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Old 09-18-21, 06:41 AM   #91
kyle9154
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Default Issues/Recommendations

okay sorry a lot to read....things I have noticed that should be looked at or fixed:

1. The shift + h function doesn't always work meaning hatches won't open during that patrol, other times/patrols I have no issues at all and yes i'm making sure the weapons officer is in his slot before I press the command.

2. When selecting realistic crew option in sh3 commander I never get the updated uniforms just the same vanilla ones but if I don't select it then I get the kriegsmarine clothes and black leather jacket for watch officer etc. I have no issues with uniforms selecting realistic crew feature through SH3Commander with Onealex's compilation or Anvar's compilation...just with yours.

3. I get a solid 60 fps in engine room but as soon as I go in forward torpedo room and then turn around to view engines from there it drops to 22-25ish fps and starts lagging a little (only happens when I view the engines from that compartment) but I get solid fps looking forward aft at the torpedo tubes. - don't know if this is fixable

4. Recommendation - Talk to Anvar about how he removed the locks at Wilhelmshaven, St Nazaire, and Kiel canal - yes the locks (those concrete walls that swing open to let you in and out lol), their known to be a big hit memory wise for SH3...again talk to Anvar as he removed the folding walls but the rest of the locks are still there, this way you still keep the mod but its stability is improved.

5. Recommendation - While extra capital warships (Von Dos, Italian fleet etc) is nice and all, it adds load time and potential stuff to go wrong in the campaign at certain dates/events. Imo if you really need to have more ships/units in the mod then better to have more variation in merchants ships as that is what most players will see and sink in their patrols though having new escorts in game is nice because you'll see them more often then not (Alex's Ises class ASW Trawler and Flower class corvette). Merchant fleet mod had a good idea but a lot of models were unneeded in that as they were just copies more or less renamed and there were so many ships in that mod that it caused load and stability issues in the end.
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Last edited by kyle9154; 09-18-21 at 07:19 AM.
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Old 09-18-21, 09:23 PM   #92
kaizerhund10
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which files control the OB periscope animation shift+o? can not get the thing to move up or down
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Old 09-19-21, 06:37 PM   #93
Toyotagt86
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Default about the OB periscope

Quote:
Originally Posted by kaizerhund10 View Post
which files control the OB periscope animation shift+o? can not get the thing to move up or down
Hi Kaizerhund 10
Yes ,the Shift +O to raise the hole OB periscope but your Sonar Man MUST be at the Station to use this method to raise
op.jpg

Best Regards
Toyotagt86

Last edited by Toyotagt86; 09-19-21 at 06:57 PM.
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Old 09-19-21, 11:57 PM   #94
kaizerhund10
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OK thanks it works now, plus i put the full crew mod in by wac 5.1 and the mod works except the guys in the engine room, the cook and others do not move and i have the crew_new file installed as well, just curious which files are needed to have, other then the ones i stated, to make those animations happen? is it the anim.act file or any other act file? thanks
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Old 09-20-21, 08:00 AM   #95
Doolar
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Default Hope this helps

You all might already know this.

I've done an additional install of this MOD with these 2 addons, via JSGME:
GWX3 ALTERNATIVE FLOTILLAS - I like to play a career with 3rd Flotilla, out of La Rochelle. All works as advertised, no issues.
SH3 VOLUMETRIC CLOUDS&FOG v2.2 - I didn't notice this effect in the MOD and I like it, so I gave it a go ... Perfect ! Beautiful ! No issues.

That's it for now. I don't want to mess with this MOD too much. It plays great as is for me.

Jerry (Doolar CA45)
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Last edited by Doolar; 09-20-21 at 08:11 AM.
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Old 09-20-21, 04:14 PM   #96
Toyotagt86
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Default About the new crew

Quote:
Originally Posted by kaizerhund10 View Post
OK thanks it works now, plus i put the full crew mod in by wac 5.1 and the mod works except the guys in the engine room, the cook and others do not move and i have the crew_new file installed as well, just curious which files are needed to have, other then the ones i stated, to make those animations happen? is it the anim.act file or any other act file? thanks
Hi kaizerhund10
There is also a Crew_new.anm file in the Animations Folder it is also needed

Best Regards
Toyotagt86
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Old 09-22-21, 08:36 PM   #97
kaizerhund10
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Default

yes i have that file installed as well but still no animation, btw i trying to make it work with lsh3 2020, is that a problem?
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Old 09-28-21, 01:51 PM   #98
Doolar
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Default Just Curious

I was just curious if there will be additions or features added down the road,or is this project (the Mod) complete ?
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Old 09-29-21, 06:57 AM   #99
Toyotagt86
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Default About the future

Quote:
Originally Posted by Doolar View Post
I was just curious if there will be additions or features added down the road,or is this project (the Mod) complete ?
Hi Doolar
This Mod is a complete version. Maybe in the future I will make a lite version for better stability

Best Regards
Toyotagt86
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Old 09-29-21, 07:29 AM   #100
Kal_Maximus_U669
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Default

Quote:
Originally Posted by Toyotagt86 View Post
Hi Doolar
This Mod is a complete version. Maybe in the future I will make a lite version for better stability

Best Regards
Toyotagt86
personally I find your mods to be one of the most stable ... even with the interiors ... I had no problem ...! besides this is one of my favorite ... always install on desktop ..
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Old 10-01-21, 07:28 AM   #101
shoiga
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Default

Any install guide?

Do we have to use 4gb patch?
Do we have to set Windows compatibillity?
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Old 10-02-21, 09:08 AM   #102
Doolar
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Default re

Quote:
Originally Posted by shoiga View Post
Any install guide?

Do we have to use 4gb patch?
Do we have to set Windows compatibillity?
The 4gb patch is already activated

Yes if not already set, Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN.

Jerry (Baltimore Md.) or Doolar (CA45)
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Old 10-04-21, 10:14 AM   #103
Toyotagt86
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Default reply

Quote:
Originally Posted by shoiga View Post
Any install guide?

Do we have to use 4gb patch?
Do we have to set Windows compatibillity?
No you need not the 4GB PATCH it is already patched
It is better to set the Win 7 compatibillity for the SH3.exe, Cmdr.exe and JSGME.exe run as ADMIN.
After unzip the file there is a guide

Best Regards
Toyotagt86
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Old 10-18-21, 10:42 AM   #104
David I
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Default U-Boat Interiors

Are the U-Boat Interiors an optional Mod?

Generally I find them to be interesting for a couple of patrols and then I stop sightseeing. Their drag on my system is just not worth it.

David I
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Old 10-19-21, 05:44 AM   #105
Toyotagt86
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Default About the full interior

Quote:
Originally Posted by David I View Post
Are the U-Boat Interiors an optional Mod?

Generally I find them to be interesting for a couple of patrols and then I stop sightseeing. Their drag on my system is just not worth it.

David I
Hi David
A good suggestion! maybe I can add an optional mod to remove the full interior

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