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Old 05-22-12, 06:56 PM   #1
Olamagato
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Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
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Old 05-23-12, 04:09 AM   #2
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Quote:
Originally Posted by Olamagato View Post
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
Did someone say 16:10
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Old 05-23-12, 05:50 AM   #3
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Did someone say 16:10
Quite exciting isn't it mate

How long for the 1920x1200 version Olamagato ? I see in another thread it is 90% done

Best regards.

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Old 05-23-12, 06:34 AM   #4
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Quite exciting isn't it mate
You can say that again, I will be dusting off the box and re-installing!!
Keep up the good work Olamagato. Now where's that whip?
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Old 05-23-12, 06:47 AM   #5
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Originally Posted by Fubar2Niner View Post
I see in another thread it is 90% done
Yes, but for 16:9 GUIs. So far there is no d3d9.dll (and cameras.dat) 16:10 version, so you will need to use this for 16:9. This (probably) will mean a small distortion of the 3D effect that all the characters are a bit more slender.
16:10 resolutions will be finished until when I finish a project SH3 GUI editor. Its state of advancement is about 60%.

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Old 05-23-12, 07:29 AM   #6
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Old 05-25-12, 10:23 AM   #7
SouriaBasharAkbar
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Originally Posted by Olamagato View Post
Yes, but for 16:9 GUIs. So far there is no d3d9.dll (and cameras.dat) 16:10 version, so you will need to use this for 16:9. This (probably) will mean a small distortion of the 3D effect that all the characters are a bit more slender.
16:10 resolutions will be finished until when I finish a project SH3 GUI editor. Its state of advancement is about 60%.
Can you just redo MaGUI WS, very quickly so its 16:10 resolution? I think we would love that so much more than the classic GWX one. It looks so much better and is great! I will ask him the same thing. If anything, I will have to stick to the classic one then thats ok to I guess
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Old 05-25-12, 12:46 PM   #8
Olamagato
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Originally Posted by SouriaBasharAkbar View Post
Can you just redo MaGUI WS, very quickly so its 16:10 resolution?
Sorry but for now it is impossible. It will be possible when I finish my SH3GUI Editor project.
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Old 06-30-12, 04:14 PM   #9
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Thanks, this is a great mod. Is there anyway you can make a version that is compatible with the Integrated Orders option addon for GWX? That would be fantastic!
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Old 01-14-13, 04:42 AM   #10
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Quote:
Originally Posted by Olamagato View Post
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
I'm running SH3 GWX on a 24" 10:9 monitor at 1920 x 1080 with an HDMI cable at the moment with the res fix but the stretching is quite bad. Very interested to see this as I tried dropping the res but it looked so bad I decided to live with. Please forgive me for asking but after years of hope I must ask for confirmation in case I'm reading this wrong:

You are working on a widescreen mod that will, all going well, enable me to play at my current Res with no strectching?
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Old 01-06-15, 10:49 AM   #11
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Sorry for the letdown for quick creation of scalable GUI to any resolution. Strong external causes led to a huge gap in the development of the project.
But despite available the first GUI for 1920x1080 will now continue for all resolutions.
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