SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
05-22-12, 06:56 PM | #1 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
|
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures. |
05-23-12, 04:09 AM | #2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,805
Downloads: 171
Uploads: 0
|
Quote:
__________________
Sub captains go down with their ship! |
|
05-23-12, 05:50 AM | #3 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
|
05-23-12, 06:34 AM | #4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,805
Downloads: 171
Uploads: 0
|
You can say that again, I will be dusting off the box and re-installing!!
Keep up the good work Olamagato. Now where's that whip?
__________________
Sub captains go down with their ship! |
05-23-12, 06:47 AM | #5 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
|
Yes, but for 16:9 GUIs. So far there is no d3d9.dll (and cameras.dat) 16:10 version, so you will need to use this for 16:9. This (probably) will mean a small distortion of the 3D effect that all the characters are a bit more slender.
16:10 resolutions will be finished until when I finish a project SH3 GUI editor. Its state of advancement is about 60%. Last edited by Olamagato; 05-24-12 at 06:37 AM. |
05-23-12, 07:29 AM | #6 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
Mother of SH3
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep |
05-25-12, 10:23 AM | #7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
05-25-12, 12:46 PM | #8 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
|
|
06-30-12, 04:14 PM | #9 |
Nub
Join Date: Jun 2012
Posts: 3
Downloads: 24
Uploads: 0
|
Thanks, this is a great mod. Is there anyway you can make a version that is compatible with the Integrated Orders option addon for GWX? That would be fantastic!
|
01-14-13, 04:42 AM | #10 | |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
|
Quote:
You are working on a widescreen mod that will, all going well, enable me to play at my current Res with no strectching? |
|
01-06-15, 10:49 AM | #11 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
|
Sorry for the letdown for quick creation of scalable GUI to any resolution. Strong external causes led to a huge gap in the development of the project.
But despite available the first GUI for 1920x1080 will now continue for all resolutions. |
Tags |
gui, gwx, widescreen |
|
|