SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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12-14-14, 07:50 AM | #1 |
Soundman
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USNSRCaseySmith & THEBERBSTER
To involve the TDC switch in windows the optician, as on Attack Map, at me it didn't turn out, as I didn't try. And to apply mods from Karamazov, as is done in MaGui, in his mods I did not, and to tell the truth, it wouldn't be established as it is necessary, the button should be displaced to edge of the screen to the right that given already was mods there is no place to arrange it. Such is specifics mods from Karamazov....... But there is a combination of the Ctrl+T keys. ++ Ahnenerbe ++ |
12-14-14, 09:11 AM | #2 | |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
Uploads: 0
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No apology needed Ahnerbe! It is a beautiful mod!
EDIT AGAIN LOL! IT works I am just stupid. Finally I found the combination. Thanks! So do I understand correctly that this completely replaces ANY GUI whether it's ACM, MAGUI, or Hitman? The reason I ask is I tried all three GUIs, and I see the same interface with your mod. Are there any other items from the other GUIs that your mod doesn't touch? I'm just wondering why I need to bother installing those GUIs if everything here is included. Quote:
Last edited by jscharpf; 12-14-14 at 10:47 AM. |
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12-14-14, 10:28 AM | #3 |
Growing Old Disgracefully
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Hi BigWalleye
Works a treat Thanks Peter
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12-20-14, 01:42 AM | #4 |
Watch
Join Date: Oct 2011
Location: Italy
Posts: 22
Downloads: 107
Uploads: 0
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Hi everybody,
first of all: this mod is great!!! it contains everything I need to control my uboat and it's even widescreen!!!! Anyway I think that it needs some very small corrections to be perfect: - map tools are wrong: CompassExt, LineExt, ProtractorsExt should be mirrored (in other words 180° should be up, 270° to the right, 90° to the left, 0° down - as they are in stock SH3) - I fixed it replacing them with those ones from MaGui mod. - as it is, nomograph in the navigation map is useless: being draggable I can't draw the line over it - am I using it in a wrong way? I remember that GWX has nomograph painted on the map. Is there a way to have the same? - in periscope and UZO stations, the absence of something that indicates whether TDC is setted in automatic or manual mode is a pain - isn't it possible to correct this?
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[SIGPIC][/SIGPIC]
Silenter sub undis victoriam parat Last edited by Plague; 12-20-14 at 05:21 AM. Reason: edited to make it readable with tapatalk (that software really sucks) |
01-21-15, 08:21 PM | #5 |
Canadian Wolf
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Not that I am aware of as far as mods adding crew to the CCom Mod. I use it as it is compatible with FM 1.0.
I am wondering if: Aces' Multimod compatability fix release v1.3 public beta is making a difference on my end. It is almost right after the FM mod. |
01-22-15, 02:59 PM | #6 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Thanks for your advisep but I hardly can try it as soon as all links to Aces' Multimod compatability fix release v1.3 public beta in its thread are dead.
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01-22-15, 03:59 PM | #7 | |
Canadian Wolf
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Quote:
Take note though of the mods it makes compatible. All good ones by the way. LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 |
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01-22-15, 04:20 PM | #8 |
Canadian Wolf
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01-27-15, 02:11 PM | #9 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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this is an incredible mod!! wow!! good job!! a whole new game.
the kiel kanal in and out don't plot properly with the way this mod is right now. the ruler's protractor in tool helper isn't flipped 180 degrees in the control room when you click on one of the officers the camera does not pan in on his face. i find that a lot of text and other interactive features have become smaller and more difficult to read despite there being a lot more screen space. why is the navigation chart so small when there is so much unused screen space? the crew management screen has become smaller than it was and more difficult to navigate. im sure you have good reasons. thanks for the great mod. Last edited by corporalspiffy; 01-28-15 at 08:57 AM. |
03-27-15, 11:20 AM | #10 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
Uploads: 0
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the observation periscope shortcut doesnt seem to work.
how do the mini shortcuts inside the periscopes and conning tower shortcuts work? thanks
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03-03-18, 10:54 AM | #11 |
Nub
Join Date: Feb 2018
Posts: 4
Downloads: 3
Uploads: 0
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Greetings all!
I am having some problems getting the mod to run with GWX. The game loads up fine, however, when I try to launch my first patrol through campaign, I get a CTD. I have GWX installed directly to my SH3 folder, while I have Ahnenerbe running via JSGME. Any help would be great! Much thanks. |
03-03-18, 11:10 AM | #12 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
I know that it runs without problems and decent optics, plus docs on how to use the tools. I find the Ahnenerbe WS very good, but alas it has some broken ego placements in the sub when using right-mouse. To the point I'm not using it. Against crashes: The resolution for the 3D in-game is controlled by the d3d9.dll in your main game folder after installing Ahnenerbe's mod, there is a .ini file too, but you shouldn't change it, it will re-scale the res to 1920x1080. But for that to work correctly you must set your grafic card setup to Fullscreen and 'Scale With' GPU. Also maybe you need to set a lower resolution on your desktop before starting SH3. Also of course: your monitor must support 1920x1080! Last edited by XenonSurf; 03-03-18 at 11:33 AM. |
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03-03-18, 04:23 PM | #13 | |
Nub
Join Date: Feb 2018
Posts: 4
Downloads: 3
Uploads: 0
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Quote:
I managed to set off on my first patrol via Konigsberg in a '39 start, but ever since then I have gotten nothing but CTD's. |
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03-04-18, 07:19 AM | #14 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
There is a special patch which will allow sh3.exe to fill the RAM up to 3.8 GB. This should speed things up a little, so patch your sh3.exe with this one. Last edited by XenonSurf; 03-04-18 at 07:28 AM. |
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03-04-18, 12:15 PM | #15 | |
Nub
Join Date: Feb 2018
Posts: 4
Downloads: 3
Uploads: 0
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Quote:
Secondly, it isn't just a hangup I'm experiencing, it's an outright "SH3 has stopped working" crash. |
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