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Old 11-15-12, 04:16 PM   #61
Killerfish Games
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v1.03 is now available for download from the App store.
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Old 11-19-12, 12:46 AM   #62
Julian
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with all these downloads becoming available, when can I expect the game to be available for PC gaming???
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Old 11-19-12, 01:54 PM   #63
Killerfish Games
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Quote:
Originally Posted by Julian View Post
with all these downloads becoming available, when can I expect the game to be available for PC gaming???
It will be some time yet...
There is still a lot we'd like to add/improve on the current game prior to porting to other platforms.
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Old 01-04-13, 03:54 PM   #64
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v1.04 Update: Full Navigation and Guns on Target
Screenshot below shows Iowa closing in on enemy convoy. Ships no longer have simple parallel courses and can navigate at various speed (Back, Stop, 1/3, 2/3, Standard, Full and Flank) in any direction.

Note the Iowa's 2 forward turrets are on target while the rear is not, which means this attack will do only 2/3 damage if it hits. Also note the new bow waves, new ocean graphics and horizon fog which will all be coming in v1.04.

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Old 01-09-13, 04:02 PM   #65
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v1.0x Update: New Ship Graphics
Shown is the new graphics for the auxiliary transport Heito Maru. For v1.04 we plan to have at least all Japanese ship graphics upgraded. US ships might be ready too, or may be pushed into v1.05.

We think you'll agree that this is a major step up from the current graphics and you can expect a similar level of detail on warships.

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Old 01-09-13, 05:35 PM   #66
bratwurstdimsum
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Love this game - its addictive! Yes it will be great when te ships wil be able to turn - I got into a situation yesterday where a DD got onto my starboard side but my guns were facing port - no matter what I did the game wouldn't let me turn the guns to face the DD
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 01-09-13, 06:53 PM   #67
Killerfish Games
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Glad you're enjoying it!

What ship were you playing when you got flanked by the DD? It is mostly an issue when playing the sub, but I'm interested to know if it happened to a surface vessel.
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Old 01-10-13, 01:30 AM   #68
bratwurstdimsum
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It was the light cruiser, but I had another close one where I was just able to target a DD's rudder with my Iowa - if I left it for another turn he would have flanked me with that as well
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 01-10-13, 06:29 AM   #69
heisig1958
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Super

Gruß Ralf
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Old 01-11-13, 03:18 PM   #70
Killerfish Games
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v1.04 Update: Improved Carrier Ops
With v1.04 we plan to also include a major overhaul of carrier air operations. When playing with full navigation, aircraft will be able to attack from any point on the map and in any direction, giving you full control of attack runs.

In this screenshot a torpedo bomber is about to finish an attack run against a Kongo Class Battleship. Note that the torpedo bomber has approached from the side unprotected by the destroyer escorts and is actually attacking back in the direction towards the Essex Class Carrier that launched it.

In addition, heavily damaged carriers will no longer be able to launch aircraft. Likewise, burning carriers cannot launch until fires are extinguished. We're also considering adding a "Flight Preparation" action whereby a flight must be armed on the flight deck prior to launching in a subsequent action. Damage to a carrier while aircraft are on the flight deck will be greatly increased.

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Old 01-11-13, 03:31 PM   #71
Captain_Rockwell_Torry
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Looks interesting, but too bad its not for the PC. Sort of reminds me a bit of Battlestations Pacific, but with much simpler graphics, of course.

Regards:
Captain Rockwell Torry
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Old 01-14-13, 08:17 AM   #72
hellfish6
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This is a lot of fun! Perfect for what it is. I'm having some difficulty with the torpedo planes, though. The instructions say to tap twice to drop the fish, but nothing happens and the plane overflies the target. Someone please tell me what an idiot I am...
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Old 01-14-13, 01:52 PM   #73
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Quote:
Originally Posted by hellfish6 View Post
This is a lot of fun! Perfect for what it is. I'm having some difficulty with the torpedo planes, though. The instructions say to tap twice to drop the fish, but nothing happens and the plane overflies the target. Someone please tell me what an idiot I am...
It is not "tap twice", it is "touch with two fingers simultaneously".
So if you "pinch" the screen, as if zooming like you do when viewing ships and your bomb or torpedo will drop

With v1.04 we'll likely remove the two finger touch and add a button to drop payloads. This will enable us to add full camera panning and zooming on aircraft in flight and shells.
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Old 01-14-13, 03:00 PM   #74
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Aha... thanks. Keep up the great work!
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Old 01-14-13, 04:15 PM   #75
Killerfish Games
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We've been asked, "Is it possible to play as the Japanese? Will that be in a future update if not?"

No, currently you cannot play as the Imperial Japanese Navy.

But YES, we plan to add playable IJN ships very soon. Adding back the IJN ships will allow us to return flags and clearly identify the nationalities of vessels; which we feel is kind of important for a historically based simulation.

Playable IJN ships *might* be included as part of v1.04, but it is not definite yet.
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