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Old 06-14-14, 09:48 PM   #1
Lewis Wingerter
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Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great As of now my only question is it take way to many torpedo to sink a ship

Hey Scott I started a war patrol and the games is fantastic ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie
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Old 06-14-14, 11:47 PM   #2
PanicEnsues
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Hey Scott I started a war patrol and the games is fantastic ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie
Ah, right, for most of the tutorial you just have training torpedoes with dummy warheads. Phew, glad that's all it was!

Happy hunting,

-Scott
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Old 06-15-14, 01:19 PM   #3
Jsbl
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Thank you for making a new subsim!

What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...
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Old 06-15-14, 04:32 PM   #4
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What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...
Pretty good on iPad 2, I don't think I've ever seen it drop below 20fps; usually it's higher than that.

But far be it for me to stand between a man and new hardware, you should TOTALLY buy an iPad Air for the butter-smooth 30fps it will deliver.

-Scott
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Old 06-15-14, 04:51 PM   #5
Onkel Neal
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Hi Scott, I installed Crash Dive today, played through a tutorial and a single mission. So far, so good, looks like a lot of work went into the game

Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?
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Old 06-15-14, 08:08 PM   #6
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Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?
Yep, the chart sonar lines mean they're out of perception range. Come to periscope depth and have a look around; if they're still not in sight, you should be safe to surface and chase them down at double your submerged speed (and recharge your batteries while you're at it).

The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface.

Happy hunting!

-Scott
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Old 06-16-14, 03:02 PM   #7
valdarrant
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Default Like been tired of waiting for sub mobile game

All things considered I really like the game. I also think that having to properly orient your boat so that the tubes are approximately pointing in the right direction makes sense.

I have been waiting and waiting and waiting...as in waiting....for a decent mobile sub sim game that is more simulation and less arcade.

I would love to see a multiplayer feature in the game as in sub on sub...

Lastly I would reach out if you have time to some of the more active mobile game sites to get traction. Anything under the $25-30 I had to pay for Intellivision games (they had a nice sub sim) is cheap so the price tag isnt an issue for me but seems like anything not .99 or 1.99 gets flamed? And yes you can check I have already bought it but you probably need to make money on the deal for the game to evolve...

I have some site suggestions if you like so feel free to PM me...I would list them here but I am not sure if thats allowed
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Old 06-16-14, 04:20 PM   #8
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The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface.

And I may not want to
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Old 06-20-14, 07:14 AM   #9
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Got it. Played a mission last night. Thank you!

FWIW, I would also prefer to see everything in knots, like every other subsim I've played. I'll look forward to whatever improvements come along.
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Old 06-16-14, 06:00 PM   #10
patton610
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Really like the game with a few exceptions .. The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells. Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another. Is there going to be a campaign mode the difficulty setting seem to allude to this in its early war midwar and late war settings but other things such as fluctuating numbers of torpedoes and decoys thst can be carried between difficulty settings just don't make a whole lot of sense if you are basing the differences in difficulty on improving allied tech and tactics
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Old 06-17-14, 12:15 AM   #11
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The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells.
Mostly true. On Normal difficulty, it only takes escorts about three rounds to dial in their aim, so you really need to be ducking and weaving and landing every shell you fire at them if you want to have any chance of taking down a dds before they force you under.

I just don't think it''s realistic for a single-gun Type VIIC to expect to defeat a Fletcher-class with its five cannons.

A Single Flower Corvette can almost always be taken out with the deck gun, IF you get the first shot off (engage from outside of 2000m), and don't miss with your next two shots.

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Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another.
True. I tried having convoy ship-to-ship collision, but it gave the AI a really hard time in large convoys. Now, they try to avoid each other, but if they can't they'll engage their top-secret parallel-universe drives.

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Is there going to be a campaign mode the difficulty setting seem to allude to this
I wasn't planning on it; the easy/medium/hard text indicating a progression through the war is just there to give context to players who have no idea what went on in the Battle for the Atlantic (it's really quite horrifying how large that group is).
If I find that there is a lot of demand for it, I would definitely consider it, but my impression so far is that those who are looking for a deep campaign experience are already getting that from existing simulators, and Crash Dive is more for that "instant gratification" tactical battle fun.

Thanks for the feedback!

-Scott
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Old 06-19-14, 03:50 AM   #12
arkroyal
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Hi Scott It Look's a great game,keep up the good work


Regards
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Old 06-19-14, 07:10 PM   #13
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I wonder why you don't use more of the ships from the Asset Store package you are using. (especially the german ones) Will we see a pacific theater soon? You could use the japanese ships that you should already have from the package.

https://www.assetstore.unity3d.com/en/#!/content/2726

A funny side note: I've asked Mighty Vertex Games if they could create some WW2 ships for the Asset Store or what it would costs to hire them to create 3D Models for me (to speed up things). They've released this package a few weeks later (but I never bought it because the style does not fit to my own models)
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Old 06-22-14, 02:02 AM   #14
arkroyal
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Bought it and played, Great Game Scott

Regards
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Old 06-23-14, 10:10 PM   #15
Eburlh
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Default Crash Dive

Love the game!! About time a good one came out.

I would love it if you could add a campaign to the patrol. It would be great if it would last longer!! Other than that, no suggestions!! Great game!!


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