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02-15-15, 05:48 PM | #1 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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Mein Gott.......
Bloody genius !!! Nice one Jeff. Best regards. Fubar2Niner |
02-15-15, 08:23 PM | #2 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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@ Jeff-Groves
Great job, thank you very much
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
02-15-15, 08:50 PM | #3 |
Village Idiot
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Still a ton of work to do but I think it's pretty Cool.
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02-16-15, 12:03 AM | #4 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Very cool indeed!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
02-16-15, 02:13 PM | #5 |
Village Idiot
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Front Torpedo doors are giving me fits!
I've had to import/export/import/export/import the outer doors a number of times to get the pivot points fixed. Then adjust the animations each time. Then S3D pulled a trick on me on the inner doors. Seems it doesn't show the modded animations properly for some reason. Todays goal is to get those fixed and post the new dat for download. Last edited by Jeff-Groves; 02-16-15 at 02:27 PM. |
02-16-15, 03:46 PM | #6 |
Village Idiot
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Part of posting the files is to allow others to adjust something if they want to lend a hand to the project or adjust things to work with other Super Mods.
All the files I use are the GWX 3 Type VIIB files. One thing I noticed from watching the SH5 animations in Granny viewer was maybe a weird movement in SH5? (Don't have SH5 installed and don't care to) I've adjusted the outer door a tad differently to get a good visual in SH3. I added a twist to the movement to clear internal parts better and stopped the inner door swing sooner. Then adjusted timing where needed to get a smooth animation that fits timing needs. |
02-16-15, 05:15 PM | #7 |
Village Idiot
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Lower forward torpedo doors finally looking good.
Had a shot with the rear tube finally. Sorry Rowi but I sunk your VIIA AI Unit. (Check the val file if you use the VIIA AI in GWX or you'll get missing textures for damages) |
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