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Old 02-28-11, 04:28 PM   #1
Magic1111
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[REQ] Possible to stabilize only the UZO ?

Hi Folks !

Is it possible, to stabilize ONLY the UZO in game ?

And I mean NOT the option in the "Game-Option-Menu" before start the game. In the "Game-Option-Menu" I´ve set to "non-stabilize" (set the hook), because I want that ONLY the two scopes are non-stabilize ! And I want the UZO-View stabilize !

I think it must be an setting in the file "cameras.cam" ?!

Can anybody help me please ?

Best regards,
Magic
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Old 02-28-11, 04:38 PM   #2
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Why Magic1111? The only reason there were problems by stormy sea with finding of mast height, but in the new TDW´s UI version you can choose "send mast height to TDC"


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Old 02-28-11, 05:20 PM   #3
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Quote:
Originally Posted by Josef von Posorschitz View Post
Why Magic1111? The only reason there were problems by stormy sea with finding of mast height, but in the new TDW´s UI version you can choose "send mast height to TDC"



It´s historically correct, because the UZO is mounted generally cushioned and has as compared to the two periscopes the advantage of rolling and pitching of the boat is far less impact heavily on visibility.

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Old 02-28-11, 05:51 PM   #4
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Quote:
Originally Posted by Josef von Posorschitz View Post
but in the new TDW´s UI version you can choose "send mast height to TDC"


This still requires an angle from water to mast
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Old 02-28-11, 05:53 PM   #5
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Quote:
Originally Posted by Trevally. View Post
This still requires an angle from water to mast
Yes it does. All that clicking send mast height to TDC does in SOAN is set the mast height for the game. You don't have to have a unit selected in the rec manual anymore to set mast height with this.
If you don't have a unit selected then clicking the use stadimeter in the XO TDC dialog box will do nothing. You have to use the mast height button above the TDC range dial.
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Old 02-28-11, 05:57 PM   #6
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Quote:
Originally Posted by TheDarkWraith View Post
Yes it does. All that clicking send mast height to TDC does in SOAN is set the mast height for the game. You don't have to have a unit selected in the rec manual anymore to set mast height with this.
If you don't have a unit selected then clicking the use stadimeter in the XO TDC dialog box will do nothing. You have to use the mast height button above the TDC range dial.
Thanks TDW, thats what I though
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Old 02-28-11, 06:19 PM   #7
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Not everyone uses TDW's mod.
And Magic1111 did not specify if he is useing any Mods.
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Old 02-28-11, 06:24 PM   #8
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actually, all you need to do is mod out the realism percentage docked when you choose to have the stabilization on.

if memory serves me right, the periscopes were stabilized, and if you were on a boat, that was pitching and rolling in the ocean, you would naturally stabilize the UZO yourself
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Old 02-28-11, 10:51 PM   #9
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Quote:
Originally Posted by Magic1111 View Post
It´s historically correct, because the UZO is mounted generally cushioned and has as compared to the two periscopes the advantage of rolling and pitching of the boat is far less impact heavily on visibility.
Can you show any documentations for that? Unless it's gyro-stabilized (which it isn't), cushioning shouldn't make any difference, except to dampen vibrations.

Quote:
Originally Posted by Sledgehammer427
if memory serves me right, the periscopes were stabilized,
How? The very reason they have the split-image rangefinder is because they couldn't be stabilized.

Quote:
and if you were on a boat, that was pitching and rolling in the ocean, you would naturally stabilize the UZO yourself
Again, how? Binoculars you hold in your hands. The UZO is locked into a bracket which is mounted to a stand, otherwise it couldn't send bearing information to the TDC.
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Old 03-01-11, 02:39 AM   #10
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How about the deck gun then? Was it stabilized? Because now it's fixed on the horizon and no wind speed or rolling or pitching can affect it. So can we un-stabilize it somehow? (I made a rant about this in the deck gun thread too, sorry for doubles!).
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Old 03-01-11, 09:54 AM   #11
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Quote:
Originally Posted by Rongel View Post
How about the deck gun then? Was it stabilized? Because now it's fixed on the horizon and no wind speed or rolling or pitching can affect it. So can we un-stabilize it somehow? (I made a rant about this in the deck gun thread too, sorry for doubles!).
No, no naval guns in WW2 were stabilized. Battleships had what was called a "Stable element", which used a gyroscope to delay firing until the ship was perfectly level, but no smaller vessels had this. The gunner had to fire "on the roll", just as they did in the days of sailing ships.
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Old 03-02-11, 06:53 AM   #12
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Quote:
Originally Posted by Sailor Steve View Post
Can you show any documentations for that?
I read this in many Literature about U-Boats and the description of an attack to an convoy in bad weather for example !

I read since more than 20 years U-Boat-Books...

Has nobody an idea ? In SH3 it´s so simple....!

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Old 03-02-11, 10:13 AM   #13
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Quote:
Originally Posted by Magic1111 View Post
Has nobody an idea ? In SH3 it´s so simple....!
In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.
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Old 03-02-11, 10:51 AM   #14
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It looks like the UZO was only stabilized for fore-and-aft motion, but not for side-to-side motion. I also question how effective it would be in very heavy seas since it is the crewman who has to keep the thing level:



By captain_joch at 2011-03-02


By captain_joch at 2011-03-02


By captain_joch at 2011-03-02
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Old 03-02-11, 02:25 PM   #15
Magic1111
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Quote:
Originally Posted by Sailor Steve View Post
In SH3 you have to use the 'Stabilized Periscopes' function, since there is no split-prism view that lets you move the two ship images until they touch. Either that or let the Weapons Officer do the work for you.

SH4 added the split-prism view, so it works as it did in real life. I would assume SH5 does the same.
In SH3 there is a simple way to stabilize ONLY the UZO (by setting non-stabilize in menu-option):

I´ve open the file "cameras.dat" with S3D and go to Node "Dummy_Cam_UZO" and then to the child-node RestrictedRotation. On the right side I go to "Tight" and then I´ve the choice between "False" (non-stable) and "True" (stable) by setting the Hook !

Look:



The Result is, that the UZO is stable and the two scopes not !

I would like to make this in a similar way in SH5 and I need help, whether this possible in SH5 is too ?!

Best regards,
Magic
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