SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-21-12, 04:40 PM | #3856 | |
Argentinian Skipper
|
Quote:
Your list is OK with TMO 25. Simply, replace TMO 2 and TMO 22 by TMO 25. In the first post there are the new stuff (environment, etc.) of TMO 25 version. Regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
04-21-12, 09:32 PM | #3857 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
Quote:
I think Webster's Missing Voices is also redundant.
__________________
Let the Beast inside you free! |
|
04-22-12, 03:58 AM | #3858 |
Grey Wolf
Join Date: Feb 2003
Posts: 752
Downloads: 110
Uploads: 0
|
i must be blind, i still cant see anything in the 1st post if this thread about whats in 2.5?
|
04-23-12, 06:16 AM | #3859 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
|
05-01-12, 10:32 PM | #3860 |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
Where is the Deck Gun for my new Gato?
Using: TMO 2.2 (still) + RSRDC + RSRDC pre-war patrol (aft mount deck gun NOT enabled)
Started this campaign in S-27 (Asiatic Fleet). S-27 had a forward mounted deck gun (and crew) which I used several times to administer the coup de gras to a couple of merchants that refused to sink fast enough to suit me. Upgraded boat to USS Sculpin (Sargo-class). Original pics of the Sargo-class boats clearly show an aft mounted deck gun, so I was not expecting to get a gun at all, and indeed, I didn't. I only used this boat on one patrol, since I kind of blundered into the Battle of Tassafaronga (night of Nov 30-Dec 1 - Guadalcanal). Fired 4 torps at a 'wounded' Jap DD, surface attack @ 2800 yds, but got spotted as I was firing the 4th torp, and he opened up on me as I was diving doing mucho damage (87%). I can claim two hits with the DD on the way to Davey Jones Locker. Fortunatly, the other DDs were kind of busy with the US fleet to pay much attention to me. I had to stay at Flank speed and under 70' to avoid sinking. Managed to make it to Tulagi, and docked, but could only refuel/rearm. They couldn't do a thing for the massive hull damage. Left Tulagi around 3:00 AM and arrived Brisbane four days later - ran on surface all the way. On arrival, the Admiral was a little miffed about beating up my boat so bad, but I guess my sinking a Jap DD assauged his ire a bit, and he granted me command of a new Gato-class boat (USS Flying Fish). I gave a Purple Heart Medal to my AA Gunner who was killed in the shelling. When I went to the sub's equipment screen for RADAR and other needed stuff, NO GUN and no crew space for the gun. Where's my deck gun? Is there something in the data files that I can change while I'm in port to get the gun back? Could I upgrade to TMO 2.5, without having to re-start the whole campaign to get a gun? I've seen this issue before on this thread, but can't find it now. Help, please!
__________________
|
05-02-12, 05:47 AM | #3861 |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
|
Roger,
I use the aft deckgun mod TMO provides. I too still use 2.2 because of an issue with 2.5 and something to do with a specific campaign messin' things up. So I ave no forward firing gun, but I'm fine with that. I can't remember where it was posted, but someone figured out where the deckgun issue was located and figured out the correction to get either bow or aft deckguns working. Just can't remember the post, or the proceedure. I should have bookmarked that one and saved it in my SH4 folder.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
05-04-12, 03:02 PM | #3862 |
Engineer
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
Have anyone ever experienced a refit (conning tower upgrade) with TMO 2.5?
I am doing my second career with this version of TMO, and its always giving me new commands; now Im commanding USS Drum with early war CT, Brisbane command, december 1942, next sub available here will be Balao in july '43, CT upgrade should be available just right now (med war CT) as I am after 3 patrols with this boat, or in jan\feb'43 (late wat CT), but no, Ive got Balao instead, which shouldnt be available right now in this flotilla, but is generally available starting 1\1\1943 (see roster and sub upc file). So, is it possible to get CT upgrade with this mod, and without problems? |
05-04-12, 03:24 PM | #3863 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
Quote:
Good Hunting!
__________________
|
|
05-04-12, 06:05 PM | #3864 |
Engineer
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
No, no problems with deck guns here; they are bow mounted on all sub classes, but Gar/Tambor.
What happened to you is similiar to what Ducimus wrote in his manual: Code:
Special note on deck gun placement: Due to a hardcoded bug in the SH4 game engine, it is not possible to switch locations of the deck gun once a game has been saved to file. Trying to move the deck gun from fore to aft, or vice versa will result in the crew member slots disappearing. In order to circumvent this bug and prevent it to happening during play, the deck guns have been ***8220;fixed***8221; to a location. By default, TMO defaults to mounting deck guns forward of the conning tower, as this is the most popular placement. The exception to this are the Tambor, and Gar, which ONLY have an aft mount due to the larger 5***8221;/51 caliber deck gun they can equip. A bow mount for these two classes is not available. If you prefer your deck gun mounted aft of the conning tower, enable the ***8220;TMO_Aft_deckguns***8221; alternate mod found in the documentation directory. You can check your saves: open your last save folder (look for dates) and open file called "ActiveUserPlayerUnits.upc" (with notepad, or notepad++) and search for deck gun. These are examples from my game: GAR (stern dgun): Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID=SternDeckGun NameDisplayable=Aft Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M02 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=3in50calUS, NULL [UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon] ID=3in50calUS NameDisplayable=3"/50 Caliber Cannon WeaponInterval=1941-12-01, 1942-12-01 WeaponSlotType=NULL AmmoTypesAccepted=3inAPUS,3inHEUS AmmoTypeLoaded=NULL AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=7 ExternalLinkName3D=3_50_Soclu FunctionalType=WpCannon Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.187355 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,13.4679 Code:
IDLinkWeaponLoaded=NULL, NULL Code:
[UserPlayerUnit 1.Compartment 9.WeaponSlot 1] ID=BowDeckGun NameDisplayable=Fore Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M01 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=4in50calUS, NULL [UserPlayerUnit 1.Compartment 9.WeaponSlot 1.Weapon] ID=4in50calUS NameDisplayable=4"/50 Caliber Cannon WeaponInterval=1900-01-01, 1999-12-31 WeaponSlotType=NULL AmmoTypesAccepted=4inAPUS AmmoTypeLoaded=NULL AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=7 ExternalLinkName3D=4_50_soclu FunctionalType=WpCannon Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.395235 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,5.85215 Code:
IDLinkWeaponLoaded=NULL, NULL You can edit it to add deck gun to your boat, but you will have to add crew to it too, and thats seems more complicated ... (Should I go on? ) Just check your file if it has these sections it (should be there): aft dgun: Code:
Search "Compartment 8" (11 hits in 1 files) F:\$save\SH4\data\cfg\SaveGames\00000038\ActiveUserPlayerUnits.upc (11 hits) Line 7923: [UserPlayerUnit 1.Compartment 8] Line 7963: [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] Line 7975: [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1] Line 7985: [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1.Equipment] Line 8003: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 1] Line 8015: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 2] Line 8027: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 3] Line 8039: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 4] Line 8051: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 5] Line 8063: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 6] Line 8075: [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 7] Code:
Search "compartment 9" (22 hits in 1 files) F:\$save\SH4\data\cfg\SaveGames\00000038\ActiveUserPlayerUnits.upc (22 hits) Line 8087: [UserPlayerUnit 1.Compartment 9] Line 8127: [UserPlayerUnit 1.Compartment 9.WeaponSlot 1] Line 8139: [UserPlayerUnit 1.Compartment 9.WeaponSlot 1.Weapon] Line 8161: [UserPlayerUnit 1.Compartment 9.EquipmentSlot 1] Line 8171: [UserPlayerUnit 1.Compartment 9.EquipmentSlot 1.Equipment] Line 8190: [UserPlayerUnit 1.Compartment 9.EquipmentSlot 2] Line 8200: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] Line 8212: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2] Line 8224: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 3] Line 8236: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 4] Line 8248: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5] Line 8260: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5.CrewMember] Line 8302: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5.CrewMember.Rank] Line 8319: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5.CrewMember.Rank.CrewMember3D] Line 8338: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6] Line 8350: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6.CrewMember] Line 8392: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6.CrewMember.Rank] Line 8409: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6.CrewMember.Rank.CrewMember3D] Line 8428: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7] Line 8440: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7.CrewMember] Line 8482: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7.CrewMember.Rank] Line 8499: [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7.CrewMember.Rank.CrewMember3D] Edit: If you decide to do all this, do this to in-base save. Last edited by stanger; 05-04-12 at 06:31 PM. |
05-04-12, 08:00 PM | #3865 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
Quote:
Thanx again! Be back atcha.
__________________
Last edited by Roger Dodger; 05-04-12 at 08:05 PM. Reason: Needed addition |
|
05-05-12, 02:05 AM | #3866 |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
|
This is all the info my gamesave shows pertaining to deck guns. NOTE: There is only Compartment 8, no Compartment 9. Everything for the Stern Deck Gun has been saved as Compartment 7 (below)
My gamesave is so messed up, I don't know how to unscramble it. Maybe I'll just have to do the rest of the war without a deck gun. [UserPlayerUnit 1.Compartment 8] ID=GatoGunB CompartmentType=2 FunctionalType=ArtilleryRoom NameDisplayable=Fore Gun Deck Type=NULL MechanicalCoef=0.500000 ElectricsCoef=0.500000 GunsCoef=0.200000 WatchmanCoef=0.500000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=0 CrewMembersSlots=0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200.000000 CrewExposure=0.700000 EquipmentsExposure=0.100000 WeaponsExposure=0.100000 ExternalDamageZoneTypeID3D=43 StatusActive=No EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 FltDamage=0.000000 CriticalFlotation=1.000000 FloodingLevel=0.000000 FloodingTime=0000-00-00 00:00:00 FloodingSpeed=0.000000 DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.212158 DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.537745 DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,0.872138 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID=BowDeckGun NameDisplayable=Fore Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M01 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=NULL, NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 1] ID=CrewMemberSlot_DGun2C1 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM2@slot_M01 BattleStationsCrewMemberSlot3D=WM2@slot_M01 WatchAccessoriesForAdding3DObjects=NULL WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=NULL BattleAccessoriesForSubtracting3DObjects=NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 2] ID=CrewMemberSlot_DGun2L NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM1@slot_M01 BattleStationsCrewMemberSlot3D=WM1@slot_M01 WatchAccessoriesForAdding3DObjects=NULL WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=NULL BattleAccessoriesForSubtracting3DObjects=NULL ********************** [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID=SternDeckGun NameDisplayable=Aft Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M02 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=NULL, NULL
__________________
|
05-05-12, 04:31 AM | #3867 |
Engineer
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
So, do this:
Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1] IDLinkWeaponLoaded=4in50calUS, NULL //for 4.50 caliber DG or: IDLinkWeaponLoaded=3in50calUS, NULL //for 3.50 DG; Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon] ID=4in50calUS NameDisplayable=4"/50 Caliber Cannon WeaponInterval=1900-01-01, 1999-12-31 WeaponSlotType=NULL AmmoTypesAccepted=4inAPUS AmmoTypeLoaded=NULL AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=7 ExternalLinkName3D=4_50_soclu FunctionalType=WpCannon Hitpoints=100.000000 EfficiencyHumanFactor=0.342513 EfficiencyMechanicFactor=1.000000 Efficiency=0.342513 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.292904 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,6.7174 Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon] ID=3in50calUS NameDisplayable=3"/50 Caliber Cannon WeaponInterval=1941-12-01, 1942-12-01 WeaponSlotType=NULL AmmoTypesAccepted=3inAPUS,3inHEUS AmmoTypeLoaded=NULL AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=7 ExternalLinkName3D=3_50_Soclu FunctionalType=WpCannon Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.187355 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,13.4679 |
05-05-12, 09:04 AM | #3868 | |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
|
Game is wacked
Quote:
|
|
05-05-12, 09:37 AM | #3869 |
Engineer
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
Yeah, I know that, but I found it a little bit suspicious that I didnt get a refit in one and a half of career; its not the first time I play SH4, I play it since 2007, but this refit issue wasnt such pronounced to get bothered too much by it. It makes me think, that a modder should not tweak availability dates too much, cause it seems with stock game it was more balanced (flotillas - subs - upgrades).
|
05-05-12, 09:20 PM | #3870 | |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
|
Quote:
It doesn't seem like it could be the mod's fault, but I'm not sure. Even Ducimus hasn't got it figured out AFAIK. |
|
|
|