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Old 07-28-10, 05:20 PM   #16
tater
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I've got Miner1436's model in game, both as a static object (deck cargo), and as a functioning ship.

Gotta work on getting it loaded with men, as well as a little more seaworthy (was rocking so much all the crew fell over and died, lol)
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Old 07-28-10, 08:49 PM   #17
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This is sort of related; does anyone know what wings 3d units are in meters?
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Old 07-29-10, 12:22 AM   #18
Bubblehead1980
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cant wait to see it in game!
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Old 07-29-10, 04:50 PM   #19
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They'll not be very common outside ports I imagine, except perhaps in invasion forces...



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Old 08-04-10, 12:47 AM   #20
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Just an update. I've been testing it, and it's acting like a boat now (was acting like a cork before ).

I tried setting it as both a Landing Craft (type=15) and as a coastal vessel (type=104).

The former is more "proper" but since there are none in any campaign I know of, you'd never see it.

If the latter, then they show up wherever random type=104 calls are in the campaign. In RSRDC, I think this is only harbors.

Anyway, it's more likely to be seen on deck then—when the mod with that sort of stuff shows up

I put a 13mm MG on one, too. Some did get bow MGs in RL.

Right now, they just have the same sailors on them you see on ships. Not ideal, but that's what I have.
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Old 08-04-10, 01:50 AM   #21
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[QUOTE=tater;1459416]Just an update. I've been testing it, and it's acting like a boat now (was acting like a cork before ).
a bit like the dinghies then ?

I tried setting it as both a Landing Craft (type=15) and as a coastal vessel (type=104).

The former is more "proper" but since there are none in any campaign I know of, you'd never see it. shame !

If the latter, then they show up wherever random type=104 calls are in the campaign. In RSRDC, I think this is only harbors.
will they show in RFB ? or WDAD ?


Anyway, it's more likely to be seen on deck then—when the mod with that sort of stuff shows up

I put a 13mm MG on one, too. Some did get bow MGs in RL.
yattaa !!!

Right now, they just have the same sailors on them you see on ships. Not ideal, but that's what I have.pictures please !!!

might look into that, since we might use them too in our mod with your permission..

regards,

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Old 08-04-10, 08:18 AM   #22
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I'll up some pictures for you in a bit


You are of course welcome to use it. The IJN built some collapsable landing craft for use with submarines. The used the propulsion end of torpedoes as the propulsion!
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Old 08-04-10, 11:29 AM   #23
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There is the armed version (you can see the gunner at the bow).




I need sergei to help me with getting the skin mapped better I think... then I I can make them look better. Also, I think the splinter shield need more, but smaller windows, and needs perhaps to be smaller period. Close enough, though! (thanks to miner for the great model!)
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Old 08-04-10, 11:45 AM   #24
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Send me what you have, I'll take a look
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Old 08-04-10, 11:53 AM   #25
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Roger! PM pending.
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Old 08-04-10, 02:46 PM   #26
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Excellent work tater, thanx to sergei for the pending skin! Well done guys!
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Old 08-04-10, 06:13 PM   #27
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The credits will include:

Skwas (because S3D makes my part of the work trivial)
Miner1436 (the heavy lifting of making the model and base texture maps)
Myself (mucking around in S3D and the game to make it act like a boat)
Sergei (for letting me sidetrack him from other, even cooler work )
Keltos1 for his 13mm MG (since it's a plausible way to have the odd one show up ARMED to keep players honest

I'll try and throw this out the door in the not too distant future in a way that allows people to see it randomly in a plausible way in existing campaigns.

I have to admit one major bias, I'm not going to bother with vetting its appearance in the stock campaign. It'll show up as coastal traffic or not. If it shows up at sea... tough, the stock campaign isn't worth 2 seconds work IMO, anyone who wants can fix that. I'll make every effort to make it work seamlessly for RSRDC and TMO, however.
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Old 08-04-10, 09:17 PM   #28
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Thank you Tater and all the others. A very neat addition.
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Old 08-05-10, 02:11 AM   #29
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Quote:
Originally Posted by tater View Post


There is the armed version (you can see the gunner at the bow).




I need sergei to help me with getting the skin mapped better I think... then I I can make them look better. Also, I think the splinter shield need more, but smaller windows, and needs perhaps to be smaller period. Close enough, though! (thanks to miner for the great model!)

beautiful work Tater !!!!
looking forward to seeing one from my T-Class sub !

IJN vs British T-Class Duel :

50 machine gun vs 13.2 mm

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Old 08-13-10, 01:44 AM   #30
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Hmm, the model in question is about 19 meters long. The Japanese DID have a 17m type, but only built ~163 of them. The built 3229 14m type, and 1140 15m types.

I think I'm gonna scale this model down to 14m ...
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