SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-07, 04:23 AM   #631
LZBTD
Seaman
 
Join Date: Mar 2007
Location: NORFOLK UK
Posts: 42
Downloads: 33
Uploads: 0
Default

maybe it's my imagination but i thought the 16k mod changed the AI sensors a little but i never could point to anything specific, it was just a feeling.[/quote]

Not sure about the AI, but when in 'Uberboot' mode I want them to see me, for when they reach 6k the guns shred em'.
IMO the 16k mod is far more realistic, after all on a clear day you can see (and I have) the 'White Cliffs of Dover' and thats 22 miles.
LZBTD is offline   Reply With Quote
Old 05-30-07, 06:39 AM   #632
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Mush Martin
Man What is it with you and your full collection of Village People memorabilia
your obsessed.
MM
Something CC did in the SH4 Clothes Thread, thought it fit in nice with the Uber
Crew

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-30-07, 08:44 AM   #633
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Well that will be enough thinking then.........................
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 05-30-07, 08:46 AM   #634
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

CC is an Uber-Modder, great sense of humor to boot

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-30-07, 09:20 AM   #635
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.

I went with a different sort of scary

__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 05-30-07, 09:43 AM   #636
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

Some serious looking crew there, nice

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-30-07, 09:44 AM   #637
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Admittedly thats Venatores work (et al) not my own I dont have the skinning
skillset as such.
MM
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 06-08-07, 03:22 AM   #638
NealT
Ace of the Deep
 
Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
Default

Mush,

Thanks. I had gotten so frustrated at not being able to hit over 100k in GWX with any type of boat...and in my first 4 patrols hit over 100k. Now I can go back to regular GWX knowing I CAN do it!

The one thing I regret is not getting a screeny when, on my first patrol, I sunk the Hood, Rodney, and Nelson in the same patrol. Sadly, SH3 decided that the Hood was to be treated as an Elco (I think it sank about the same time and the puter got confused) but at least I have the satisfaction of knowing I did it, and made it home with only 8% hull left.
NealT is offline   Reply With Quote
Old 06-08-07, 03:24 AM   #639
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Mush Martin
CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.

I went with a different sort of scary

What mod is the crew uniforms?
__________________


azn_132 is offline   Reply With Quote
Old 06-08-07, 04:45 AM   #640
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by azn_132
Quote:
Originally Posted by Mush Martin
CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.

I went with a different sort of scary

What mod is the crew uniforms?

the mod for these uniforms is the elite uniform thingy
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 06-08-07, 05:38 AM   #641
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Jochen you can get elite crew and capts uniform mod at
Venatores drivethrough thread.MM
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 06-08-07, 11:23 AM   #642
ubootcomrade
Planesman
 
Join Date: Mar 2007
Location: United Kingdom
Posts: 194
Downloads: 27
Uploads: 0
Default

i am forever longing for the day, when the uberboot shall seek vengance on destroyers for the loss of its slower, lesser armed comrades, i cant wait to blow ships out of teh water
__________________
Oh dear, I appear to have defecated on your doorstep.
ubootcomrade is offline   Reply With Quote
Old 06-08-07, 02:31 PM   #643
Einsman
Engineer
 
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
Default

Hello Mush Martin !

How you obtain that inclination in the submarine? :hmm:


Einsman is offline   Reply With Quote
Old 06-09-07, 11:48 AM   #644
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Trick Photography honestly!

this pic was taken during high speed maneuver stability testing
as I was reworking the physics model, the ship was rocking
back and forth badly and and I was taking a series of pics to
show the roll 50 to 50 but while taking those pics I got this
one and felt it was a very flashy angle so I kept it in truth
I guess you could say it was an accident of engineering.

I am happy to report that those instabilities led to an
improved physical model for uber 2.whatever were at now and the version
currently under development enjoys much improved highspeed
stability model as a result.

I just liked the picture.

now as my regulars will be aware I have been a little under active
on subsim for the last almost two months now. however although
I am seeming a little more absent these days work is progressing.
I have also finally heard back from privateer and his contributions
to uber final should be forthcoming sometime after summer solstice.

I am looking forward both to seeing those final essential touches and
am in a few spare hours here and there still putting what touches left
I can do. however the none linear surface combat single mission has
been giving greif in the sense that I cant get consistent player
experience in the timing and am going to back bench that part for
now. As my intent is to work a lot more on mission building in sh3 and 4
after uber I feel there will be an opportunity to perfect it later and
make it available as an uber mission once it is perfected. in the short
term prior to release I think I will instead work up a fresh linear mission
as it is much easier to control player experience that way.

I felt that the original included mission though suffering the limitations
of linear design held a lot of excitement building in its presentation.
I have played it in testing through three versions over five or six months
and still enjoy the skirmishes.

regards to all
MM
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 06-11-07, 05:57 AM   #645
Einsman
Engineer
 
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by Mush Martin
Trick Photography honestly!

this pic was taken during high speed maneuver stability testing
as I was reworking the physics model, the ship was rocking
back and forth badly and and I was taking a series of pics to
show the roll 50 to 50 but while taking those pics I got this
one and felt it was a very flashy angle so I kept it in truth
I guess you could say it was an accident of engineering.....
Then I suppose that it's not possible to implement in the game any modification in order that when we have damages we could suffer this inclination on the side of port or starboard. It would give to the simulation an incredible realism.
Einsman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.