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Old 08-02-13, 10:26 AM   #31
Xaron
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Yes, modern smartphones can handle a lot, the question I've asked myself was, if it makes sense. I mean the graphics part definitely but a complex sim might not be the target scope for mobile gamers. PC games are a complete different beast here!

So we decided to make it more a lightweight sim, and we don't think anyone would like to drive hours on a mobile phone. Again, that is different to PC gaming.

Sharing saved game states is a thing we still think about it but don't think it's very that necessary for our game. We don't even know if it makes sense to create a desktop version for our game...

Last edited by Xaron; 08-02-13 at 12:29 PM.
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Old 08-02-13, 12:02 PM   #32
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Here is the torpedo run video.

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Old 08-05-13, 02:11 AM   #33
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Hi all,

regarding the depth gauge we scratch our heads about the used units for the balao class subs for instance.



I always thought they where measured in feet but the picture above shows values up to 165 which is more likely that they used fathoms?

Thanks for any hints!
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Old 08-05-13, 05:49 AM   #34
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Make it in feet since that is the most intuitive. That said, I think you should look over your GUI and make the controls larger and more readable. Right now it looks very cluttered as a result of trying to cram in everything at once on the screen.

Silent Hunter 1 had a very nice, clean, readable GUI that would translate almost perfectly to a smartphone.

Your game looks pretty good though. Is it going to be mainly 3rd person based gameplay?
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Old 08-06-13, 05:54 AM   #35
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Hi Julhelm,

look at that video i made today.

We think a lot about the GUI and it is now very easy to play with.
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Old 08-06-13, 09:54 AM   #36
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I dunno, from looking at the video it looks like you had to fiddle around with some of the controls. And some people have pretty fat fingers too so you don't want to accidentally hit the wrong spot. Especially on something like the depth gauge that could be fatal.
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Old 08-06-13, 02:39 PM   #37
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I didn't fiddle. It is very difficult holding the camera and playing the game.
All works fine and the buttons are big enough even for fat fingers


It will be truly the best GUI you ever has seen on a smartphone subsim.
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Old 08-07-13, 05:55 AM   #38
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Quote:
Originally Posted by Julhelm View Post
I dunno, from looking at the video it looks like you had to fiddle around with some of the controls. And some people have pretty fat fingers too so you don't want to accidentally hit the wrong spot. Especially on something like the depth gauge that could be fatal.
Hehe, I understand your point. What's still missing is multitouch support which will be in. So there might be the possibility that one of (the fat) fingers already touches it anywhere and with just single touch you won't be able to control anything.

All in all, Sung already said that he was holding the cam in one hand while holding the phone in the other and actually I don't know how he was able to control anything at all, must be some finger acrobatic stuff I'm not aware off!

And touching the "wrong" depth on the depth gauge doesn't mean anything. It takes time to reach a decent depth as this doesn't sink like a stone! You always see the entered depth (white) and see the current (red)
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Old 09-16-13, 01:24 PM   #39
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Some buttheads cracked and defaced our site and deleted everything. Not a problem though because no source code was harmed but all screenshots are gone. Just for case anyone is wondering about it.
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Old 09-16-13, 06:33 PM   #40
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That sucks. But ample time to post some new ones then.
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Old 09-17-13, 11:39 PM   #41
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We had made a lot of improvements for SD. The best one is the better FPS with shaders, particles, bump and other trallala. Xaron wrote a complete new code. I think you will be also impressed as we look on our testing smartphones
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Old 09-20-13, 07:58 AM   #42
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Post a video or something.
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Old 09-20-13, 02:04 PM   #43
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From Samsung S3 (Mali chip)
This is complete new code. The speed was raising from 18 - 22 fps up to 40-45 fps on that chipset. A very huge step. Btw, we can now handle Shaders etc.
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Old 09-23-13, 12:59 AM   #44
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Good news. I tested on a old Samsung Galaxy-Y. SD runs with 32 fps.
Xaron recieved last week a brand new Windows Phone for testing.
It looks good that we can run SD on the most Smartphones on market.
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Old 09-23-13, 04:15 AM   #45
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When do we get to see things go boom? Oh, and are you planning some sort of ingame map like in AoD?

Looks nice so far!
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