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06-06-22, 06:17 PM | #1 |
Swabbie
Join Date: Mar 2010
Location: italy
Posts: 10
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I have a question ... what are the 2 icons at the top center of the attack periscope just above the degree compass? ... how do they activate?
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06-07-22, 09:57 AM | #2 |
Sea Lord
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These do buttons only work when you have automated torpedo targeting turned OFF. The button on the left is used for opening the AOBF ring, the right button turns on night time filter for the scope which makes seeing targets a bit easier
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06-10-22, 12:07 PM | #3 |
Watch
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
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fix Scapa Flow ???
Hello Niume,
Lets introduce myself, I am a "Noob" who discovers this Mod KSD. And I apologize for my poor English language. First, Congratulations for this remarkable work! I know how to recognize personal investment. You deserve all our thanks and encouragement. Secondly, I understand, that you have collected several parts of existing Mods, - you have modified them to make a coherent whole, - you rewrote and act according to your perception of things, and that and more or less criticized. But one thing is for sure: it's a good job. Naturally, there will always be someone who finds it too blue, too dark, too difficult... not realistic enough... Too... not enough... Personally, I like to see what is happening underwater, in order to detect what is happening... but it is for a technical reason. Thirdly, This is the reason for my message: KSD II ACE Edition 1.4 (or 1.4.1) - To discover your Mod, I do what is most basic, like a pianist does it's scale - I embark on a SingleMission: SP 24 Scapa flow - I enter the bay, I explore up and down … Nothing; Rien; Nichts; nada; Walou; Niente; нічого ... Nieko? Except land elements on the coast and a merchant arriving at the port But not units that made G. Prien famous. - So I am investigating the folder: \Data\Campaigns\CampaignGE\CampaignData File: UK_HarborTraffic.mis – date 06 11 2016 – size: 663 KB As is the file causes a C.T.D. when it opens in the mission editor. Remark : With or without the Partch which only corrects CL Abdiel - The part at the beginning does not correspond to this section: Group (for ground units) - From unit 1 - By deleting everything and trying one by one I found that the PL Conte_Verde is problematic [Unit 46] Name=UK Harbor Traffic Liner #1 Class=PLConteVerde Type=103 Origin=British Side=0 ... Etc ... I think the problem comes from a bad export of the Euro-Liner from a Mod SH III because the files: Data / Sea /NPL_Conte_Verde shows confusion with Euroliner and Conte_Verde from SH4. By analyzing the Euroliner.dat file (S3ditor) the SH III standard does not take into account the textures following SH4 (Euroliner_T01.dds; Euroliner_N01.dds; Euroliner_O01.dds or Texture T02; N02; O02). Currently I have not finished this investigation, but a similar problem is also found in: Africa_HarborTraffic.mis dated 13 04 2015 15:26 size: 183 KB Good luck Niunme
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On peut braver les lois humaines mais non résister aux lois de la nature. Vingt mille lieues sous les mers (1869) - Jules Verne Last edited by AMZ; 06-12-22 at 11:42 AM. |
06-10-22, 06:43 PM | #4 |
CTD - it's not just a job
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The stock SH4 game is like that from day one:
Of more importance to that ship is the UnitType=109 lines in the Roster cfg file (left) and the Sea folder (right), as compared to what the Type= lines are in the mis files for it: Again, that is the stock game with the UnitType=109, whereas it looks like KSDII has it set at UnitType=103. There are several other ships in the Stock game like that, including the player submarine Porpoise. Not confusing at all to see all of the different file names in a folder, now is it?... lol |
06-12-22, 12:17 PM | #5 | |
Watch
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
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Quote:
Thanks Propbeanie for your response. Yes, you are right about the mismatch of the Roster's _.cfg File Types and NPL_Conte_Verde.cfg. About the different names of the ship EuroLiner – Conte Verde I already knew about it from the beginning. But I apologize for expressing myself badly about the textures. Admit that looking for the disruptive element(s) in the UK_HarborTrafic.mis file is very tiring to the point of not noticing the most frequent errors... Ok I'm old! And there Propbeanie, I am also addressing Niume. I think that these errors which cancel the UK_HarborTrafic.mis file, then lose the reason for the Scapa Flow mission in particular and part of the elements in the career mode campaign !!! I am aware of this KSD II ACE Edition Mod only now at version 1.4, so I do not have its history. I'm surprised that so far no one has noticed this issue. Well, I'm not just a critic, I bring my little contribution if it interests you. So I said that the textures could not be taken into account from the orders of the _.cfg of the Roster, Because in the file /Sea/NPL_Conte_Verde/EuroLiner.dat the textures were ordered according to the SH III format Clic below Thumbnail N°1 I was really tired, because really these are only for the Platform added to the front. But why have the EuroLiner.dat file been weighed down by a series of SH III format textures, when textures already exist. Just assign the Platform the texture T01 to Platform.obj and O01 to Platform-uv2.obj like below... Clic below Thumbnail Capture T01 ... O01 ... 01bis P.S. :I am not responsible for the choice of artillery
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On peut braver les lois humaines mais non résister aux lois de la nature. Vingt mille lieues sous les mers (1869) - Jules Verne |
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06-13-22, 11:34 AM | #6 |
Lieutenant
Join Date: Aug 2009
Posts: 265
Downloads: 953
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hola
no encuentro el estadimetro en este megamod. ¿Alguien sabe dónde está y cómo usarlo? |
06-13-22, 01:02 PM | #7 |
Sea Lord
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Historically u-boats in WW2 didn't had stadimeters. Use RAOBF
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06-13-22, 01:10 PM | #8 | |
Watch
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
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Hi Niume,
1 - I draw your attention to the fact that the SingleMission Scapa Flow does not allow you to find the units to sink such as the BB_RoyalOak, in order to relive the mission of G Prien. This reveals that the mission UK_HarborTraffic.mis (CampaingnData) is not declared on CampaignGE.cfg . Thus we have the disappearance of the elements which characterize certain historical pages. It is the same with the following missions, from the CampaingnData folder: Africa_HarborTraffic.mis Allies_CoastalBattery.mis Allies_NavalBases.mis ALL-TaskForce.mis Arctic_42.mis … et Arctic_44.mis Axis_AirBases.mis Axis_CoastalTraffic.mis Axis_Minefields.mis Lant_Convoys_41.mis Lant_Convoys_42.mis Lant_Convoys_43.mis Med_HarborTraffic.mis MedCoastalTraffic.mis MedNaval.mis Etc. Is this a will on your part? There is no need to load the donkey if it is removed later. You still have to do it wisely. 2 – Quote:
It trains us on the strategy of a commander of submersible in combat. That's all. To my knowledge, Wolfpack is the only simulator (game) that comes close to the maneuvers of a submarine, with a few flaws... So do not try to distort the behavior of the submersible, this does not represent reality. - The commander orders an immersion - CenterControl master adjusted buoyancy and stability - The dive crews with the planes anticipate inertia and ensure immersion. If the crew is unable to do so, then he is disembarked. I Keep the hope of a consideration
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On peut braver les lois humaines mais non résister aux lois de la nature. Vingt mille lieues sous les mers (1869) - Jules Verne Last edited by AMZ; 06-15-22 at 12:10 AM. Reason: spelling mistake, sorry |
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06-13-22, 01:23 PM | #9 |
Navy Seal
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06-13-22, 02:31 PM | #10 |
Sea Lord
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Range Angle On Bow Fahrtrichtung
F1 and go to RAOBF section there is a guide in it. it is the angle of attack of your target I am surprised that you ask this question... as for the ship Uboat this one has an inertia it is the mod KSDII_New_TT_Submarine_KELLERMANN_1.3 I don't play the NIUME mod because it has nothing to do with the original but I am not criticizing his orientation this work simply does not correspond to me ... moreover this title Ace it was I who suggested it to luckner ... I offered you help for your documentation but it seems that you just don't need me.. it's been 4 years that I know this work at the time all was in Russian .... this is why it has not been discussed too much here Vickers made the translation possible as well as NIUME thank you had two.. colossal work.. with Dark Water by Fifi it's the best Uboat mod that you can find on SH4... Niume has eliminated a lot of things Of course, that's all up to him... this KSD 2 mod needed repairs at the level of the detection sensors for the destroyers is another tinkering but not to remove all that is best that's why I don't play it anymore.. greetings my dear bh |
06-14-22, 08:25 AM | #11 | |
Sea Lord
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Quote:
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Tags |
ksd ii, u-boat |
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