal" sub that can dive to 250-60 you should go at full speed, never tried that so far)

Edit2: and I also don`t know if it`s realistic or not, but definately won`t help when you are trying to escape destroyers.
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Old 09-11-09, 10:20 AM   #1593
Wijbrandus
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So is the thermal layer still active in OM? Or have I lost that as an evasion tool? Or perhaps I'm just unaware of what German to listen for. :P
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Old 09-11-09, 11:09 AM   #1594
Captain von Keldunk
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Default Blur wave = Thermal layer sound.

Quote:
Originally Posted by Wijbrandus View Post
So is the thermal layer still active in OM? Or have I lost that as an evasion tool? Or perhaps I'm just unaware of what German to listen for. :P
Blur.wav is used as thermal layer sound, this way it works for both sides.
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Old 09-11-09, 04:36 PM   #1595
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Quote:
Originally Posted by Wijbrandus View Post
This is my first time encountering it, and a quick scan of this -64 page- thread did not reveal an answer to me.

I took the U-503, a Type IXC, out of Lorient on a cruise of the US coastline. I was forced to dive repeatedly due to enemy aircraft, but still managed to sink two nice and juicy freighters.

Unfortunately, after being chased by aircraft again, I was unable to surface sufficiently to get my crew to open hatches and vent the air. My boat went down somewhere in the atlantic desperately attempting to return to base for fresh air.

What causes the game to not acknowledge a proper surfacing? Diesels were running fine, but air would not purge.

Unfortunately, like Korvettenkapitän Otto Gericke before me, my first cruise was my last for the U-503.

Edit: On a second run through, I found my boat was unable to keep a steady depth when attempting to evade enemy destroyers. October, 1939, and I am commanding a Type IX from Wilhemshaven. Engaged a large convoy off Portugal in heavy fog, sinking three large freighters. When the escorts appeared, I took her to 150m, and then 200m in desperation, and she would not keep station once I exceeded about 170m. I increased speed to give the planes more effect, to no avail. I made it to 220m before the hull cracked. Not the kind of pressure test I had envisioned.

Just out of curiousity, is the thermal layer still active in OM+Stock? I don't hear reports for it, and the enemy seems to have no trouble locking my position even at extreme depth.
Unable to recreate your problem. Type IX max depth is set to 210 meters.
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Old 09-11-09, 08:36 PM   #1596
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Greetings.

I just want to ask because I'm really curious about a situation I encountered...

First of all: I'm running TM, RSRD & OM - and so far, all mods are really great! Thx to the developers!

Back to the curious situation...
Started german career in '39 (think it was September '39), 7th Flotilla (? - started with VIIb boat). Had a few patroul areas with rarely any encounter (ok so far) but then I found a REALY large convoy (about 25 merchantes guarded by only 2 destroyers). I had silent running on, engines to 0 knots (external view showed no mothing at all) and almost touched sea ground. Nevertheless first destroyer pinged me with it's sonar and those 2 destroyers droped almost everything they had on me - no chance of surviveing.
I just wanna know, if this situation is somewhat normal or if it was just bad luck - because I realy don't think it's realistic. Playing dead rock on the bottom of the sea and getting found by sonar (they hadn't seen me surfaced)? Hard to believe...
But still it's a great mod! So keep up the great work
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Old 09-12-09, 02:23 AM   #1597
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I have problem with the snolker in late war the allies planes me
they see always the night in-depth snolker and me they sink...........
i know that this does not happen in real life because the allied radars did
not see snolker him saw seldom.....
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Old 09-12-09, 05:00 PM   #1598
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I too have the issue that I can not selet the 'weapons/senors' tab while on partrol

VIIC
Jan 4 1942
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Old 09-12-09, 05:34 PM   #1599
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Quote:
Originally Posted by Wijbrandus View Post
This is my first time encountering it, and a quick scan of this -64 page- thread did not reveal an answer to me.

I took the U-503, a Type IXC, out of Lorient on a cruise of the US coastline. I was forced to dive repeatedly due to enemy aircraft, but still managed to sink two nice and juicy freighters.

Unfortunately, after being chased by aircraft again, I was unable to surface sufficiently to get my crew to open hatches and vent the air. My boat went down somewhere in the atlantic desperately attempting to return to base for fresh air.

What causes the game to not acknowledge a proper surfacing? Diesels were running fine, but air would not purge.

Unfortunately, like Korvettenkapitän Otto Gericke before me, my first cruise was my last for the U-503.
This sounds to me like the well known air replenishment bug introduced with v1.5. Save and reload and it should be fine.
It seems like these kind of problems appear mainly when you alt-tab out of the game, at least for me.
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Old 09-12-09, 05:36 PM   #1600
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Quote:
Originally Posted by ivank View Post
I too have the issue that I can not selet the 'weapons/senors' tab while on partrol
yeah me too, I always thought it was supposed to be like that for some reason. (That tab isn't of much use anyway when you aren't in port)
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Old 09-13-09, 07:43 PM   #1601
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Watching the History Ch about U480 the stealth boat. It sunk a Corvett with 1 torp and the ship was gone in 30seconds.

I hit a destroyer with 1 torp , stern shot into her bow it took something like 5mins and it went down like a uboat diving, bow first, as it steamed foward.

But with other with one the exact same shot this time it went on for 20-30mins steaming foward at 18knt and its bow never move down an inch. I went deep and lost it , as far as I could tell it just went sailing on as I never got it was a kill.

Same destroyer type , same hole in both ships bows and 1 goes down in 5 mins the other sails on at speed and her bow does not dip any lower in the water ?
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Old 09-13-09, 08:57 PM   #1602
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Default Green Screen

Hi Lurker, it's that pest again!! I don't know if you picked this up but I'm not alone here, I noticed in the Nav training academy that right clicking the rear hatch at the rear of the control room the screen goes green, right click again and your back to control room, is this a problem only within the Nav training academy in the type IID?
Thanks.
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Old 09-13-09, 09:39 PM   #1603
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Quote:
Originally Posted by Reece View Post
Hi Lurker, it's that pest again!! I don't know if you picked this up but I'm not alone here, I noticed in the Nav training academy that right clicking the rear hatch at the rear of the control room the screen goes green, right click again and your back to control room, is this a problem only within the Nav training academy in the type IID?
Thanks.
If I remember right, this rear hatch bug been there always, One do not click rear hatch
in control room in SH4. also have volumetric fog on but environmental effects off. otherwise
you may have transparent deck crew in some situations.
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Old 09-13-09, 09:45 PM   #1604
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Thanks for that, will ignore it, yes I leave the volumetric fog off, I found, on my system anyway, that early morning fog looks terrible, can't describe it, if you don't move it looks ok but if you pan around yuck!!
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Old 09-14-09, 02:06 AM   #1605
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umm.. how far away should merchants be spotting me?

Im having problems with being spotted way too early.

On the surface at dusk, i was spotted 10km away by a single merchant as i was manuevering into an intercept position.

happens quite often.

Now i've been away from SH4 for quite some time now.. but I dont ever remember the visual detection range of merchants being that far.
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