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Old 03-24-23, 10:18 PM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Well done The pitcher, congratulations

Quote:
Originally Posted by The pitcher View Post
Adding new element works well for now,
But the texturing(getting it in one .tga)
I need more to inspect..
For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time
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Old 03-24-23, 11:12 PM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by gap View Post
Well done The pitcher, congratulations



For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time
I agree with this. I don't even think of texturing until my model is nearly complete. When you renovate an existing ship by changing the hull shape, superstructure, etc. the textures usually end up badly distorted compared to the original. This causes problems like life rings that are too wide, windows that are a ridiculous size, etc etc.

Often the best thing to do is remap the UV so that it is more adapted to the new hull form.
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Old 03-25-23, 03:09 AM   #3
VonDos
Admiral
 
Join Date: Mar 2007
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Quote:
Originally Posted by The pitcher View Post
Pretty quick via auto id finished....
Only thing is the wake trail I marked.

If someone would be so kind and give me a hint.
Where to edit.
To save me some time...
Thx


Search "shipname_ShipWake" in the dat file, with 3Ditor.
Modify Z coordinate, +1, +2, +2,5... making tests until you're satysfied.

Best regards,
Vd
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