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Old 03-13-10, 02:33 AM   #1
neomorph2
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Default Könnte Hilfe brauchen beim Modden

Nachdem ich das was ich gerne an Mod's gehabt hätte nicht finden konnte hab ich mich selbst drann gemacht !
Mit Silent 3 Editor V.0.9.9 gehts doch recht simpel ein paar parameter
z.B. der Torps. bzw. Deckgun zu beienflussen !
Läuft noch nicht alles rund wie es soll aber bin auf dem richtigen weg.

Wo ich hilfe brauch ist folgendes : Ich finde die Datei/n nicht wo ich die
relevanten Parameter des U-Boots anpassen könnte.
Also Geschwindigkeit max. Tauchtiefe usw. ! Auserdem suche ich die Datei
wo die Anzahl der Torpedos und Geschosse festgelegt ist sowie die "reload"
Zeit die es dauert bis neuer Torp. im Rohr ist bzw. Granate im Lauf.
Wo wird der Anstellwinkel des Deckgeschütz eingestellt ?


Ich bin für Hinweise sehr Dankbar !


Make my Day
Greetz

Wer Rechtschreibfehler findet darf si behalten
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Old 03-13-10, 02:46 PM   #2
Smartcom5
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Wenn‘s sonst nichts ist …

Quote:
Originally Posted by neomorph2 View Post
[…]
Wo ich hilfe brauch ist folgendes : Ich finde die Datei/n nicht wo ich die
relevanten Parameter des U-Boots anpassen könnte.
Also Geschwindigkeit max. Tauchtiefe usw. !
[…]
Ich bin für Hinweise sehr Dankbar !
Ist das Dein Ernst ?!

Wie wär's damit ?
["%Spiel-Dir%\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg"]
Code:
[Unit]
ClassName=SSTypeVIIC
3DModelFileName=data/Submarine/NSS_Uboat7c/NSS_Uboat7c
HumanPlayable=YES
UnitType=200
MaxSpeed=17.0
MaxSpeedSubmerged=7.6
Length=67.4
Width=5.3
RenownAwarded=130

[…]

[Properties]
PeriscopeDepth=12;meters 12.5
SnorkelDepth=12;meters 12.5
CrashDepth=71;meters […]
MaxDepth=200;meters
DiveDepth=40;meters
SurfaceDepth=6;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
Ist vom Typ VII C, ist einen Tick schneller - VII A haut einen nicht vom Hocker.

Und außerdem ist der Wintergarten mit 2 FlaK-Zwillingen ganz nett …



Quote:
Originally Posted by neomorph2 View Post
Ausserdem suche ich die Datei
wo die Anzahl der Torpedos und Geschosse festgelegt ist sowie die "reload"
Zeit die es dauert bis neuer Torp. im Rohr ist bzw. Granate im Lauf.
Wo wird der Anstellwinkel des Deckgeschütz eingestellt ?
[…]
Kannst Du wesentlich effektiver mittels der Spezialfähigkeiten bewerkstelligen …


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.

Last edited by Smartcom5; 03-13-10 at 02:55 PM. Reason: Wo ist meine Signatur … ?!
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Old 03-14-10, 05:10 AM   #3
neomorph2
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da es bei den Torps. z.B. nur über die .zon und.sim datei
ging hab ich mir die .cfg gar nicht angeschaut

Danke für den Hinweis


Über die Spezialfähigkeiten kann man aber nicht die
Geschwindigkeit der Granaten oder den Winkel in dem
man mit dem Deckgeschütz trifft beeinflussen !



Greetz
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Old 03-14-10, 05:21 AM   #4
Smartcom5
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Wieso … ?!

Quote:
Originally Posted by neomorph2 View Post
[…]
Über die Spezialfähigkeiten kann man aber nicht die
Geschwindigkeit der Granaten oder den Winkel in dem
man mit dem Deckgeschütz trifft beeinflussen !
[…]
Aber sicher kann man das …
Einfach die Werte etwas hochdrehen, und es macht gehörig bumm.

Wenn ich hier etwas anhängen könnte, könnte ich Dir mal so die SpecialAbilities.upc anpassen.
Aber dann bräuchtest nur noch einen [sic!] Schuß/Torpedos für egal welches Schiff/Boot …

Das macht dann aber dermaßen Bumm, daß Du jedes Schiff in Stücke reißt.


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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.
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Old 03-14-10, 05:47 AM   #5
neomorph2
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Meine Torpedos bzw. Granaten machen schon dermasen Bummm das ich
nicht zu nah drann sein darf weil es sonst mein Boot mit zerreisst

Wenn ich allerdings Überwasser mit Geschütz angreife brauche ich bzw. die Crew einfach zu lange für einen Treffer . Schiessen aus min. 4000 Meter und wenn ich dann nicht fix treffe bekomm ich ein Problem mit den Zerstörern.

Was haste den da feines ?
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Old 03-14-10, 06:03 AM   #6
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Okay …

Quote:
Originally Posted by neomorph2 View Post
Meine Torpedos bzw. Granaten machen schon dermasen Bummm das ich
nicht zu nah drann sein darf weil es sonst mein Boot mit zerreisst
Was hast denn verändert ?

Quote:
Originally Posted by neomorph2 View Post
Wenn ich allerdings Überwasser mit Geschütz angreife brauche ich bzw. die Crew einfach zu lange für einen Treffer . Schiessen aus min. 4000 Meter und wenn ich dann nicht fix treffe bekomm ich ein Problem mit den Zerstörern.

Was haste den da feines ?
Naja, als ich damals [noch bei der Beta] ein bisschen mit den Dateien rumgespielt habe, brauchte ich nur einen einzigen Schuß, also mit der Bordkanone - und 2 Sekunden später war das Gesunken-Zeichen zu sehen ***8230;

Hab***8216;s die Tage nocheinmal ausprobiert, ob sie irgendetwas an den finalen Dateien geändert haben [was mich gewundert hätte ***8230;], aber funktioniert immernoch.
Auch die Torpedos; Ein Schuß und weg.


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.

Last edited by Smartcom5; 10-21-12 at 06:06 PM.
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Old 03-14-10, 06:13 AM   #7
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Ich habe Geschwindigkeit Durschlagskraft und den Radius in dem alle Hitpoints betroffen sind verändert !
Wie gesagt bei einem Torpedoangriff sollte ich ausserhalb eines 3000m Radius sein sonst wirds ungemütlich

Einsatzgruppe mit Hood und Schlachtschiff der Nelson Klasse hab ich 2 Torpedos für gebraucht . Ich weiss ist bisi Arcade Style spielen aber ab und zu recht funny !
Ich hab für SH4 einen Mod wo ich mit dem Deckgeschütz praktisch direkt auf das Ziel halten kann und treffe reload Zeit = 0 und Mun ohne Ende.

Sowas wäre schon nett und mehr Torp. könnten auch nicht schaden

Greetz
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Old 03-14-10, 06:22 AM   #8
Smartcom5
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Ja, wo ?

Quote:
Originally Posted by neomorph2 View Post
Ich habe Geschwindigkeit Durschlagskraft und den Radius in dem alle Hitpoints betroffen sind verändert !
Wie gesagt bei einem Torpedoangriff sollte ich ausserhalb eines 3000m Radius sein sonst wirds ungemütlich
[…]
Welche Dateien hast verändert ?
Ich hab's über die SpecialAbilities.upc gemacht, aber bei mir kann ich in 500 m entfernung stehen und alle Mann an Deck zur Kuschelrunde im Streichelzoo antreten lassen, kaputt geht aber bei mir nichts …

Quote:
Originally Posted by neomorph2 View Post
Ich hab für SH4 einen Mod wo ich mit dem Deckgeschütz praktisch direkt auf das Ziel halten kann und treffe reload Zeit = 0 und Mun ohne Ende.
Na, Du weißt doch;
SH V ist SH IV ist SH III ist …

Die haben nichts grundlegendes verändert, ist das selbe Spiel nur mit neueren Texturen - sonst nichts.

Wenn Du also einen Mod hast, der unter IV funktionierte, dann guck, welche Dateien er verändert hat, und such dessen [wahrscheinlich gleichnamiges] Gegenstück bei V.
So einfach ist das.

PS: Wenn ich wüßte, wo ich eben die SpecialAbilities hochladen könnte, könntest es selber sehen …


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.
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Old 03-14-10, 06:28 AM   #9
neomorph2
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Hauptsächlich die Torpedo_G7a-e.zon und .sim Ausserdem die Torpedo_AI.zon
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Old 03-14-10, 06:34 AM   #10
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Okay …

Quote:
Originally Posted by neomorph2 View Post
Hauptsächlich die Torpedo_G7a-e.zon und .sim Ausserdem die Torpedo_AI.zon
Wo liegt die ?
Helf mir mal kurz, finde die nicht …

Edit: Gefunden … Windows-Index war nicht aktuell …


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.
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Old 03-14-10, 06:39 AM   #11
neomorph2
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In data>Libary

Mach auf jedenfall ein BackUP und zum bearbeiten Silent3Editor V 0.9.9
Ist ne Menge arbeit und musst ganz schön hochschrauben die Werte



Greetz
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Old 03-14-10, 06:54 AM   #12
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Filefaktory ist recht einfach um was hochzuladen
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Old 03-14-10, 07:22 AM   #13
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Wollen wir mal …

Quote:
Originally Posted by neomorph2 View Post
In data>Libary

Mach auf jedenfall ein BackUP und zum bearbeiten Silent3Editor V 0.9.9.
[…]
Von jeder zweiten Datei gibt's bei mir hier eine *.bak.
BackUp ist das A und O, richtig …

Naja, ich drück hier mal die SpecialAbilities.upc rein …

Aber mußt nur daran denken;
Um bei allen Besatzungsmitgliedern die Spezialfähigkeiten zu aktivieren, brauchst um die ~150 Beförderungspunkte.
Also mußt eben bei dem Save in der ActiveUserPlayerUnits.upc die Bewertungspunkte hochschrauben, daß Du alle befördern kannst.
Die Standard 18 reichen gerade einmal, um bei einem Einzelnen alle Stufen freizuschalten.

Code:
[CaptainData]
[…]

PromotionPoints=X

[…]
Danach eben die ActiveUserPlayerUnits.upc noch im Ordner 'UPCInitial' anpassen [oder aber gleich ersetzen - vorheriges Backup; *.bak].


Änderungen zur normalen SpecialAbilities;

Schaden der Geschütze + Torpedos: 4925 %, 2500 %
Zeitdauer bis Einschlag der Geschützmunition: ~ zeitgleich
Endgeschwindigkeit [getaucht + aufgetaucht]: 85 %, 175 % [~ 10 kn/23 kn]
Benötigte Zeit zum auftauchen + tauchen: 75 %
Reichweite der Sonar- + Funk- + Radaraufklärung: 225 %, 450 %, 450 %
Reparaturzeit: ~ 400 %
Effekt auf Moral und Müdigkeit: 60 %, 50 %
Benötigte Zeit zum laden der Batterien: 65 %
Geräuschreduktion: 95 %
Batterie- und Spritverbrauch bei aktivierter aktiver Spezialfähigkeit: 25 %
Nachladedauer der Torpedos + FlaK/Bordkanone: 95 %, 950 %
Blindgängerwahrscheinlichkeit: 95 %
Wahrscheinlichkeit feindlicher Luftangriffe: 75 %


Code:
; Edited by Smartcom5 for Silent Hunter 5™ (c) 2009
;
; Ability types (for crew men): - percentual ( if more then 1 active - get percentage )
;
; TorpedoLoadingTime
; TorpedoMalfunctions
; TorpedoSpeed
; TorpedoDamage
; SurfaceSpeed
; SubmergedSpeed
; RepairSpeed
; PumpSpeed
; HealSpeed
; CanRepairDestroyedItems
; GunsAccuracy
; GunsReloadTime
; GunsDamage
; DiveSpeed
; BatteryConsume
; FuelConsume
; SonarRange
; RadarRange
; DarknessPenalty
; LookoutRange
; EnemyRadioDFAirstrikeChance
; ReceiveContactChance
; ReceiveContactRate
; PlayerRenown
; CrewExperience
; SonarContactsAsVisual
;
; CrewMoraleDegenerationRate
; AffectUpTime
; AffectCooldown
; AffectPassiveBonuses
; TorpedoRange
; MaxDiveDepth
;
; TorpedoLoadingTimeSimple
; BatteryRecharge
; EnginesNoiseSignature
; RudderAngle
; RudderSpeed
;
; GunsRange
; ShellDrag
; ShellSpeed
; CO2LevelIncreaseRate
;
; new ability type - additive ( if more then 1 active - cummulate results ) / on|off 
;
; CrewMorale
; CrewMoralePool
; RevealEnemyConvoys
;
; HighlightSonarTargets
; HighlightRadarTargets
; HighlightVisualTargets
; RevealMinefields
; LocateResupplyShip
; RevealShallowWaters
; ManTheDeckGun
; ManTheFlakGun
;
; for player abilities - no implementation ( not working )
;
; CallReconnaissanceAircraftsFromAirbaseLand
; CallReconnaissanceAircraftsFromCarrierSea
; CommandGermanAuxiliaryCruiser
; CommandGermanHeavyCruiser
; CommandJapaneseCruiserGroup
; CommandJapaneseTaskforce

; RunOnActivate - functions
;
; SpeedAheadFlank
; IfIsSurfaced
; IfIsSubmerged
;

; start base activities - used in special abilities
;

[BaseActivity 1]
NameDisplayable= BaseActivity-TorpedoLoadingTime-Name
NameId= TorpedoLoadingTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
DegradationSteps= 6
DegradationPercent= 10
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 2]
NameDisplayable= BaseActivity-TorpedoMalfunctions-Name
NameId= TorpedoMalfunctions
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 3]
NameDisplayable= BaseActivity-TorpedoSpeed-Name
NameId= TorpedoSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category

[BaseActivity 4]
NameDisplayable= BaseActivity-TorpedoDamage-Name
NameId= TorpedoDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category

[BaseActivity 5]
NameDisplayable= BaseActivity-SurfaceSpeed-Name
NameId= SurfaceSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category

[BaseActivity 6]
NameDisplayable= BaseActivity-SubmergedSpeed-Name
NameId= SubmergedSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category

[BaseActivity 7]
NameDisplayable= BaseActivity-RepairSpeed-Name
NameId= RepairSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 8]
NameDisplayable= BaseActivity-PumpSpeed-Name
NameId= PumpSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 9]
NameDisplayable= BaseActivity-HealSpeed-Name
NameId= HealSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 10]
NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name
NameId= CanRepairDestroyedItems
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 11]
NameDisplayable= BaseActivity-GunsAccuracy-Name
NameId= GunsAccuracy
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category

[BaseActivity 12]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 13]
NameDisplayable= BaseActivity-GunsDamage-Name
NameId= GunsDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category

[BaseActivity 14]
NameDisplayable= BaseActivity-DiveSpeed-Name
NameId= DiveSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 15]
NameDisplayable= BaseActivity-BatteryConsume-Name
NameId= BatteryConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 16]
NameDisplayable= BaseActivity-FuelConsume-Name
NameId= FuelConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 17]
NameDisplayable= BaseActivity-SonarRange-Name
NameId= SonarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category

[BaseActivity 18]
NameDisplayable= BaseActivity-RadarRange-Name
NameId= RadarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category

[BaseActivity 19]
NameDisplayable= BaseActivity-DarknessPenalty-Name
NameId= DarknessPenalty
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 20]
NameDisplayable= BaseActivity-LookoutRange-Name
NameId= LookoutRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 21]
NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name
NameId= EnemyRadioDFAirstrikeChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 22]
NameDisplayable= BaseActivity-ReceiveContactChance-Name
NameId= ReceiveContactChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category

[BaseActivity 23]
NameDisplayable= BaseActivity-PlayerRenown-Name
NameId= PlayerRenown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 24]
NameDisplayable= BaseActivity-CrewExperience-Name
NameId= CrewExperience
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 25]
NameDisplayable= BaseActivity-SonarContactsAsVisual-Name
NameId= SonarContactsAsVisual
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 26]
NameDisplayable= BaseActivity-CrewMorale-Name
NameId= CrewMorale
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category

[BaseActivity 27]
NameDisplayable= BaseActivity-HighlightSonarTargets-Name
NameId= HighlightSonarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 28]
NameDisplayable= BaseActivity-HighlightRadarTargets-Name
NameId= HighlightRadarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 29]
NameDisplayable= BaseActivity-HighlightVisualTargets-Name
NameId= HighlightVisualTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 30]
NameDisplayable= BaseActivity-LocateResupplyShip-Name
NameId= LocateResupplyShip
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 31]
NameDisplayable= BaseActivity-RevealShallowWaters-Name
NameId= RevealShallowWaters
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 32]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name
NameId= CallReconnaissanceAircraftsFromAirbaseLand
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 33]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name
NameId= CallReconnaissanceAircraftsFromCarrierSea
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 34]
NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name
NameId= CommandGermanAuxiliaryCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 35]
NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name
NameId= CommandGermanHeavyCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 36]
NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name
NameId= CommandJapaneseCruiserGroup
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 37]
NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name
NameId= CommandJapaneseTaskforce
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 38]
NameDisplayable= BaseActivity-AffectUpTime-Name
NameId= AffectUpTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 39]
NameDisplayable= BaseActivity-AffectCooldown-Name
NameId= AffectCooldown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 40]
NameDisplayable= BaseActivity-AffectPassiveBonuses-Name
NameId= AffectPassiveBonuses
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 41]
NameDisplayable= BaseActivity-TorpedoRange-Name
NameId= TorpedoRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category

[BaseActivity 42]
NameDisplayable= BaseActivity-MaxDiveDepth-Name
NameId= MaxDiveDepth
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 43]
NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name
NameId= TorpedoLoadingTimeSimple
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

;created new abilities according to design document

[BaseActivity 44]
NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name
NameId= EnginesSpeedIncrease
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category

[BaseActivity 45]
NameDisplayable= BaseActivity-BatteryRecharge-Name
NameId= BatteryRecharge
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 46]
NameDisplayable= BaseActivity-EnginesNoiseSignature-Name
NameId= EnginesNoiseSignature
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[BaseActivity 47]
NameDisplayable= BaseActivity-DivingSurfaceTime-Name
NameId= DivingSurfaceTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 48]
NameDisplayable= BaseActivity-SubmarineTurningRate-Name
NameId= SubmarineTurningRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 49]
NameDisplayable= BaseActivity-TorpedoDudChance-Name
NameId= TorpedoDudChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category

[BaseActivity 50]
NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name
NameId= CrewMoraleDegenerationRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category

[BaseActivity 51]
NameDisplayable= BaseActivity-O2Consumption-Name
NameId= O2Consumption
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category

[BaseActivity 52]
NameDisplayable= BaseActivity-CrewMoralePool-Name
NameId= CrewMoralePool
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category

[BaseActivity 53]
NameDisplayable= BaseActivity-BoostSonar-Name
NameId= BoostSonar
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category

[BaseActivity 54]
NameDisplayable= BaseActivity-BoostRadio-Name
NameId= BoostRadio
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category

[BaseActivity 55]
NameDisplayable= BaseActivity-BoostRadar-Name
NameId= BoostRadar
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category

[BaseActivity 56]
NameDisplayable= BaseActivity-BoostGuns-Name
NameId= BoostGuns
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category

[BaseActivity 57]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category

[BaseActivity 58]
NameDisplayable= BaseActivity-RudderAngle-Name
NameId= RudderAngle
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 59]
NameDisplayable= BaseActivity-RudderSpeed-Name
NameId= RudderSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category

[BaseActivity 60]
NameDisplayable= BaseActivity-ManTheDeckGun-Name
NameId= ManTheDeckGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 61]
NameDisplayable= BaseActivity-ManTheFlakGun-Name
NameId= ManTheFlakGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category

[BaseActivity 62]
NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name
NameId= CO2LevelIncreaseRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive

[ActivitiesCategory 1]
NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= SurfaceSpeed, SubmergedSpeed

[ActivitiesCategory 2]
NameDisplayable= ActivitiesCategory-BatteryRecharge-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= BatteryRecharge

[ActivitiesCategory 3]
NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= EnginesNoiseSignature

[ActivitiesCategory 4]
NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= SurfaceSpeed, SubmergedSpeed

[ActivitiesCategory 5]
NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= MaxDiveDepth 

[ActivitiesCategory 6]
NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= RudderAngle, RudderSpeed

[ActivitiesCategory 7]
NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoSpeed, TorpedoDamage

[ActivitiesCategory 8]
NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime

[ActivitiesCategory 9]
NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoMalfunctions

[ActivitiesCategory 10]
NameDisplayable= ActivitiesCategory-MoraleDecay-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CrewMoraleDegenerationRate

[ActivitiesCategory 11]
NameDisplayable= ActivitiesCategory-O2Consumption-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CO2LevelIncreaseRate

[ActivitiesCategory 12]
NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
Activities= CrewMoralePool

[ActivitiesCategory 13]
NameDisplayable= ActivitiesCategory-BoostSonar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= SonarRange

[ActivitiesCategory 14]
NameDisplayable= ActivitiesCategory-Reduce Darkness-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= DarknessPenalty

[ActivitiesCategory 15]
NameDisplayable= ActivitiesCategory-BoostRadio-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= NULL

[ActivitiesCategory 16]
NameDisplayable= ActivitiesCategory-BoostRadar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= RadarRange

[ActivitiesCategory 17]
NameDisplayable= ActivitiesCategory-BoostGuns-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsAccuracy, GunsDamage, GunsRange

[ActivitiesCategory 18]
NameDisplayable= ActivitiesCategory-GunsReloadTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsReloadTime

[ActivitiesCategory 19]
NameDisplayable= ActivitiesCategory-SuppressFire-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
Activities= NULL

;SPECIAL ABILITIES

;CHIEF - Active abilities

[SpecialAbility 1]
ID=Ability-Active-Repair-Destroyed-Items
NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name
Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description
Levels= 1
AbilityType=CanRepairDestroyedItems                    ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta)
AbilityValue=1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0

MoraleCost= 0 ;it will consume all morale points available
PointsCost= 1

AbylityActsIn= ALL

Activation=OnDemand
Duration=0
Cooldown=28800


[SpecialAbility 2]
ID=Ability-Active-Increase-Repair-Rate
NameDisplayable=Ability-Active-Increase-Repair-Rate-Name
Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description
Levels= 1
AbilityType=RepairSpeed
AbilityValue= 95   ; reduces repair time 10%, 20%, 30%

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0

MoraleCost= 0
PointsCost= 1

AbylityActsIn= ALL

Activation=OnDemand
Duration=600
Cooldown=4320


[SpecialAbility 3]
ID=Ability-Active-Reduce-Flooding-Time
NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name
Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description
Levels= 1
AbilityType=PumpSpeed
AbilityValue= 75           ;reduces flooding time 20%, 40%, 60%

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0

MoraleCost= 0
PointsCost= 1

AbylityActsIn= ALL

Activation=OnDemand
Duration=600
Cooldown=4320


;EXECUTIVE OFFICER - Active abilities

[SpecialAbility 4]
ID=Ability-Active-Battle-Stations               ;nu se stie inca ce va face abilitatea asta 
NameDisplayable=Ability-Active-Battle-Stations-Name
Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description
Levels= 1
AbilityType=AffectUpTime, AffectPassiveBonuses
AbilityValue=60, 50

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0

MoraleCost= 0
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=30


[SpecialAbility 5]
ID=Ability-Active-Silent-Running
NameDisplayable=Ability-Active-Silent-Running-Name
Description=Ability-Active-Silent-Running-Description
Levels= 1
AbilityType=SilentState          ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar. 
AbilityValue= 1
RunOnActivate= IfIsSubmerged

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0

MoraleCost= 0
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=4800
Cooldown=30


;MOTOR OFFICER - Passive abilities

[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed                       ;increases engine speed (in percents)
AbilityValue= 15, 15, 25, 25, 35, 35, 50, 50, 175, 85
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 4.7, factor2: 4.45

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Recharge-Name
Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description
Levels= 5
AbilityType=BatteryRecharge                        ;reduces battery recharge time (in percents)
AbilityValue= -15, -30, -45, -50, -65

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400


[SpecialAbility 8]
ID=Ability-Reduce-Engines-Noise
NameDisplayable=Ability-Reduce-Engines-Noise-Name
Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description
Levels= 5
AbilityType=EnginesNoiseSignature                           ; reduces engine noise (in percents)
AbilityValue= -25, -40, -55, -70, -95

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400


;MOTOR OFFICER - Active abilities

[SpecialAbility 9]
ID=Ability-Active-Overcharge-Diesel
NameDisplayable=Ability-Active-Overcharge-Diesel-Name
Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description
Levels= 3
AbilityType=SurfaceSpeed, FuelConsume            ;increases engine speed (in percents) but gives a higher fuel consumption (in percents)
AbilityValue= 20, 10, 50, 15, 90, 25
AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 4.7, factor2: 1.0
RunOnActivate= IfIsSurfaced, SpeedAheadFlank

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440 


[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric
NameDisplayable=Ability-Active-Overcharge-Electric-Name
Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description
Levels= 3
AbilityType=SubmergedSpeed, BatteryConsume        ;increases engine speed (in percents) but gives a higher battery consumption (in percents)
AbilityValue= 20, 10, 30, 15, 50, 25
AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0
RunOnActivate= IfIsSubmerged, SpeedAheadFlank

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440 


;NAVIGATOR - Passive abilities

[SpecialAbility 11]
ID=Ability-Reduce-DivingSurface-Time
NameDisplayable=Ability-Reduce-DivingSurface-Time-Name
Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed                      ;reduce diving time and the time to get to surface (in percents)(ability missing??)
AbilityValue= 15, 15, 20, 20, 35, 35, 50, 50, 75, 75
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 12]
ID=Ability-Increase-Maximim-DivingDepth
NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name
Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description
Levels= 5
AbilityType=MaxDiveDepth          ;increases maximum diving depth (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25   ; no need for AbilityInternalValue - this should work like this

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 13]
ID=Ability-Increase-Submarine-TurningRate
NameDisplayable=Ability-Increase-Submarine-TurningRate-Name
Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description
Levels= 5
AbilityType=RudderAngle, RudderSpeed               ;the submarine turns faster (in percents)(missing??)
AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


;NAVIGATOR - Active abilities

[SpecialAbility 14]
ID=Ability-Active-Set-Time-Compression
NameDisplayable=Ability-Active-Set-Time-Compression-Name
Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description
Levels= 3
AbilityType=NULL         ;this ability will be able to offer a superior time compression value (fix value)
AbilityValue= 1, 1, 1

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2
LevelUpTree= 2, 3, 0
MoraleCost= 5, 5, 5
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=0, 0, 0
Cooldown=28800, 28800, 28800


;TORPEDOMAN - Passive abilities

[SpecialAbility 15]
ID=Ability-Increase-Torpedo-SpeedDamage
NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name
Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description
Levels= 5
AbilityType=TorpedoSpeed, TorpedoDamage    ;increase in torpedo speed and damage (in percents)
AbilityValue= 0, 400, 0, 800, 0, 1200, 0, 1600, 0, 2500

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800. 28800. 28800


[SpecialAbility 16]
ID=Ability-Reduce-Torpedo-Loading-Time
NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name
Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description
Levels= 5
AbilityType=TorpedoLoadingTimeSimple          ;reduce torpedo loading time (in percents)
AbilityValue= -20, -40, -60, -80, -95

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800


[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions           ;reduce torpedo dud chance (in percents)
AbilityValue= -20, -40, -60, -80, -95

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800


;TORPEDOMAN - Active abilities

[SpecialAbility 18]
ID=Ability-Active-Preheat-Torpedo
NameDisplayable=Ability-Active-Preheat-Torpedo-Name
Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description
Levels= 3
AbilityType=TorpedoDamage, TorpedoSpeed     ;increases torpedo damage but decreases [or should do so, but smart don't mind that ...] torpedo speed (in percents)
AbilityValue= 250, -0, 500, -0, 750, -0

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440


[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions          ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 60, 5, 80, 4, 95, 2

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=1800, 1800, 1800
Cooldown=4320, 2880, 1440



;BOSUN - Passive abilities

[SpecialAbility 20]
ID=Ability-Reduce-Morale-Decay
NameDisplayable=Ability-Reduce-Morale-Decay-Name
Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description
Levels= 5
AbilityType=CrewMoraleDegenerationRate               ;reduces morale decay (in percents)
AbilityValue= 4, 8, 12, 16, 20

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 21]
ID=Ability-Reduce-O2-Consumption
NameDisplayable=Ability-Reduce-O2-Consumption-Name
Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description
Levels= 5
AbilityType=CO2LevelIncreaseRate             ;reduces O2 consumption (in percents) --- decreases co2 accumulation
AbilityValue= -10, -20, -30, -40, -50

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


;BOSUN - Active abilities

[SpecialAbility 22]
ID=Ability-Active-Propaganda
NameDisplayable=Ability-Active-Propaganda-Name
Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description
Levels= 3
AbilityType=AffectUpTime, AffectCooldown        ;increases up time but also increases the next cooldown of ability (in percents)
AbilityValue= 10, 5, 25, 10, 50, 25
RunOnActivate= IfSilentRunningNotActive

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440


[SpecialAbility 23]
ID=Ability-Active-Riposte
NameDisplayable=Ability-Active-Riposte-Name
Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description
Levels= 3
AbilityType=TorpedoLoadingTime         ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40%
AbilityValue= -80, -80, -80

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=1440, 1440, 1440
Cooldown=4320, 2880, 1440


;COOK - Passive abilities

[SpecialAbility 24]
ID=Ability-Max-Morale-Value
NameDisplayable=Ability-Max-Morale-Value-Name
Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description
Levels= 5
AbilityType=CrewMoralePool         ;more morale pool?? in values
AbilityValue= 1, 2, 3, 4, 5

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


;COOK - Active abilities

[SpecialAbility 25]
ID=Ability-Active-Special-Meal
NameDisplayable=Ability-Active-Special-Meal-Name
Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description
Levels= 3
AbilityType=CrewMorale, AffectPassiveBonuses               ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%)
AbilityValue= 1, -5, 2, -10, 3, -15

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=43200, 20160, 8400


;SOUNDMAN - Passive abilities

[SpecialAbility 26]
ID=Ability-Boost-Sonar
NameDisplayable=Ability-Boost-Sonar-Name
Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description
Levels= 5
AbilityType=SonarRange      ;boosts sonar detection time and range  (in percents)(nu-s sigur de ReceiveContactRate)
AbilityValue= 50, 100, 150, 180, 225

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 27]
ID=Ability-Reduce-Darkness-Penalty
NameDisplayable=Ability-Reduce-Darkness-Penalty-Name
Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description
Levels= 5
AbilityType=DarknessPenalty          ;reduces darkness penalty (in percents)
AbilityValue= -35, -50, -65, -80, -95

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


;SOUNDMAN - Active abilities

[SpecialAbility 28]
ID=Ability-Active-Reveal-Enemy-Convoys
NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name
Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description
Levels= 3
AbilityType=RevealEnemyConvoys, EnginesNoiseSignature                    ;reveals targets on map (in meters) and also increases engine noise (in percents)
AbilityValue= 220000, 20, 380000, 50, 500000, 100

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=21600, 43200, 86400
Cooldown=4320, 2880, 1440


[SpecialAbility 29]
ID=Ability-Active-Visual-Targets
NameDisplayable=Ability-Active-Visual-Targets-Name
Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description
Levels= 3
AbilityType=SonarContactsAsVisual         ;see sonar target as visual (in percents)
AbilityValue= 1, 1, 1

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=21600, 43200, 86400
Cooldown=4320, 2880, 1440


;RADIOMAN - Passive abilities

[SpecialAbility 30]
ID=Ability-Boost-Radio
NameDisplayable=Ability-Boost-Radio-Name
Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description
Levels= 5
AbilityType=NULL                 ;boost radio detection time and range (in percents)
AbilityValue= 90, 180, 250, 350, 450

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 31]
ID=Ability-Boost-Radar
NameDisplayable=Ability-Boost-Radar-Name
Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description
Levels= 5
AbilityType=RadarRange         ;boost radar detection time and range (in percents)(missing??)
AbilityValue= 90, 180, 250, 350, 450

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


;RADIOMAN - Active abilities

[SpecialAbility 32]
ID=Ability-Active-Safe-Communications
NameDisplayable=Ability-Active-Safe-Communications-Name
Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description
Levels= 3
AbilityType=EnemyRadioDFAirstrikeChance    ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents)
AbilityValue= -45, -75, -100

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440


;GUNNER - Passive abilities

[SpecialAbility 33]
ID=Ability-Boost-Guns
NameDisplayable=Ability-Boost-Guns-Name
Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description
Levels= 5
AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed     ;increase gun accuracy, damage and range (in percents)
AbilityValue= 600, 600, 600, 600, 600, 1200, 1200, 1200, 1200, 1200, 1800, 1800, 1800, 1800, 1800, 2400, 2400, 2400, 2400, 2400, 4925, 8925, 4925, 4925, 4925

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


[SpecialAbility 34]
ID=Ability-Reduce-Guns-Reload-Time
NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name
Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description
Levels= 5
AbilityType=GunsReloadTime         ;reduce gun reload time (in percents)
AbilityValue= -35, -55, -75, -80, -950

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0



;GUNNER - Active abilities

[SpecialAbility 35]
ID=Ability-Active-Suppress-Fire
NameDisplayable=Ability-Active-Suppress-Fire-Name
Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description
Levels= 3
AbilityType=GunsReloadTime       ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??)
AbilityValue= -35, -75, -85

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2
LevelUpTree= 2, 3, 0
MoraleCost= 1, 2, 3
PointsCost= 2, 2, 2

AbylityActsIn= ALL

Activation=OnDemand
Duration=3600, 3600, 3600
Cooldown=4320, 2880, 1440



;WATCH OFFICER - Active abilities

[SpecialAbility 36]
ID=Ability-Active-Man-Deck-Gun
NameDisplayable=Ability-Active-Man-Deck-Gun-Name
Description=Ability-Active-Man-Deck-Gun-Description
Levels= 1
AbilityType=ManTheDeckGun       
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=3600
Cooldown=0



[SpecialAbility 37]
ID=Ability-Active-Man-Flak-Gun
NameDisplayable=Ability-Active-Man-Flak-Gun-Name
Description=Ability-Active-Man-Flak-Gun-Description
Levels= 1
AbilityType=ManTheFlakGun       
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=0



;Navigator- Active abilities

[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320



[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320



[SpecialAbility 40]
ID=Ability-Active-Silence-Engines
NameDisplayable=Ability-Active-Silence-Engines-Name
Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description
Levels= 3
AbilityType=EnginesNoiseSignature
AbilityValue= -15, -25, -50
RunOnActivate= IfIsSubmerged

PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2
LevelUpTree= 2, 3, 0

MoraleCost= 1, 2, 3 
PointsCost= 1, 1, 1

AbylityActsIn= ALL

Activation=OnDemand
Duration=7200, 10800, 14400
Cooldown=259200, 172800, 86400
Viel Spaß !
Mach ein BackUp der Dateien !


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.
Smartcom5 is offline   Reply With Quote
Old 03-14-10, 07:48 AM   #14
neomorph2
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Join Date: Aug 2007
Posts: 29
Downloads: 2
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Default

thx werd ich mal testen ! Funzt das mit den Spielstandabgleich auf dem Server ?
Wenn Du an den Torps. rumschraubst dann sei vorsichtig da Du den Schaden ja schon auf +2500% gestellt hast nicht das Du sowas wie ne Atom Bombe hast die auf 15km alles wegbläst




Greetz
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Old 03-14-10, 08:05 AM   #15
Smartcom5
Seaman
 
Join Date: Jan 2010
Location: Germany
Posts: 32
Downloads: 15
Uploads: 0
Keine Probleme …

Quote:
Originally Posted by neomorph2 View Post
thx werd ich mal testen ! Funzt das mit den Spielstandabgleich auf dem Server ?
Wenn Du an den Torps. rumschraubst dann sei vorsichtig da Du den Schaden ja schon auf +2500% gestellt hast nicht das Du sowas wie ne Atom Bombe hast die auf 15km alles wegbläst
[…]
Bisher keine Probleme damit …
Ich habe ja nur die SpecialAbilites verändert, nicht die Torpedos selber.
Ist also die einzige Änderung - nur die Spezialfähigkeiten.


In diesem Sinne

Smartcom
__________________
„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg
*1742, †1799, german writer & first german professor of experimental physics.
Smartcom5 is offline   Reply With Quote
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