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Old 10-27-21, 05:25 PM   #21
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
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Quote:
Originally Posted by gap View Post
By the way: did you manage solving the problem of LOD models not matching the color of main models (i.e. configurable textures not applying to them)?

Has anyone checked if two ships sharing the same 3D model can be rendered at the same time with two different textures if one of them is set as a "proxy clone" with its own texture?

Both issues might be a major obstacle to having more ship color variety in game
Unfortunately, the answer is "no" on both questions.

As for LOD problem, only workarounds for it that I know of are:

1) disable/delete LOD file forcing game to render main model at all distances.
2) set LOD switching distance to far enough and make color variations similar enough that player would not notice color switch at LOD distance.

As for second question - I did a test with one of my coasters, created a clone and set it to use another texture, then put both ships (original and clone) together in one scene. Both showed up with the same texture set. This might warrant another test though since I did it just once and might simply have made some error in configuration.
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