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Old 10-23-10, 11:14 AM   #991
furby
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nope...dont think its been released yet?
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Old 10-23-10, 02:25 PM   #992
rsvette12
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Amazing work pal.

Regards, Rich
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Old 10-23-10, 07:59 PM   #993
W_clear
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Recent release‘


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Old 10-24-10, 12:55 AM   #994
tonschk
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Well done W_clear
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Old 10-24-10, 01:39 AM   #995
PL_Andrev
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Quote:
Originally Posted by W_clear View Post
Recent release‘
What is the visible distance at heavy fog?
I'm afraid that at screens is too close...

On first screen of this topic (ver. 4.0) I saw rain without fog.
Did you disconnect rain from fog effect and create them independent?
Because with combination fog+rain game can simulate power of rain as in real:
light rain - visible 2km
medium rain - visible 1km
high rain - visible 500m
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Old 10-24-10, 01:48 AM   #996
W_clear
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Quote:
Originally Posted by Antar View Post
What is the visible distance at heavy fog?
I'm afraid that at screens is too close...

On first screen of this topic (ver. 4.0) I saw rain without fog.
Did you disconnect rain from fog effect and create them independent?
Because with combination fog+rain game can simulate power of rain as in real:
light rain - visible 2km
medium rain - visible 1km
high rain - visible 500m
Did you have never met in heavy fog weather in SH5? Rain must be accompanied by heavy fog?
I fainted!
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Old 10-24-10, 01:59 AM   #997
Zedi
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The stock bug is back, see the sun and moon:



Tbh, I start to have problems in making a difference between ingame shots and real ones, is that how good is this mod So when you will release 4.1 ?
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Old 10-24-10, 03:29 AM   #998
[501]Otto
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Quote:
Originally Posted by W_clear View Post
Recent release‘


Wow
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Old 10-24-10, 04:04 AM   #999
SashaKA001
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want to mod! go go go, want to mod! go go go, want to mod! go go go,
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Old 10-24-10, 04:18 AM   #1000
Magnetyk
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Quote:
Originally Posted by W_clear View Post
4.1

.Further improve the color to the real.
.Adjustment UnderwaterColor darker in the evening 0:00












Hello,

Maybe some yellow reflect on wave surface instead of white reflect , will be more realistic , like the real picture.

but already awesome Mod !
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Old 10-24-10, 04:28 AM   #1001
PL_Andrev
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Quote:
Originally Posted by W_clear View Post
Did you have never met in heavy fog weather in SH5?
Sure I met.
But for me these conditions (heavy fog) are not playable in multiplayer games. This is connected with fog condition of SH3/4/5: fog has only three phases.

Of course heavy fog looks good but is unplayable. This is not criticism, but observation only.


Quote:
Originally Posted by W_clear View Post
Rain must be accompanied by heavy fog.
You don't understand me - we have different fog, but I think about three different rains:
little rain, medium and heavy rain = rain + different fogs

Little rain:


Heavy rain:
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Old 10-24-10, 05:07 AM   #1002
W_clear
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Quote:
Originally Posted by Magnum View Post
The stock bug is back, see the sun and moon:



Tbh, I start to have problems in making a difference between ingame shots and real ones, is that how good is this mod So when you will release 4.1 ?
This error occurs in some time. I have not found a solution。
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Old 10-24-10, 06:58 AM   #1003
PL_Andrev
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Solution exists, but maybe TDW can help how to implement it:

1) Check the sun location with X, Y,
2) Check the moon location,
3) Rotate moon textures by angle, caluted with sun and moon locations.
or
3) Prepare 36 rotated textures of moon (light source changes by each 10°) and choose correct one.

Effect:


But unfortunately I have no idea how to implement it into game.
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Old 10-24-10, 07:17 AM   #1004
W_clear
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Quote:
Originally Posted by Antar View Post
Solution exists, but maybe TDW can help how to implement it:

1) Check the sun location with X, Y,
2) Check the moon location,
3) Rotate moon textures by angle, caluted with sun and moon locations.
or
3) Prepare 36 rotated textures of moon (light source changes by each 10°) and choose correct one.

Effect:


But unfortunately I have no idea how to implement it into game.
The problem is that some of the time is right, some time is reversed
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Old 10-24-10, 07:38 AM   #1005
PL_Andrev
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On this screen it does not look as "reversed".
To "correct but reversed" view the sun should be two-three times above over visible horizon.

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