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Old 06-03-22, 01:11 PM   #1
Xerxes
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Default 3ds Max 7/8/9

Does anyone have an old copy of 3ds Max 7/8/9 I can use? I need it for detaching some OBJ elements.
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Old 06-03-22, 02:47 PM   #2
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PM sent
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Old 06-04-22, 03:30 AM   #3
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Quote:
Originally Posted by Xerxes View Post
Does anyone have an old copy of 3ds Max 7/8/9 I can use? I need it for detaching some OBJ elements.
You can also use Blender for editing obj files. Or works it with 3ds Max better?
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Old 06-04-22, 12:58 PM   #4
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You can also use Blender for editing obj files. Or works it with 3ds Max better?

I tried blender, but it wouldn't import into Silent 3ditor correctly.
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Old 06-04-22, 01:13 PM   #5
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Somewhere on one of my many external SSD's I still have 3D Max 3.1!
I'm not about to dig through over 20 Terrabytes of stuff though.
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Old 06-04-22, 01:17 PM   #6
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Somewhere on one of my many external SSD's I still have 3D Max 3.1!
I'm not about to dig through over 20 Terrabytes of stuff though.

lol
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Old 06-04-22, 01:23 PM   #7
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What do you know! Found it in a folder for Iso's!
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Old 06-04-22, 02:29 PM   #8
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Quote:
Originally Posted by Xerxes View Post
I tried blender, but it wouldn't import into Silent 3ditor correctly.
I know what you mean, because I have the same problem with SH5 and TDW‘s GR2 editor.
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Old 06-04-22, 02:42 PM   #9
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TDW's program is very finicky about how an obj file is setup for import.
There's also the problem of files screwed up from early versions of his program.


Xerxes asked me about helping do a tutorial for SH4.
I'm thinking a good one about how to get obj files properly ready for import with S3D would be a good one.


So, Xerxes, send me the obj files you couldn't import from Blender so I can use those to do a tutorial.

Improper objs are also an issue with the GR2 importer by TDW and a lot of what applies to S3D, applies to TDW's importer.
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Old 06-06-22, 07:50 AM   #10
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The Blender proggy has settings for when a person imports obj files, and again when a person exports them. If not set correctly, they can make a seemingly good obj file impossible to work with in S3D. My COVID mush-brain cannot remember who it was that pointed me to correct settings... gap? vickers03? kapuhy? someonelse?... - Anyway, that is the main problem (usually) when working with Blender-ized files.
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Old 06-06-22, 02:33 PM   #11
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Yeah. In the early days of TDW's program for SH5, his exports to obj format were whacked!
I wrote a program to sort that problem and today?
I used it to correct a funky Blender obj file. It imported fine with TDW's program.

https://www.mediafire.com/file/gttok...bjSort.7z/file

I see more then a few people downloading this little gem of a program!
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Old 06-06-22, 10:31 PM   #12
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OK, who knows how to deal with this on a Win10x64 machine with Windows Defender? I don't want to turn Defender off, but I want to allow Jeff's 7zip file through... This is like the fourth 7z archive I have run across that does this recently, and all since the last Windows "Update"... sigh



There used to be a button to press to allow a file through... not anymore

There is an executable file inside the archive, and Defender "sees" it as a trojan threat...
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Old 06-07-22, 12:22 AM   #13
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https://www.windowscentral.com/how-e...ntivirus-scans
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Old 06-07-22, 09:49 AM   #14
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When exporting the Object File from Blender you have to mark "Object Groups" on the right side.
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Old 06-07-22, 11:12 AM   #15
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Quote:
Originally Posted by jimimadrid View Post
When exporting the Object File from Blender you have to mark "Object Groups" on the right side.

Something else next the "Object Groupe" for exports or can be the exporte done with the other standard settings there:





And what abaout the import settings:
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