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Old 03-21-24, 08:34 PM   #421
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Quote:
Originally Posted by cookiemonste View Post
I just wanted to post and say thank you for the hard work. It looks great.
However, I have a question. How do I turn off these silly basecaps that my crew is wearing?
You will report immediately to your commanding officer for disciplinary actions yet to be determined. There is no such thing as "silly" in the United States Department of the Navy mister! Dismissed!!!

Actually though, are you referring to the white government issue canvas cap, or the green government issue N3 Utility Cap, or the tan government issue Chief and / or Officer's Caps, or the government issued brain bucket known as a helmet? In all cases though, the crew is "dressed" with a combination of the CrewMembers3D.upc file in Data / UPCData / UPCCrewData folder, and the Data / NSS_SubName folder in the NSS_SubName.upc file in the various WatchAccessoriesFor[Adding/Subtracting]3DObjects and the various BattleAccessoriesFor[Adding/Subtracting]3DObjects entries. Those are also listed in each of the conning towers for the boats that have them in the UPCData / UPCUnitsData in the respective UnitParts#BoatName.upc files, of which there are multiple entries for each conning tower under each UnitPart # section entry.
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Old 03-22-24, 04:21 AM   #422
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These green canvas caps.
Are these stock to the game? I never saw them in vanilla SH4.
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File Type: jpg sh4.exe Screenshot 2024.03.19 - 21.17.01.63.jpg (13.3 KB, 8 views)
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Old 03-22-24, 07:25 AM   #423
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Quote:
Originally Posted by cookiemonste View Post
These green canvas caps.
Are these stock to the game? I never saw them in vanilla SH4.
they are not stock to SH4 but they are stock to the USN.
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Old 03-23-24, 11:49 AM   #424
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As reference:


Shooting floating mines with a BAR



On patrol (lower left corner)



"Give me 2% rise mister!"



Coming into port:


Note that most are in their 'dixie cup' hats, but one of the look-outs might be wearing an N3. It looks like a couple that are on deck are wearing machinist's caps, the little short-billed thingies... they so seldom got to see daylight while on patrol...
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Old 03-23-24, 09:55 PM   #425
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Quote:
Originally Posted by propbeanie View Post
As reference:


Shooting floating mines with a BAR


Note that most are in their 'dixie cup' hats, but one of the look-outs might be wearing an N3. It looks like a couple that are on deck are wearing machinist's caps, the little short-billed thingies... they so seldom got to see daylight while on patrol...
firstly, enlisted men were issued blue dixie cups during the war. i have photos of my dad wearing one.

secondly, and more importantly, when are we going to get BAR's in FOTRSU so we can shoot at mines!?!?!?!?!
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Old 03-24-24, 08:05 AM   #426
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Yes, "blue" was an onboard ship dixie cup color pre-war, but my dad did not get one in 1943 when he came in. It used to signify a sailor "on duty", correct? My dad got the whitie tightie only, which went with dungaress, whites, and dress blues, situational dependent, and he also had the Donald Duck hat with the little cut ribbon hanging on it, for full-dress blues. But his main onboard cap was the N3, which was distributed beginning in 1943. Unfortunately, we cannot "date" the clothing worn in the crew files, but we do attempt some control in the conning towers, or UnitParts files.

As for the BAR, we might be able to mount a 50cal mg to the bridge wings... have it show along with the crewman during Battle Stations... But that would be a bit of an undertaking... If there were any "commands" left, we could do an "Easter Egg" button combo that would put a fellow like that on the cigarette deck, but alas, all the slots are taken... I don't know as the game has a way to have a rifle shoot though... I have shot at mines with a 20mm, and they will blow-up from that, but man, talk about a tough chore...


I don't know how long this image will be up:
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Old 03-24-24, 11:41 AM   #427
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Quote:
Originally Posted by propbeanie View Post

As for the BAR, we might be able to mount a 50cal mg to the bridge wings... have it show along with the crewman during Battle Stations... But that would be a bit of an undertaking... If there were any "commands" left, we could do an "Easter Egg" button combo that would put a fellow like that on the cigarette deck, but alas, all the slots are taken... I don't know as the game has a way to have a rifle shoot though... I have shot at mines with a 20mm, and they will blow-up from that, but man, talk about a tough chore...

i was kidding you about adding the BAR, PB
.

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Old 03-24-24, 05:42 PM   #428
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Quote:
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i was kidding you about adding the BAR, PB
.

Oh, but I want to... - imagine trying a surface attack, calling battle stations and some idiot shows up on the cigarette deck with a BAR. How realistic would that be?
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Old 05-14-24, 08:15 AM   #429
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Hey everyone!

I'm trying to get into SH4 for the first time and figured FOTRSU would be as good a way as any to get into the game. I got FOTRSU up and running with the Nihon Maru and Nippon Kaigun mods from the FOTRSU page working as well. But I can't seem to get this mod to work. I've got FOTRSU v1.8 with the 4gb patch, as well as the upc patch and the Maru/Kaigun mods working through JSGME. I've tried changing the mod order and removing the Maru/Kaigun mods, but no luck. I also deleted the SH4 folder in my documents and don't have any old saves as I'm playing this for the first time on a fresh install (Steam version with the U-boat Missions so it should be v1.5 but I don't know how to check). The game itself will load just fine when I enable the mod (with all the other mods working no CTDs or missing textures or anything like that), but the mod just doesn't seem to activate or change anything. I loaded up a quick mission with the S-Type but it just has the normal interior with only the main room and the hydrophone room. The other subs seemed to be the same from what I could tell.

I'm not sure what else to do. The "readme" file says that this mod is for FOTRSU v1.7, but the v1.8 page on the forum links to that version and says that it should work. Was there some other installation instructions that I missed?

Any help would be appreciated!

Thanks in advance!
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Old 05-14-24, 05:51 PM   #430
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The first thing to do scorch092 is to fire up JSGME and use the "Tasks..." link in the middle of the app window. Then click on "Export activated mods list to..." and choose "Clipboard" if you're going to Ctrl-V it right away into your next post, or "Text file" if you're wanting to copy that and post it later. Include the full report. It will include the path to your game install, and help immeasurably in diagnosing the issue.

Click on the SH4.exe file in your game folder, right-click, and choose "Properties" from the context menu, and look at the "Attributes" section at the bottom of the first "General" tab. Make certain the "Read-only" tick box is clear. If not, left-click on it to clear, and then OK out. Now run the 4Gig Patch or LAA again and see if the game runs with the mod. If not, check in the game folder, under "MODS", and see if the Fleetboat Interiors - Officer's Quarters (Fi-OQ) mod has a proper folder structure. It might be that the mod itself is a folder too deep, and is not actually being activatated. As for mod order, you would want

FotRSU v1.8
101_FotRSUv18_FixPak
Nippon Maru
Nihon Kaigun
Combined Roster (for NM & NK)
FI-OQ
FI-OQ_FotRSU_v1.8f_upcPatch
Optional mods from the Add-In Modz Pak
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