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Old 05-23-16, 07:22 AM   #1
Bleiente
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Yes that's right. However, in surface ride was under favorable conditions only max. 5nm and from mid-1943 (WAC modified) max. 7,5nm possible.
I have the effect trying to find some compromise ... and it works.

Last edited by Bleiente; 05-23-16 at 07:43 AM.
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Old 05-23-16, 01:50 PM   #2
CapnScurvy
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Quote:
.........in surface ride was under favorable conditions only max. 5nm and from mid-1943 (WAC modified) max. 7,5nm possible.
I have the effect trying to find some compromise ... and it works.
Ok, got it.
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Old 05-24-16, 10:39 AM   #3
flaminus
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Quote:
Originally Posted by Bleiente View Post
Yes that's right. However, in surface ride was under favorable conditions only max. 5nm and from mid-1943 (WAC modified) max. 7,5nm possible.
I have the effect trying to find some compromise ... and it works.
Eh... what do you mean of "compromise", do you mean that the hydrophone is too powerful and you need to reduce the range of it, because i remember in my early war game, the WAC could detect very long range.

And what is the change of AA guns?
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Old 05-24-16, 11:39 AM   #4
Bleiente
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Yes - the hydrophone had significantly too much good properties previously at surface running.
I tried to find a compromise to be reasonably reflect reality.
It is the same with the deck armament.

We must not forget - Ducimus, lurker_hlb3, CapnScurvy and TorpX have created with their great works only SH4 an interesting and useful game, so my greatest respect.

My ModSoup is just a summary of many small modifications (also thanks to their creators) adapted to my ideas of "reality" in consideration of the game engine.

Last edited by Bleiente; 05-24-16 at 09:46 PM.
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Old 05-25-16, 01:47 AM   #5
Bleiente
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Updated first post.

Here are a few pictures from my campaign at MarineSims.de:
http://www.marinesims.de/wbb2/thread...397#post308397

regards
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Old 05-25-16, 11:31 PM   #6
flaminus
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Hi, @Bleiente, I remember that in your #32 post of this thread, you mentioned that the graphics will be greatly improved by deleting the "reflex_pac.tga" in OTC. And you said that visual settings in the CFG also need to be adjusted.

So how to tweak the visual settings? do you have another patch for this?
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Old 05-25-16, 11:41 PM   #7
Bleiente
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I had assumed that I must "adjust" the Cfg new.
However, it was not necessary - I am quite happy with the visual sensors.

Why do you ask - did you come across a problem?
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Old 05-26-16, 02:11 AM   #8
flaminus
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Quote:
Originally Posted by Bleiente View Post
I had assumed that I must "adjust" the Cfg new.
However, it was not necessary - I am quite happy with the visual sensors.

Why do you ask - did you come across a problem?
No, I just want to have a try to delete the "reflex_pac.tga", in case of any problem, i ask this question firstly.

So you mean that there is no need to adjust any file, just delete the "reflex_pac.tga" in OTC then everything is still OK, right?

By the way, i noticed that you modsoup contains the "TDW_Ship_Plane_Fire_Damage_v1_3_SH4", while does't contain the "TheDarkWraith_DC_Water_Disturbance_v2_0_SH4". In my game, i think the "water disturbance mod" will cause some bug, see this thread below for more details. Do you have any idea about that problem? Is this the reason why you didn't put this mod into your modsoup?

http://www.subsim.com/radioroom/showthread.php?t=225854

==================
Besides, I also want to post some of my screen shots with your mod. Very beautiful in deed! The first one is my favourite~








Last edited by flaminus; 05-26-16 at 02:32 AM.
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