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Old 07-17-10, 05:05 PM   #601
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by privateer View Post
It's nothing more then a controller link from an object or node as defined in the FX.GR2 or base.GR2 file to an effect.
It mostly points to the BAZA_FX.dat in the Library.
ah, so it's a way to link .GR2 nodes to classical SH3/4 style nodes. Interesting......I see some possibilities with this.
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Old 07-17-10, 05:09 PM   #602
Madox58
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Yes.
So instead of placeing a particle generator in the sim or val?
Place a simple dummy node.
Use the ObjectCtrlsRef to link it to another effect or whatever.
So for Cons that have no wave effects?
Place a few nodes, connect them to the pre-built Con wave effects
found in the BAZA_FX.dat with ObjectCtrlsRef and your done.

So infact, take your smoke mod as an example.
Place a node where you want the smoke to emit.
Build one dat with the smoke effect.
Do the ObjectCtrlsRef in the sim or where ever you want.
Job over!
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Old 07-17-10, 10:24 PM   #603
Hendrix78
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^^Geniuses at play
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Old 07-18-10, 02:51 AM   #604
Arclight
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Boys and their toys.
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Old 07-18-10, 05:22 AM   #605
kriller2
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Hi W_clear, I just popped in to say hi and have tried the new version to see the white caps at 5m waves. The water colour/reflection on the waves and the white caps are a huge improvement! the mod is looking better than ever ! nice

/K2
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 07-18-10, 07:06 AM   #606
W_clear
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Quote:
Originally Posted by kriller2 View Post
Hi W_clear, I just popped in to say hi and have tried the new version to see the white caps at 5m waves. The water colour/reflection on the waves and the white caps are a huge improvement! the mod is looking better than ever ! nice

/K2
Hi, my old friend .thanks!
But the white caps aren't more white,I dont find ways to adjust its。 Distressed +ing,Hope that one day there inspiration will patronize me
I think the adjustment is the sun of success,
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Old 07-18-10, 08:28 PM   #607
Yosarian
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With this mod I get ghost crew at dawn like the ghost crew in SH4 and not only the crew is semi-transparent, the whole sub and surface ships also.

Speaking of unrealistic exaggerated colors of the water at all, seems as if the modder would have never seen the North Atlantic in nature.
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Old 07-18-10, 09:18 PM   #608
marleymen
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So .. don´t use this mod. And your problem ends.

But you had to come here and disturb Mr. W_Clear

Let´s see what you can mod for us man.
(sorry for my bad english, but we spanish get angry too )


I ENJOY THIS ABSOLUTELY FREE ENVIRONMENT MODIFICATION.
keep up with the good job W_Clear
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Old 07-18-10, 09:48 PM   #609
SteelViking
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Yeah, on that note, I just want to say, thanks for all your hard work W_clear. This is definitely a must have mod.
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Old 07-18-10, 09:59 PM   #610
W_clear
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Quote:
Originally Posted by SteelViking View Post
Yeah, on that note, I just want to say, thanks for all your hard work W_clear. This is definitely a must have mod.
Thanks .

I found a problem: the weather changes so fast,Do you think?
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Old 07-18-10, 11:04 PM   #611
SteelViking
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Quote:
Originally Posted by W_clear View Post
Thanks .

I found a problem: the weather changes so fast,Do you think?
Actually, I don't think it changes too fast, I think the weather changes are pretty close to realistic. Out on the open ocean, storms come and go pretty quickly. Also, people were tired of being caught in a storm at the beginning of a patrol, and that same storm lasting the whole patrol. Your mod fixes that problem.
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Old 07-19-10, 03:19 AM   #612
W_clear
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Quote:
Originally Posted by SteelViking View Post
Actually, I don't think it changes too fast, I think the weather changes are pretty close to realistic. Out on the open ocean, storms come and go pretty quickly. Also, people were tired of being caught in a storm at the beginning of a patrol, and that same storm lasting the whole patrol. Your mod fixes that problem.
You understand wrong. I mean is when changing too fast 。Do you understand
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Old 07-19-10, 03:43 AM   #613
Nisgeis
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Quote:
Originally Posted by W_clear View Post
You understand wrong. I mean is when changing too fast 。Do you understand
You mean the speed of transition between one weather state and the next?
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Old 07-19-10, 04:09 AM   #614
Capt Jack Harkness
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Well that does seem to be a problem... Weather states tend to snap in almost instantly, there is no real transition.
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Old 07-19-10, 04:15 AM   #615
TheBeast
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It would be a very nice effect to see a fog bank off in the distance and run to it for cover if needed. Though, it may cause a big FPS hit rendering distant weather effects.
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