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Old 05-06-21, 12:02 PM   #31
Levyathan89
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Originally Posted by midnightcrisis View Post


Maybe i patched the SH3 exe. in a wrong way
In case anyone else is having this problem despite following DGUIs patching instructions, I just found the cause and solution:

The reason why this happens is that there are mods on top of DGUI in JGSME's loading order that also have their own sh3.exe, in this case here it's EnvSimAct_10 if you used the EnvSimAct_10 folder from the NYGM package . So you might have applied the tychopatch to the sh3.exe in DGUI, but if the sh3.exe in EnvSimAct_10 is unpatched, the problem with the split map occurs because JSGME replaces DGUIs sh3.exe with EnvSimAct_10s sh3.exe

I have another problem, though. The commands for crew on deck, pennants etc don't work Any ideas why? Here's my mod list:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Restore Gods Eye View
NYGM_HiRes_Submarines_3_6F
DGUI_v1.4
Supplement to V16B1 (JSGME)
EnvSimAct_10
Fifi_Enhancement_NYGM
U-Tankers & Harbor_Traffic
Dark_Night_Fix_NYGM

Last edited by Levyathan89; 05-06-21 at 12:19 PM.
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Old 05-06-21, 12:28 PM   #32
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Quote:
Originally Posted by Levyathan89 View Post
In case anyone else is having this problem despite following DGUIs patching instructions, I just found the cause and solution:

The reason why this happens is that there are mods on top of DGUI in JGSME's loading order that also have their own sh3.exe, in this case here it's EnvSimAct_10 if you used the EnvSimAct_10 folder from the NYGM package . So you might have applied the tychopatch to the sh3.exe in DGUI, but if the sh3.exe in EnvSimAct_10 is unpatched, the problem with the split map occurs because JSGME replaces DGUIs sh3.exe with EnvSimAct_10s sh3.exe

I have another problem, though. The commands for crew on deck, pennants etc don't work Any ideas why? Here's my mod list:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Restore Gods Eye View
NYGM_HiRes_Submarines_3_6F
DGUI_v1.4
Supplement to V16B1 (JSGME)
EnvSimAct_10
Fifi_Enhancement_NYGM
U-Tankers & Harbor_Traffic
Dark_Night_Fix_NYGM
Try to take the Cfg/Commands_Eng of my LSH3 mod, it should work.
(Or my Ccom12 mod)
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Old 05-06-21, 01:44 PM   #33
Levyathan89
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Originally Posted by Fifi View Post
Try to take the Cfg/Commands_Eng of my LSH3 mod, it should work.
(Or my Ccom12 mod)
That's funny. It makes at least some of the commands work but it does weird stuff to the graphics. Everything becomes kinda blurry and low res. I know it doesn't make sense but it's true. I delete the cfg-files and everything's fine again.
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Old 05-06-21, 02:10 PM   #34
Fifi
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It’s not tied to graphics!
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Old 05-06-21, 02:22 PM   #35
Levyathan89
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Originally Posted by Fifi View Post
It’s not tied to graphics!
I know which is why I don't understand it either. I tried it several times, always with the same results.
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Old 05-08-21, 06:02 AM   #36
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Quote:
Originally Posted by Fifi View Post
Brighter Nights available for my Fifi Enhancements NYGM

https://www.mediafire.com/file/j037i...x_NYGM.7z/file

Nights just slightly decreased for better visibilty, but keeping realism.
To be activated last.

Herr Kaleun,
Good work!
Many thanks.

KUrtz
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Old 05-08-21, 10:18 AM   #37
John Pancoast
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Quote:
Originally Posted by Levyathan89 View Post
In case anyone else is having this problem despite following DGUIs patching instructions, I just found the cause and solution:

The reason why this happens is that there are mods on top of DGUI in JGSME's loading order that also have their own sh3.exe, in this case here it's EnvSimAct_10 if you used the EnvSimAct_10 folder from the NYGM package . So you might have applied the tychopatch to the sh3.exe in DGUI, but if the sh3.exe in EnvSimAct_10 is unpatched, the problem with the split map occurs because JSGME replaces DGUIs sh3.exe with EnvSimAct_10s sh3.exe

I have another problem, though. The commands for crew on deck, pennants etc don't work Any ideas why? Here's my mod list:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Restore Gods Eye View
NYGM_HiRes_Submarines_3_6F
DGUI_v1.4
Supplement to V16B1 (JSGME)
EnvSimAct_10
Fifi_Enhancement_NYGM
U-Tankers & Harbor_Traffic
Dark_Night_Fix_NYGM
Not familiar with the DGUi mod, but why is there an .exe with the Envsimact10 file ? The env. file does not need it.
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Old 05-08-21, 11:06 AM   #38
Levyathan89
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Originally Posted by John Pancoast View Post
Not familiar with the DGUi mod, but why is there an .exe with the Envsimact10 file ? The env. file does not need it.
I don't know, but there was an .exe in the envSimact folder that came with NYGM
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Old 05-08-21, 11:10 AM   #39
Fifi
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Quote:
Originally Posted by John Pancoast View Post
Not familiar with the DGUi mod, but why is there an .exe with the Envsimact10 file ? The env. file does not need it.
Of course EnvSim act doesn’t need exe...
There is an exe with the DGUI mod nonetheless.
What EnvSim act you are talking about?
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Old 05-08-21, 11:48 AM   #40
John Pancoast
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Quote:
Originally Posted by Fifi View Post
Of course EnvSim act doesn’t need exe...
There is an exe with the DGUI mod nonetheless.
What EnvSim act you are talking about?
As mentioned in post #31 above in this thread/the one quoted in my post.
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Old 05-08-21, 11:54 AM   #41
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Ah, ok...but don’t understand the problem though. Must be too old
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Old 05-08-21, 11:55 AM   #42
John Pancoast
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Originally Posted by Fifi View Post
Ah, ok...but don’t understand the problem though. Must be too old
Maybe he just made a wording mistake, don't know.
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Old 05-14-21, 11:49 AM   #43
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Hey Fifi, I think fumo-30 is kinda out of place too
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Old 05-14-21, 12:33 PM   #44
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Strange, i didn’t touched this antenna...i will look
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Old 05-14-21, 01:14 PM   #45
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Originally Posted by phooey View Post
Hey Fifi, I think fumo-30 is kinda out of place too
No, it's not my mod...everything is ok:



You have a problem on your side. Probably something overwrinting my mod.
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