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Old 11-15-22, 12:24 AM   #886
somedude88
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Default Torpedoes

Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
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Old 11-15-22, 12:28 AM   #887
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Default Fires

Also, are fires just eye candy? I started a small fire on a 1000 tonner with my AA gun on the IIA and it didn't seem to spread or do further damage but it also wasn't extinguished, so I'm unsure if the fire was causing actual damage or not. Wanted to know if waiting around and watching the ship will eventually get me a confirmed kill.
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Old 11-15-22, 02:10 AM   #888
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Quote:
Originally Posted by somedude88 View Post
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
You can, but then you lost the realism gameplay*, deactivate the Torpedo Failure Fix in the h.sie options


*https://de.wikipedia.org/wiki/Torpedokrise
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Old 11-15-22, 03:16 AM   #889
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Quote:
Originally Posted by somedude88 View Post
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
Quote:
Originally Posted by somedude88 View Post
Also, are fires just eye candy? I started a small fire on a 1000 tonner with my AA gun on the IIA and it didn't seem to spread or do further damage but it also wasn't extinguished, so I'm unsure if the fire was causing actual damage or not. Wanted to know if waiting around and watching the ship will eventually get me a confirmed kill.
In Hsie ini file, you can adjust the torpedo failure percentage rate to your liking.
Five bad torpedoes is really no chance!
What I do is prefer the T1 torpedo set to impact at 5 meters… it’s the more reliable way to get kills early war, for any ship any weather

Don’t think fire will sink any ship in NYGM. Would be too easy to start fire and just wait for damage until sinking
Type II AA Gun can sink only fishing boats and the like, no cargoes

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Old 11-15-22, 11:26 AM   #890
attwater
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Hi Fifi
Great!!!

but why

Introduced new V&W DD model by AlexB
but it existe already in the game ?
Why introduce a other ship with graphism more "silent hunter4 " or KSDII.
I think that is best staying in the spirit of game.
Best regards
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Old 11-15-22, 12:42 PM   #891
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Quote:
Originally Posted by attwater View Post
Hi Fifi
Great!!!

but why

Introduced new V&W DD model by AlexB
but it existe already in the game ?
Why introduce a other ship with graphism more "silent hunter4 " or KSDII.
I think that is best staying in the spirit of game.
Best regards
Because it’s a new 3D model. V&W was already existing, but old model less accurate and never enhanced.

If you want old looking spirit (or stock spirit of game), NYGM is still existing in his stock version … a little searching and you will find it

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Old 11-15-22, 12:54 PM   #892
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Encountered those guys right in the middle of North Sea...had great time for few hours...only 80m depth, and much more manoeuvrable than a destroyer
One thing to say, beware those sub chasers!



But survived...



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Old 11-16-22, 12:44 PM   #893
attwater
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Quote:
Originally Posted by Fifi View Post
Because it’s a new 3D model. V&W was already existing, but old model less accurate and never enhanced.

If you want old looking spirit (or stock spirit of game), NYGM is still existing in his stock version … a little searching and you will find it

Fifi


Thank you, but i prefer SH3 CCOM12 (+Fifi 2021)
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Old 11-16-22, 02:15 PM   #894
FalkeEins
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Fifi,

I'm loving this compilation so far!

Is there any chance on getting a "sub mod" like Historical Ports added as an option?

I've heard through the grapevine that it wasn't included because it's heavy on older systems.

-edit-

Funny that I've been here since 2014 lurking in the depths yet this is my first post.

Last edited by FalkeEins; 11-16-22 at 03:22 PM.
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Old 11-16-22, 04:50 PM   #895
Aktungbby
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Default Welcome aboard!

FalkeEins! the infamous seven-year-itch(+1) has brought U to the surface at last!
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Old 11-17-22, 02:33 AM   #896
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Quote:
Originally Posted by FalkeEins View Post
Fifi,

I'm loving this compilation so far!

Is there any chance on getting a "sub mod" like Historical Ports added as an option?

I've heard through the grapevine that it wasn't included because it's heavy on older systems.

-edit-

Funny that I've been here since 2014 lurking in the depths yet this is my first post.
Hi, it’s not in the plan actually … I’m sorry.

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Old 11-17-22, 07:24 AM   #897
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can the attack disc mod be included in nynm2.3?
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Old 11-17-22, 10:50 AM   #898
FalkeEins
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Quote:
Originally Posted by Fifi View Post
Hi, it’s not in the plan actually … I’m sorry.

Oh my poor heart. :,(
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Old 11-17-22, 12:16 PM   #899
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Quote:
Originally Posted by zeus View Post
can the attack disc mod be included in nynm2.3?
I think there is already an attack disc in DGUI hardcore … I never use it, but…
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Old 11-17-22, 01:20 PM   #900
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I think there is only the "Lagenwinkelscheibe" which offers some similar features.

But the attack disk offers some more possibilities! For me the Lagenwinkelscheibe is more than enough though.

Last edited by SnipersHunter; 11-17-22 at 01:56 PM.
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