SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-02-22, 01:37 PM   #1
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,672
Downloads: 817
Uploads: 0


Default sh3&4&5

Good evening friends
Mr Beanie how are you...? are you on the road to recovery? or maybe you just take it..one way or another good luck...and wish you the best possible recovery...
Now to get back to what you were talking about selling or pseudo selling...
at this rate.. States want to have their cake and eat it.
we french say it like this
they want the butter.. the money for the butter and then we pay the boss..

Last edited by Kal_Maximus_U669; 06-02-22 at 01:49 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 06-03-22, 04:20 AM   #2
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,672
Downloads: 817
Uploads: 0


Support

My dear Hey Bubblehead1980..greeting..
I see that you left on the Uboats for our greatest pleasure. Finally things will probably go in the right direction thanks to your talent as a modder as well as your experience with the game engine..
I saw that you asked for information on the KSD mod
I don't know if you were able to obtain satisfaction..?
that's why suggest you have a look here

https://www.subsim.com/radioroom/sho...52&postcount=8
if you need anything I am at your disposal
wolfpack is a work of comrade Luckner..that you know..
Kal_Maximus_U669 is offline   Reply With Quote
Old 06-06-22, 06:17 PM   #3
pauluss67
Swabbie
 
Join Date: Mar 2010
Location: italy
Posts: 10
Downloads: 224
Uploads: 0
Default

I have a question ... what are the 2 icons at the top center of the attack periscope just above the degree compass? ... how do they activate?
pauluss67 is offline   Reply With Quote
Old 06-07-22, 09:57 AM   #4
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Quote:
Originally Posted by pauluss67 View Post
I have a question ... what are the 2 icons at the top center of the attack periscope just above the degree compass? ... how do they activate?
These do buttons only work when you have automated torpedo targeting turned OFF. The button on the left is used for opening the AOBF ring, the right button turns on night time filter for the scope which makes seeing targets a bit easier
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 06-10-22, 12:07 PM   #5
AMZ
Watch
 
AMZ's Avatar
 
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
Default fix Scapa Flow ???

Hello Niume,

Lets introduce myself, I am a "Noob" who discovers this Mod KSD.
And I apologize for my poor English language.

First,
Congratulations for this remarkable work! I know how to recognize personal investment. You deserve all our thanks and encouragement.



Secondly,
I understand, that you have collected several parts of existing Mods,
- you have modified them to make a coherent whole,
- you rewrote and act according to your perception of things,
and that and more or less criticized.
But one thing is for sure: it's a good job.

Naturally, there will always be someone who finds it too blue, too dark, too difficult... not realistic enough... Too... not enough...
Personally, I like to see what is happening underwater, in order to detect what is happening... but it is for a technical reason.

Thirdly,
This is the reason for my message: KSD II ACE Edition 1.4 (or 1.4.1)
- To discover your Mod, I do what is most basic, like a pianist does it's scale
- I embark on a SingleMission: SP 24 Scapa flow
- I enter the bay, I explore up and down … Nothing; Rien; Nichts; nada; Walou; Niente; нічого ... Nieko?
Except land elements on the coast and a merchant arriving at the port
But not units that made G. Prien famous.

- So I am investigating the folder:
\Data\Campaigns\CampaignGE\CampaignData File: UK_HarborTraffic.mis – date 06 11 2016 – size: 663 KB As is the file causes a C.T.D. when it opens in the mission editor.

Remark : With or without the Partch which only corrects CL Abdiel
- The part at the beginning does not correspond to this section: Group (for ground units)
- From unit 1 - By deleting everything and trying one by one I found that the PL Conte_Verde is problematic

[Unit 46]
Name=UK Harbor Traffic Liner #1
Class=PLConteVerde
Type=103
Origin=British
Side=0
... Etc ...

I think the problem comes from a bad export of the Euro-Liner from a Mod SH III
because the files: Data / Sea /NPL_Conte_Verde shows confusion with Euroliner and Conte_Verde from SH4.
By analyzing the Euroliner.dat file (S3ditor) the SH III standard does not take into account the textures following SH4
(Euroliner_T01.dds; Euroliner_N01.dds; Euroliner_O01.dds or Texture T02; N02; O02).

Currently I have not finished this investigation, but a similar problem is also found in:
Africa_HarborTraffic.mis dated 13 04 2015 15:26 size: 183 KB



Good luck Niunme
__________________
On peut braver les lois humaines mais non résister aux lois de la nature.
Vingt mille lieues sous les mers (1869) - Jules Verne

Last edited by AMZ; 06-12-22 at 11:42 AM.
AMZ is offline   Reply With Quote
Old 06-10-22, 06:43 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,761
Downloads: 441
Uploads: 2


Default

The stock SH4 game is like that from day one:




Of more importance to that ship is the UnitType=109 lines in the Roster cfg file (left) and the Sea folder (right), as compared to what the Type= lines are in the mis files for it:



Again, that is the stock game with the UnitType=109, whereas it looks like KSDII has it set at UnitType=103.

There are several other ships in the Stock game like that, including the player submarine Porpoise. Not confusing at all to see all of the different file names in a folder, now is it?... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-12-22, 12:17 PM   #7
AMZ
Watch
 
AMZ's Avatar
 
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
The stock SH4 game is like that from day one:

... / ...


Of more importance to that ship is the UnitType=109 lines in the Roster cfg file (left) and the Sea folder (right), as compared to what the Type= lines are in the mis files for it:



Again, that is the stock game with the UnitType=109, whereas it looks like KSDII has it set at UnitType=103.

There are several other ships in the Stock game like that, including the player submarine Porpoise. Not confusing at all to see all of the different file names in a folder, now is it?... lol

Thanks Propbeanie for your response.

Yes, you are right about the mismatch of the Roster's _.cfg File Types and NPL_Conte_Verde.cfg.

About the different names of the ship EuroLiner – Conte Verde I already knew about it from the beginning.
But I apologize for expressing myself badly about the textures.
Admit that looking for the disruptive element(s) in the UK_HarborTrafic.mis file is very tiring to the point of not noticing the most frequent errors...
Ok I'm old!

And there Propbeanie, I am also addressing Niume.

I think that these errors which cancel the UK_HarborTrafic.mis file, then lose the reason for the Scapa Flow mission in particular and part of the elements in the career mode campaign !!!
I am aware of this KSD II ACE Edition Mod only now at version 1.4, so I do not have its history.
I'm surprised that so far no one has noticed this issue.

Well, I'm not just a critic, I bring my little contribution if it interests you.

So I said that the textures could not be taken into account from the orders of the _.cfg of the Roster, Because in the file /Sea/NPL_Conte_Verde/EuroLiner.dat the textures were ordered according to the SH III format


Clic below Thumbnail N°1


I was really tired, because really these are only for the Platform added to the front. But why have the EuroLiner.dat file been weighed down by a series of SH III format textures, when textures already exist. Just assign the Platform the texture T01 to Platform.obj and O01 to Platform-uv2.obj like below...


Clic below Thumbnail Capture T01 ... O01 ... 01bis

P.S. :I am not responsible for the choice of artillery
Attached Images
File Type: jpg Capture aa.jpg (90.2 KB, 14 views)
File Type: jpg Capture T01.jpg (65.8 KB, 10 views)
File Type: jpg Capture O01.jpg (86.8 KB, 12 views)
File Type: jpg Capture O01 bis.jpg (74.9 KB, 9 views)
__________________
On peut braver les lois humaines mais non résister aux lois de la nature.
Vingt mille lieues sous les mers (1869) - Jules Verne
AMZ is offline   Reply With Quote
Old 06-13-22, 11:34 AM   #8
zeus
Lieutenant
 
Join Date: Aug 2009
Posts: 265
Downloads: 953
Uploads: 0
Default

hola
no encuentro el estadimetro en este megamod.
¿Alguien sabe dónde está y cómo usarlo?
zeus is offline   Reply With Quote
Old 06-13-22, 01:02 PM   #9
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Quote:
Originally Posted by zeus View Post
hola
no encuentro el estadimetro en este megamod.
¿Alguien sabe dónde está y cómo usarlo?
Historically u-boats in WW2 didn't had stadimeters. Use RAOBF
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 06-13-22, 01:10 PM   #10
AMZ
Watch
 
AMZ's Avatar
 
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
Default

Hi Niume,


1 - I draw your attention to the fact that the SingleMission Scapa Flow does not allow you to find the units to sink such as the BB_RoyalOak, in order to relive the mission of G Prien.

This reveals that the mission UK_HarborTraffic.mis (CampaingnData) is not declared on CampaignGE.cfg .
Thus we have the disappearance of the elements which characterize certain historical pages.
It is the same with the following missions, from the CampaingnData folder:

Africa_HarborTraffic.mis
Allies_CoastalBattery.mis
Allies_NavalBases.mis
ALL-TaskForce.mis
Arctic_42.mis … et Arctic_44.mis
Axis_AirBases.mis
Axis_CoastalTraffic.mis
Axis_Minefields.mis
Lant_Convoys_41.mis
Lant_Convoys_42.mis
Lant_Convoys_43.mis
Med_HarborTraffic.mis
MedCoastalTraffic.mis
MedNaval.mis
Etc.

Is this a will on your part?
There is no need to load the donkey if it is removed later.
You still have to do it wisely.


2 –
Quote:
Originally Posted by Niume View Post
... / ... 7.
This is a modpack feature that I did not implement. It tries to simulate inertia. Starting from the depths, you must first order a depth of 25 m. Once you have reached depth and the boat has stabilized, command the depth from the periscope .
.. / ...
The SH4 has its limits, it is not a submarine simulator. That's not his goal.
It trains us on the strategy of a commander of submersible in combat. That's all.

To my knowledge, Wolfpack is the only simulator (game) that comes close to the maneuvers of a submarine, with a few flaws...
So do not try to distort the behavior of the submersible, this does not represent reality.
- The commander orders an immersion
- CenterControl master adjusted buoyancy and stability
- The dive crews with the planes anticipate inertia and ensure immersion.
If the crew is unable to do so, then he is disembarked.


I Keep the hope of a consideration
__________________
On peut braver les lois humaines mais non résister aux lois de la nature.
Vingt mille lieues sous les mers (1869) - Jules Verne

Last edited by AMZ; 06-15-22 at 12:10 AM. Reason: spelling mistake, sorry
AMZ is offline   Reply With Quote
Old 06-13-22, 01:23 PM   #11
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Niume View Post
Historically u-boats in WW2 didn't had stadimeters. Use RAOBF
What is RAOBF? Forgive me, new to U Boats.
Bubblehead1980 is offline   Reply With Quote
Reply

Tags
ksd ii, u-boat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.