SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-01-10, 09:55 AM   #1
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Why is this thread so dead? I mean, does no one here realize the potential for the ability to now script in SH5?!

This is BIG news. Wake up people!
Drifter is offline   Reply With Quote
Old 03-01-10, 10:45 AM   #2
Kretschmer the IV
Navy Dude
 
Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 72
Uploads: 0
Default

I see ultragiantenormous genial mods comming
Kretschmer the IV is offline   Reply With Quote
Old 03-01-10, 10:48 AM   #3
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

I found everything but the script manager. where is it?

Last edited by gutted; 03-01-10 at 03:35 PM.
gutted is offline   Reply With Quote
Old 03-01-10, 10:53 AM   #4
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by gutted View Post
I found everything but the script manager. where is it?
I wish I knew. But I don't even have the game yet. Maybe someone else can answer.
Drifter is offline   Reply With Quote
Old 03-01-10, 01:12 PM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I'm just about speechless. This is incredible. Terrain editing, script editing, menu editing, campaign editing... there's no end to the things you can do with this.

If only the GWX team had this many tools when they made their supermod. Maybe some or all of it can be ported?

Quote:
Originally Posted by Mission Editor 2 - Total_Germany
http://img696.imageshack.us/img696/9678/missioneditor.png
What do these "nodes" do? Do they have to do with traffic or someething?
Safe-Keeper is offline   Reply With Quote
Old 03-01-10, 03:16 PM   #6
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Well , seems that despite the drawbacks , limitations , and half finished game it´s like a blank board where modders can do everything they want.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 03-01-10, 05:16 PM   #7
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by Hartmann View Post
Well , seems that despite the drawbacks , limitations , and half finished game it´s like a blank board where modders can do everything they want.
That HAS to be the worst thing a dev would like to hear. Let's not go overboard just yet. There are a few things missing but I wouldn't call the game a "blank board".
karamazovnew is offline   Reply With Quote
Old 03-01-10, 03:22 PM   #8
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by Safe-Keeper View Post
What do these "nodes" do? Do they have to do with traffic or someething?
My first hunch is that these are traffic lanes where ships/convoys may choose alternate routes. I.e. shipping routes are possibly less scripted than they were before. I did notice that traffic shows up in a lot more places than I would've expected; I also noticed traffic actually avoiding coasts (not always successfully). I suspect that the traffic scripting has undergone a pretty big overhaul towards the dynamic.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-01-10, 03:36 PM   #9
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

Quote:
Originally Posted by gutted View Post
I found everything but the script manager. where is it?


found it!

with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up.

Took me abit to realize that's what it was showing.
gutted is offline   Reply With Quote
Old 03-01-10, 05:02 PM   #10
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

I wonder how many of our talented modders will buy SHV though. How many of them are refusing to buy the game solely because of the DRM?
jmr is offline   Reply With Quote
Old 03-01-10, 05:10 PM   #11
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Quote:
My first hunch is that these are traffic lanes where ships/convoys may choose alternate routes. I.e. shipping routes are possibly less scripted than they were before. I did notice that traffic shows up in a lot more places than I would've expected; I also noticed traffic actually avoiding coasts (not always successfully). I suspect that the traffic scripting has undergone a pretty big overhaul towards the dynamic.
I'm guessing traffic routes, too, they definitely seem to go in and out of ports and follow shipping lanes.

My hypothesis is that it's a way to increase performance by not making all ships plot their own routes. Instead of the game tracking I don't know how many different routes, now all you have to do is tell a ship to, for example, patrol between nodes X, Y and Z, and it will stick in that area. Hopefully you can add some randomness into the game, too ("go within 30nm of Node 60, then transit to Node 100 or within 2nm of Node 62, then...").
S
I see there is a "StateAbandon" and "StateSurrender" in the Script editor, too. So do crews actually abandon ship or surrender now?
Safe-Keeper is offline   Reply With Quote
Old 03-03-10, 11:47 PM   #12
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by gutted View Post
found it!

with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up.

Took me abit to realize that's what it was showing.
This doesn't work on Windows 7 because of the new QuickLaunch Taskbar thingie.
Even RightClick and then Shift RightClick doesn't work. We need a different solution. I'm not going back to Vista
karamazovnew is offline   Reply With Quote
Old 03-04-10, 06:12 AM   #13
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

YEEES, found a way! All W7 users listen up.

Open the Menu Editor and right click on the window top. You'll get a menu that allows you to open any of the tools

karamazovnew is offline   Reply With Quote
Old 03-04-10, 07:32 AM   #14
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

It's weird, Menu editor, Script Manager and AI debugger works but the terrain geometry and object editors will not open..
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 03-01-10, 06:11 PM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Drifter View Post
Why is this thread so dead? I mean, does no one here realize the potential for the ability to now script in SH5?!

This is BIG news. Wake up people!
The first post was made at 0342 hours, my time, which is central US. That would be 2242 in London, where people are going to bed.

Your post was made at 0755 my time, so people here were just getting up. The reason this thread was so dead was because everyone was asleep.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.