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Old 02-15-15, 05:48 PM   #1
Fubar2Niner
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Mein Gott.......

Bloody genius !!!
Nice one Jeff.

Best regards.
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Old 02-15-15, 08:23 PM   #2
álvaro
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@ Jeff-Groves

Great job, thank you very much
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Old 02-15-15, 08:50 PM   #3
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Still a ton of work to do but I think it's pretty Cool.
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Old 02-16-15, 12:03 AM   #4
sublynx
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Very cool indeed!
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Old 02-16-15, 02:13 PM   #5
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Front Torpedo doors are giving me fits!
I've had to import/export/import/export/import the outer doors a number of times to get the pivot points fixed. Then adjust the animations each time.

Then S3D pulled a trick on me on the inner doors.
Seems it doesn't show the modded animations properly for some reason.


Todays goal is to get those fixed and post the new dat for download.

Last edited by Jeff-Groves; 02-16-15 at 02:27 PM.
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Old 02-16-15, 03:46 PM   #6
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Part of posting the files is to allow others to adjust something if they want to lend a hand to the project or adjust things to work with other Super Mods.

All the files I use are the GWX 3 Type VIIB files.

One thing I noticed from watching the SH5 animations in Granny viewer was maybe a weird movement in SH5?
(Don't have SH5 installed and don't care to)
I've adjusted the outer door a tad differently to get a good visual in SH3.
I added a twist to the movement to clear internal parts better and stopped the inner door swing sooner.
Then adjusted timing where needed to get a smooth animation that fits timing needs.
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Old 02-16-15, 05:15 PM   #7
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Lower forward torpedo doors finally looking good.


Had a shot with the rear tube finally. Sorry Rowi but I sunk your VIIA AI Unit.


(Check the val file if you use the VIIA AI in GWX or you'll get missing textures for damages)
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