SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-22, 11:54 AM   #121
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Rhodes View Post
Well, for me and until this date, I think that they are right balance. Why?

1. One time, current campaign (the one of the latest reports) I spot a small convoy - one escort and 3 or 2 ships. Clear sky, crystal flat water, moon light.
Approached slowly, let them come tome me, try always to to be in a angle of 45º, etc.
At 3000-2000 yards, the merchants spotted me. Began to fire all their weapons, flood lights at me, etc. Had to dive. Possible I should have done a submerge attack, with all that clarity.


2. Convoys that the escorts detect me, by any means. So it is not always: "it's easy peasy"





3. Until this time, I only manage to get inside a convoy once.



Oh, I was just wondering, glad you find it balanced. I do as well, quite happy with it, even though at times it seems kind of easy but thats the balance. Really all has to do with conditions of the night for most part, minaly light and fog. As MM pointed out, feedback is very important in modding. My experience is not always the experience others have. One reason and a unfortunate part of modding, is I have a inside track on the workings of the mod. I actually do my best not to use that knowledge and try to create things so they can vary and feel I struck that balance in TMO. Even though I designed the TMO Update, changed a lot of things, have do hours and hours of testing and I can not always predict how things will go down, I still get caught off guard, and even lose my boat now and then. Mod remains a challenge, even for me, which was the goal. Having said, want it difficult but not impossible. I loved the original TMO, but at times it was impossible, primarily due to the damage model and overpowered depth charges, which I corrected. With addition of night surface


Sounds like you are doing it right, keeping angles small to reduce visibility. Yes, moonlight is the main factor in night surface attacks. I always attack so the moon is behind the convoy, my position is "down moon". A rule of thumb is full moon, go for night attack with periscope or shadow until dawn, then attack, use the rising sun to illuminate the targets, works well. Much like human eyes, the visual sensors have difficulty during transition time of dawn and dusk, so if torpedo wakes are coming from the "dark side" (west) at dawn, they typically have more trouble spotted them.

Sometimes there is no moon but the night is just lighter than others, can chance it, Captains discretion. Thing about mod is those without radar have a hard time tracking you on surface (as should, subs were tough to see on surface, esp at night) for very long. Your boat can disappear into the night, as so many did.

Calm seas is best for surface attacks because your sub becomes more visible in heavy seas due to the spray kicked up, water flowing out of the superstructure's holes. Heavy seas also slows your boats surface maneuverability and dive speeds down.


Far as getting inside convoys, well that is a very situational thing, but quite possible, provides a real advantage, and is a lot of fun. Mainly only possible in mid 1944 on, when Japanese started running larger, allied style convoys, the convoys in TMO (most of them) esp the North South/HI convoys (Singapore-Japan) and N/X Takao-Manila(TAMA )Manila to Takao (MATA convoys). Previous to mid 1944, its rare to find a convoy suitable for a attack from inside.
Bubblehead1980 is offline   Reply With Quote
Old 06-14-22, 01:36 PM   #122
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by Mad Mardigan View Post
Feedback, is important, more so if things are not as they should be... & without that info, well... modder's (too many to try & name all here... *nod to all of them*) won't know what needs tweaking to either dial it back or amp it up if a response times off either way... in short, feedback is necessary in order to make... course corrections, dependent on what those are & where they are needed to be.


So.... if you do run into an issue, always strive to make sure to gather every last shred, scrap, miniscule bit of info to give... so that when the modder goes to find what is causing a problem... they'll know where to start looking.... & be able to see just what is the cause of it & what to do to solve/correct/fix it. Or to be able to narrow it down & confer/confab with other modders, in figuring out what can be done to do so... as sometimes... 2 heads (or more) are better than 1.











M. M.



Quote:
Originally Posted by Bubblehead1980 View Post
Oh, I was just wondering, glad you find it balanced. I do as well, quite happy with it, even though at times it seems kind of easy but thats the balance. Really all has to do with conditions of the night for most part, minaly light and fog. As MM pointed out, feedback is very important in modding. My experience is not always the experience others have. One reason and a unfortunate part of modding, is I have a inside track on the workings of the mod. I actually do my best not to use that knowledge and try to create things so they can vary and feel I struck that balance in TMO. Even though I designed the TMO Update, changed a lot of things, have do hours and hours of testing and I can not always predict how things will go down, I still get caught off guard, and even lose my boat now and then. Mod remains a challenge, even for me, which was the goal. Having said, want it difficult but not impossible. I loved the original TMO, but at times it was impossible, primarily due to the damage model and overpowered depth charges, which I corrected. With addition of night surface


Sounds like you are doing it right, keeping angles small to reduce visibility. Yes, moonlight is the main factor in night surface attacks. I always attack so the moon is behind the convoy, my position is "down moon". A rule of thumb is full moon, go for night attack with periscope or shadow until dawn, then attack, use the rising sun to illuminate the targets, works well. Much like human eyes, the visual sensors have difficulty during transition time of dawn and dusk, so if torpedo wakes are coming from the "dark side" (west) at dawn, they typically have more trouble spotted them.

Sometimes there is no moon but the night is just lighter than others, can chance it, Captains discretion. Thing about mod is those without radar have a hard time tracking you on surface (as should, subs were tough to see on surface, esp at night) for very long. Your boat can disappear into the night, as so many did.

Calm seas is best for surface attacks because your sub becomes more visible in heavy seas due to the spray kicked up, water flowing out of the superstructure's holes. Heavy seas also slows your boats surface maneuverability and dive speeds down.


Far as getting inside convoys, well that is a very situational thing, but quite possible, provides a real advantage, and is a lot of fun. Mainly only possible in mid 1944 on, when Japanese started running larger, allied style convoys, the convoys in TMO (most of them) esp the North South/HI convoys (Singapore-Japan) and N/X Takao-Manila(TAMA )Manila to Takao (MATA convoys). Previous to mid 1944, its rare to find a convoy suitable for a attack from inside.

My "why" was not I asking Bubblehead1980 why did he ask me. Was just me answering him why do I find it balance and the my reasons for it. I notice now I forgot writing "because" before the list of reasons. I only noticed that when I red my post again.

It was something lost in translation and about writing instead of a conversation and different languages all together. I apologise for the miss understanding



Of course the feedback is important and that's the reason I try to answer the best i can, explaining all the game experiences and my insights.


Bugs and oddities, I post in the other thread, mod section. I have a few things, but been postponing.
Rhodes is offline   Reply With Quote
Old 06-14-22, 01:43 PM   #123
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by Rhodes View Post
My "why" was not I asking Bubblehead1980 why did he ask me. Was just me answering him why do I find it balance and the my reasons for it. I notice now I forgot writing "because" before the list of reasons. I only noticed that when I red my post again.

It was something lost in translation and about writing instead of a conversation and different languages all together. I apologize for the misunderstanding.



Of course the feedback is important and that's the reason I try to answer the best i can, explaining all the game experiences and my insights.


Bugs and oddities, I post in the other thread, mod section. I have a few things, but been postponing.
Hey... no sweat... can well understand that, the phrase... 'been there, done that', well comes to mind... on more than 1 occasion at the least, for Me at any rate.










M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 06-14-22, 02:15 PM   #124
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Rhodes View Post
My "why" was not I asking Bubblehead1980 why did he ask me. Was just me answering him why do I find it balance and the my reasons for it. I notice now I forgot writing "because" before the list of reasons. I only noticed that when I red my post again.

It was something lost in translation and about writing instead of a conversation and different languages all together. I apologise for the miss understanding



Of course the feedback is important and that's the reason I try to answer the best i can, explaining all the game experiences and my insights.


Bugs and oddities, I post in the other thread, mod section. I have a few things, but been postponing.

Got it. You do a great job Thanks for the reports, look forward to more of them.
Bubblehead1980 is offline   Reply With Quote
Old 06-14-22, 02:25 PM   #125
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default U-47 April 1940

Dark Waters
100 difficulty, no map contacts, no camera.

U-47 April 27, 1940
Grid AF 7995 in North Sea.


Have been in area in support of the German invasion of Norway beginning April 9th. Have suffered numerous torpedo failures.......12 fired, 4 hit, sinking two ships Other eight....4 premature explosions, 3 duds, one unexplained miss possibly ran deep.


While on surface at 1300 hours 27 April spotted a destroyer and then smoke of merchants. Soon spotted French flagged merchants and destroyers. Fired a TII G7e electric torpedo at 9000 ton merchant , suddenly (All bow torpedoes expended), sound reported warship close closing fast. Swung scope to bearing to find a Adroit Class destroyer just 600 meters away! Apparently, these destroyers are not equipped with ASDIC but only hydrophones, this concealed his approached. Ordered a Alarm and hard dive on planes. DD roared above as boat passed 25 meters and dropped large Wasserbombe pattern. Boat shaken with minor leaks, quickly repaired.

A torpedo impact was reported, but no further signs of a destroyed ship were heard.

Took boat to 115 meters and silent routine. Enemy bombed in area, but never close for remainder of attack.
Bubblehead1980 is offline   Reply With Quote
Old 06-24-22, 12:25 PM   #126
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

TMO Update BH V2.0+patches

USS Paddle - 12 Jun, 1944, 31 July, 1944. 7th Patrol
Destination: North-East Hookaido - patrolling and anti-shipping actions.


After I calm voyage, the USS Paddle arrived to her destination for 25 days of anti-shipping actions.

The first days were spend patrolling near Kushiro with heavy weather conditions. Only a few hours at surface and the rest submerge.

Second area, after a few days, more southwest, calmer weather but no targets or contacts.

COMSUBPAC after 10 days declared mission completed and assign Area 4 as the nest destination for the USS Paddle!



Uneventful travel to the area; after a few days, only light escorts detected.

Decided to go South and them Southwest. Convoy detected!
Storm weather and 0 visibility. Intercepted the convoy and decided to attack on surface using the radar to detect and plot my solution.

The escorts were not aware my presence so near the ships. Fired all bow tubes, manage to score a merchant.

Then the escorts did awake and force the USS Paddle to dive, they manage to pin-point my location with that weather.

After a few hours of depth charging, they lost me when order 400 ft depth.



Second part of the patrol, on that area was of boredom...





In one occasion, a single ship was detected by sonar, merchant, travelling East, slow speed. Manage to intercept and fire 2 torpedos. One missed because of error on the speed+ship evasion manoeuvres. The other passed under the ship ?!!! Then, plane detected and a destroyer...
The ship escaped, I crash dive to avoid the plane. After coming to periscope depth again, the destroyer was searching for me. Decided to engage and:


He still keep going at fast speed... we got to love those toyota engines...
But he decided to go way.

After more days of Notting and going to the last part of Area 4 before leaving, I detected a destroyer and decide to go away. The ship was travelling slow, possible the destroyer that I had engaged before.

On moving away from it, Radar pick up something relatively near. Put the binoculars and saw 2 huge things coming from the light horizon fog.
A task force of 2 heavy cruisers with an escort.



Decided to attack using my last bow torpedos and with my aft tubes and reserves still to use, didn't think more. Reported find, orders to inflict heavy damages.



They were zigzaging, speed was estimate of 20,5 knts. NE route, I was SE +/-, almost 90º.

I switch of my radar and at one point the escort stopped! The cruisers continue their zig-zaging. I shot all my bow torpedos at around 3000 yards and turn 90 degrees to shoot my aft tubes.

2 hits on the first one and one hit on the second one. The first one became dead on the water, the second one only later did the same.

Then the escort did come back to life and chase me, had to dive and since he was going on a strait path to my derriere, silent speed and went for bow shot.

Tube 7 was already loaded and the destoyer didn't move from his path. solution ready and at 600 yards, Fire...
And forgot to set the depth of the torpedo to its slowest valour and the torpedo goes under the ship... but since I had changed to influence it did exploded near the propellers. The destroyer lost it high speed but still manage to socre some hit on me.

Damages were always minor to medium and deal with. My top speed underwater was 5, since my batteries were not charged when I pick up the task force.

Even so, at 370ft, 1 knt silent running, he lost me and I manage to get way. After a wile I went to periscope depth and saw both my targets dead on the water and had 3 torpedos left. 2 to the second crusier and the last to the first.



one down
I shot my last torpedo and he decides to go the other way, possible to see something... I forgot to click 2 times on the bering...


Spotted the escort at long range, so exit route at 2 knts, ESE, 100 ft.

After 3 hours had to surface to charge the bateries!



After reaching Pearl, Promoted to Commander and got the Navy Commendation Medal!
Rhodes is offline   Reply With Quote
Old 06-24-22, 03:50 PM   #127
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Rhodes View Post
TMO Update BH V2.0+patches

USS Paddle - 12 Jun, 1944, 31 July, 1944. 7th Patrol
Destination: North-East Hookaido - patrolling and anti-shipping actions.


After I calm voyage, the USS Paddle arrived to her destination for 25 days of anti-shipping actions.

The first days were spend patrolling near Kushiro with heavy weather conditions. Only a few hours at surface and the rest submerge.

Second area, after a few days, more southwest, calmer weather but no targets or contacts.

COMSUBPAC after 10 days declared mission completed and assign Area 4 as the nest destination for the USS Paddle!



Uneventful travel to the area; after a few days, only light escorts detected.

Decided to go South and them Southwest. Convoy detected!
Storm weather and 0 visibility. Intercepted the convoy and decided to attack on surface using the radar to detect and plot my solution.

The escorts were not aware my presence so near the ships. Fired all bow tubes, manage to score a merchant.

Then the escorts did awake and force the USS Paddle to dive, they manage to pin-point my location with that weather.

After a few hours of depth charging, they lost me when order 400 ft depth.



Second part of the patrol, on that area was of boredom...





In one occasion, a single ship was detected by sonar, merchant, travelling East, slow speed. Manage to intercept and fire 2 torpedos. One missed because of error on the speed+ship evasion manoeuvres. The other passed under the ship ?!!! Then, plane detected and a destroyer...
The ship escaped, I crash dive to avoid the plane. After coming to periscope depth again, the destroyer was searching for me. Decided to engage and:


He still keep going at fast speed... we got to love those toyota engines...
But he decided to go way.

After more days of Notting and going to the last part of Area 4 before leaving, I detected a destroyer and decide to go away. The ship was travelling slow, possible the destroyer that I had engaged before.

On moving away from it, Radar pick up something relatively near. Put the binoculars and saw 2 huge things coming from the light horizon fog.
A task force of 2 heavy cruisers with an escort.



Decided to attack using my last bow torpedos and with my aft tubes and reserves still to use, didn't think more. Reported find, orders to inflict heavy damages.



They were zigzaging, speed was estimate of 20,5 knts. NE route, I was SE +/-, almost 90º.

I switch of my radar and at one point the escort stopped! The cruisers continue their zig-zaging. I shot all my bow torpedos at around 3000 yards and turn 90 degrees to shoot my aft tubes.

2 hits on the first one and one hit on the second one. The first one became dead on the water, the second one only later did the same.

Then the escort did come back to life and chase me, had to dive and since he was going on a strait path to my derriere, silent speed and went for bow shot.

Tube 7 was already loaded and the destoyer didn't move from his path. solution ready and at 600 yards, Fire...
And forgot to set the depth of the torpedo to its slowest valour and the torpedo goes under the ship... but since I had changed to influence it did exploded near the propellers. The destroyer lost it high speed but still manage to socre some hit on me.

Damages were always minor to medium and deal with. My top speed underwater was 5, since my batteries were not charged when I pick up the task force.

Even so, at 370ft, 1 knt silent running, he lost me and I manage to get way. After a wile I went to periscope depth and saw both my targets dead on the water and had 3 torpedos left. 2 to the second crusier and the last to the first.



one down
I shot my last torpedo and he decides to go the other way, possible to see something... I forgot to click 2 times on the bering...


Spotted the escort at long range, so exit route at 2 knts, ESE, 100 ft.

After 3 hours had to surface to charge the bateries!



After reaching Pearl, Promoted to Commander and got the Navy Commendation Medal!


Well done

Always fun/challenging when run into warships. Zigging at 20 kts can be a tough target if unlucky and out of position at contact, difficult to pass them them. Nice job on the sinking. I'm off un U Boat landing in Dark Waters having a blast currently, but I miss the pacific and fleetboats lol.

Nice job on damaging the DD. Influence was still active in 1944? Thought I disabled magnetic features on torpedoes per history in mid 1943 for pac boats and jan 1944 for Australia based boats.. I'll have to check into that.


DD should have been disabled or sunk. I've tried for years to go someone with the know how to fix the DD's damage model in TMO. I unfortunately do not have the knowledge and at this moment, do not have time to learn.


Likely in a effort to make enemy escorts tougher to kill, original creator of TMO decided to strengthen their bows and sterns and reworked damage zones. I learn this first career in TMO when I tried a down the throat shot, it hit he DD and DD kept on coming. I was quite annoyed lol. That was a real tactic used and it was deadly. The unfortunate side effects was they had absurdly strong bows and to a lesser degree sterns, also their midships was strengthened and thus they do not split in two, which was something stock had right, there are quite a few photos and reports showing japanese DD's split in two from torpedo hits DD's were small warships and vulnerable to torpedoes, esp bow shots.

Hopefully one day someone with the know how will take on this task and correct this for my TMO Update.
Bubblehead1980 is offline   Reply With Quote
Old 06-25-22, 04:45 AM   #128
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

Indeed, but decided to put AOB as if they were not doing zig-zag. When I fired it should had been 70º +/- and shoot when the cruiser began to zag, coming in my direction.

It did pay of!


I always switch back on the fire control, no top brass is there to see and the crew says nothing in port...
But historically, after the orders, all ships sunk by US subs, late 43 and until the end of the war, the torpedos were always on contact fuse?



I understand and also, not always manage to get a throat shot right, but at least is fun seeing a DD still going with out part of the it...
Rhodes is offline   Reply With Quote
Old 06-25-22, 06:38 AM   #129
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Rhodes View Post
Indeed, but decided to put AOB as if they were not doing zig-zag. When I fired it should had been 70º +/- and shoot when the cruiser began to zag, coming in my direction.

It did pay of!


I always switch back on the fire control, no top brass is there to see and the crew says nothing in port...
But historically, after the orders, all ships sunk by US subs, late 43 and until the end of the war, the torpedos were always on contact fuse?



I understand and also, not always manage to get a throat shot right, but at least is fun seeing a DD still going with out part of the it...

Well, in the mod is supposed to match history. In TMO update the magnetic features of exploder are supposed to be deactivated regardless of how player "switches" on the control panel...it's a setting in sim file. I may have left it checked by mistake.


Historically...

In June 24/25 (I forget which day) 1943 orders were sent out to Pacific Fleet Submarines (COMUBPAC) at sea to deactivate magnetic features on torpedoes, use contact only. This was welcomed due to the issues had with magnetic exploders. Torpedoes in base had them deactivated and were sent out on on boats in following weeks. What was discovered was the magnetic influence problem was masking the "dud" torpedo problem to a large degree. The firing pin was crushing on impact and not igniting the torpedo warhead.


Australia based boats (Fremantle, COMSUBSOWESPAC) under Admiral Christiem were ordered by him to keep magnetic features activated. Christie had been part of the development of the magnetic exploders and refused to acknowledge the problems. Brisbane based boats under Admiral Fife were under same orders.

Some, well many but not all Captains would go to sea, order the magnetic exploders deactivated, it was kept quiet. If any torpedoes remained after patrol, they had the magnetic influence reactivated before reaching port. Christie began to suspect this and had the base torpedoman use specific colored paint on crews on access panels to torpedo to see if had been tampered with. Sympathetic torpedoman told sub crews this, so they would take extra paint of x color to sea and simply touch up paint to hide evidence.
Of course this also meant some patrol reports had to be fudged a bit.


This went on for Australia based boats until January 20, 1944, when under orders from his superior, Adm. Christie ordered boats to deactivate magnetic features and Adm Fife in Brisbane gave same orders.
I included a Australia torpedoes Torpex mod for this reason.
Bubblehead1980 is offline   Reply With Quote
Old 06-25-22, 09:56 AM   #130
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

I understand. Well, it could be that the torpedo hit the propeller shaft or ruder and did exploded because of that or the game interpreted like that and not a mistake of the sim file.

Now, next mission is Area 8, lets see what we will get. But I think I will for some Atlantic vacation before...
Rhodes is offline   Reply With Quote
Old 06-26-22, 07:50 PM   #131
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Dark Waters
U-409 Type VIIC
100 difficulty, cam on, contacts off.



Left Lorient on Feb 24 1943


In Grid BD 255 en route to patrol assigned Grid AK 87 in North Atlantic convoy lanes. Spotted convoy on course 080 8 kts.


Attempted to approach on surface for attack, but enemy escorts got me on radar, forcing a dive.


Underwent intense depth charging and hedgehog attack. Between four escorts....at least 300 depth charges and 4 rounds of hedgehogs.


After four hours under attack and boat at depth of 230 meters, a close depth charge caused serious leaks in all compartments in addition to battery and pump damage. Boat went to 267 meters before could regain control. Blew tanks and went to 75 meters, survived a hedgehog attack at that depth somehow. Escorts seemed to lose me once went to shallow depth.

After stopping leaks and pumping water, judged by sound was inside convoy. Rose to periscope depth...attacked three freighters and fired a down the throat shot on a corvette. Sunk three merchants, crippled corvette. Went
back to 180 meters, endured more depth charges and hedgehog.


Close depth charge sprung leaks in propulsion room and stern torpedo room. Sunk to 180 meters before under control.



More depth charges followed. Eventually lost contact. Surfaced after a submerged time of 21 hours.
Bubblehead1980 is offline   Reply With Quote
Old 07-21-22, 12:38 AM   #132
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

FOTRS V1.8 w Nippon Maru and Nihon mods, in addition to
interiors ,with a few small custom mods.

100 difficulty, cams off, contacts on.
----------------------------------------------

Started first patrol in latest FOTRS in USS Triton SS-201 (Tambor Class)
out of Pearl Harbor in December 1941.



December 9
--------------
Weather| Clear. Winds 0 kts
Sea State| 1
Moon| None


0900| Departed Submarine Base Pearl Harbor, T.H. for assigned area.

1230| Trim Dive.

1300| Surface.


December 10
----------------
Weather| Clear. Wind 6 kts at 000
Sea State|1
Moon| Quarter


0630| Trim Dive

0700| Surface.



December 11
----------------
Weather| 9 KTS at 000
Sea State| 1
Moon| None

0630| Trim Dive.

0700| Surface.

Conducted dive, emergency, as well as simulated
gunnery, torpedo fire control drills throughout the day.
Otherwise, normal underway routine en route to assigned area.



December 12
----------------
Weather| Clear. Winds 9 kts at 000
Sea State| 1
Moon| None


0640| Trim Dive

0710| Surface.

Underway routine en route to assigned area.
Conducted drills.



December 13
----------------
Weather| Clear. Winds 25 kts at 028
Sea State| 4
Moon| None


0635| Trim Dive

0715| Surface.

Underway routine en route to assigned area.
Conducted drills.


December 14
-----------------
Weather| Clear. Winds 23 kts at 028
Sea State| 4
Moon| Partial


0730| Trim Dive

0750| Surface.

Underway routine en route to assigned area.
Conducted drills.




December 15
-----------------
Weather| Clear. Winds 0 knots
Sea State| 0
Moon| Partial


0730| Trim Dive

0750| Surface.

Underway routine en route to assigned area.



December 16
----------------
Weather| Clear. Wind 0 knots.
Sea State| 0
Moon| None


0750| Trim Dive

0810| Surface.

Underway routine en route to assigned area.
Conducted drills.




December 17
----------------
Weather| Clear. Wind 0 knots
Sea State| 0
Moon| Partial


0930| Dive. Per orders submerged for transit during daylight,
as was was now within 500 NM of known enemy airfield at
Kwajalein Atoll.

Following trimming of boat
and dive to test depth of 250 ft, conducted underway
procedure of continuous sound checks, rising to periscope depth
every half hour for visual observations. Returned to 90 ft during
interim between observations.



2000| Surfaced.




December 18
-----------------
Weather| Clear. Wind 0 knots.
Sea State| 0
Moon| Quarter


0900| Dive. Conducted normal underway submerged routine.

2022| Surface.


December 19
------------------
Weather| Clear. Winds 0 knots.
Sea State| 0
Moon| Quarter


0000| Entered assigned area.
Transit time| 10 days

0910| Dive. Submerged for patrol ten miles East of
Kwajalein Atoll.

1710| Sound contact bearing 110 long range. Possible warship.
Turned to investigate.

1721| Spotted enemy destroyer, believed to be Mutsuki Class.
Favorable setup, opted for attack.

1723| GENERAL QUARTERS-TORPEDO.

1750| Target changed course, unable to attack.

1800| Secured General Quarters.

2100| Surface.
Bubblehead1980 is offline   Reply With Quote
Old 07-21-22, 12:02 PM   #133
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

TMO Update BH V2.0+patches

USS Paddle - August/September 1944. 8th Patrol
Destination: Area 8 patrolling and anti-shipping actions.


Summary report (since I already finished last week)


Normal and uneventful travel to destination area. Area 8 didn't produce any kind of shipping during 2 weeks after arriving.
Convoy report out side the area but could not intercept do to distance.



When expanding the patrol route to more SW/SSW waters, a task force was detected, NE course, directly at my SW route.

Fast (18 knots), 6 ships, 2 light cruisers and one heavy; 3 destroyers ate front, port and starboard side.

Intercept: after radar contact, they were a NNE. Still viable attack, intercept course and do to the weather conditions, submerge night attack.

3 fan shot at the heavy cruiser with type 14, distance was not viable for type 18. After, changed course to exit the area and dive to 250 ft, silent running.

2 hits, no immediate sink but it stopped the ship. Escorts did some search patterns but never got me, possible do to the shooting distance.

After all was quite, return submerge and detected the heavy cruiser leaning to starboard. At +/- 1000 yards, near 5 a.m. shot a type 18 and the cruiser was sent to the depths.



After a few days with out any to report, a convoy was detected. 4 columns, 5 ships each; light escorts.

After intercept and going almost inside the port column, decided for a night submerge attack.

2 torpedos each ship of the inner column, and 2 aft torpedos shot at on ship, at 400 yards distance.

2 ships hit, convoy breaks loose. Decided to turn and stay inside the convoy, same original direction.

Escorts never looked inside (lead escort never change course or did ASW actions ?!).

Began to pick up the ships when they crossed my heading, shooting the near ones and reloading. 6 ships (2 tankers and 4 merchants went below)


All torpedoes expended, return to base. 7 ships sunk

Navy Cross and new command, but declined.
Rhodes is offline   Reply With Quote
Old 07-21-22, 07:29 PM   #134
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Rhodes View Post
TMO Update BH V2.0+patches

USS Paddle - August/September 1944. 8th Patrol
Destination: Area 8 patrolling and anti-shipping actions.


Summary report (since I already finished last week)


Normal and uneventful travel to destination area. Area 8 didn't produce any kind of shipping during 2 weeks after arriving.
Convoy report out side the area but could not intercept do to distance.



When expanding the patrol route to more SW/SSW waters, a task force was detected, NE course, directly at my SW route.

Fast (18 knots), 6 ships, 2 light cruisers and one heavy; 3 destroyers ate front, port and starboard side.

Intercept: after radar contact, they were a NNE. Still viable attack, intercept course and do to the weather conditions, submerge night attack.

3 fan shot at the heavy cruiser with type 14, distance was not viable for type 18. After, changed course to exit the area and dive to 250 ft, silent running.

2 hits, no immediate sink but it stopped the ship. Escorts did some search patterns but never got me, possible do to the shooting distance.

After all was quite, return submerge and detected the heavy cruiser leaning to starboard. At +/- 1000 yards, near 5 a.m. shot a type 18 and the cruiser was sent to the depths.



After a few days with out any to report, a convoy was detected. 4 columns, 5 ships each; light escorts.

After intercept and going almost inside the port column, decided for a night submerge attack.

2 torpedos each ship of the inner column, and 2 aft torpedos shot at on ship, at 400 yards distance.

2 ships hit, convoy breaks loose. Decided to turn and stay inside the convoy, same original direction.

Escorts never looked inside (lead escort never change course or did ASW actions ?!).

Began to pick up the ships when they crossed my heading, shooting the near ones and reloading. 6 ships (2 tankers and 4 merchants went below)


All torpedoes expended, return to base. 7 ships sunk

Navy Cross and new command, but declined.

Nice, well done.


Sometimes, the AI gets silly and does not think to look inside the convoy, especially when player is submerged. Many variables play in...one is once they are in alert mode, can they detect your sub with sensors...visual or on passive/active sonar./radar, your relative position/aspect to the escort sensors and skill level of crew. Most cases if you are inside convoy...you will be out of range of their sound gear unless running at full speed and in ideal conditions and out of visual range. Unless one of the merchant spots your periscope etc and "transmits" your position (sometimes they do, sometimes they dont) escorts may not respond. I found this in testing and have encountered it in the mod during campaign. Annoying flaw in the way the AI is designed. Only way found around it is the give the sensors further range but then that presents a problem in it prevents realistic approaches.

For example...although esp for mid to later war escorts I increase the max range and/or sensitivity of sound gear, less likely what you experienced will happen and may response to center of convoy once alerted, as their gear is further enhanced. However, with the increased capabilities, even when in "normal" mode, they can detect a player at a unrealistic distance during a submerged approach, when convoy otherwise is unalerted to presence.

Not being at minimum harassed a little in such a situation is anticlimactic and unrealistic, drives me crazy when it does happen, one of those wish could do a hard code fix to get better performance. To minimize this, work around I have found is in many cases is while I approach target on silent running often times (not realistic as subs were not rigged for silent during approach as key systems had to be active, but its necessary in TMO in most cases). After torpedo impact or point when torpedoes should have impacts, I clear silent running. This makes me noisy enough to pick up for counter attack, esp once AI is alerted by torpedo impact or torpedoes being spotted etc, once have escort on me and its time to go deep, rig for silent running/depth charge, I do so.


Sometimes , the AI is just stupid lol.
Bubblehead1980 is offline   Reply With Quote
Old 08-07-22, 10:11 AM   #135
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

TMO Update BH V2.0+patches

USS Paddle - Late November/December 1944. 9th Patrol
Destination: Area 11-C for patrolling and anti-shipping operation.


USS Paddle departed from Pearl Harbour on the 20th of Nov. to the patrol area.

Surface travel, with a calm, mirror flat sea. The crew enjoyed the outside time until near the designated area.

At area 11-C, for 2 weeks, no shipping was sighted/detected. Running always on surface, only diving when a few planes were detected and remaining under water until dusk.



After that, ComSubPac ordered to go to the Luzon Straits and conduct patrol operations.

In travel, night, we spoted a destroyer and we changed course to surface attack. When we were about to conduct the latest corrections to the TDC, the destroyer changed course to our direction. Radar...
Ahead full, periscope depth and going for a throat shot.

Error made, not shooting when the target was still going strait, with type18 torpedos. Miss 2 plus the backup 3rd torpedo, type 14, full speed. Passed in front of the bow of the target....

Hard to starbord, crash dive, depth charges - aft compartment damage, torpedos tubes severe to moderate, bulkhead light.

Began the cat and mouse game for 6 hours...


200 feet first, slow speed, damage being repaired. Enemy pinging, 250ft, changing course; rinse and repeat.

After the bulked was repaired and water pumped out, silent running at 300ft.

After a bad judgment, took long to go below, depth charges went closer to comfort and damages to the control tower.

350ft, damage repair. After that, manage to get behind him, and the contact was lost. Destroyer going way, for several minutes, turn to port and go way.

After a few minutes, they detected me again.
Maximum depth was 380ft, the depth charges began to explode far and he lost contact again, escaped...


After the next day at 100 ft, repairing everything, surface at dusk for charging and ventilating the boat.

At the Strait, not much to report, until a large convoy was reported. Far but interpretable, changed course to.



Detected the convoy during the day, reported has ordered. Was ordered to break contact. Didn't understood the last part of message, radio malfunctioned for some reason.

Decided for submerge attack, 2 ships sunk, escorts didn't detected me.



After that, for 2 weeks, no contacts besides airplanes, sea state always 15/m for 3 weeks, decreasing to 11/m. Always clear, no fog or clouds.

During a crash dive, some malfunction happend and the boat went down uncontrolled.

Order back emergency and blow main ballast. Damage to the forward compartment and tubes, boat went to 580ft before stopping and rising.

When levelled, went head flank and and had to blow half the tanks to rise.

My torpedo chief had his morale broken (first time I saw that).
After surfacing, repaired were made and with least of a half a tank of fuel, ordered return home.

Xmas was passed in transit, extra rations for every one.

Not a good patrol for the USS-Paddle.
Rhodes is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.