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Old 05-10-21, 09:23 AM   #31
vickers03
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Quote:
Hi Vickers:

SS-168 Nautilus (Pseudo Narwhal).

US Asiatic Fleet. Departing from Manila. PTO.

July 1942. FOTRSU 1.46 with Vickers Officer Quarters and 4K skins for FOTRSU, battleflags and ship counts.

Many thanks.

Fitzcarraldo
i tried to reproduce your problem but all is well fish all over the place.. could you take a screenie of your jsgme setup?
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Old 12-26-21, 06:53 PM   #32
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update 27.12.21: now works with FOTRSU 1.7 (and any other mod)
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Old 12-29-21, 04:43 PM   #33
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update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
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Old 12-29-21, 05:42 PM   #34
Mad Mardigan
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Quote:
Originally Posted by vickers03 View Post
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ???



Just trying to get a clear picture (aka understanding) here of what's what with the mod, vickers03.



M. M.
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Old 12-29-21, 07:05 PM   #35
vickers03
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Originally Posted by Mad Mardigan View Post
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ??
yes!
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Old 12-29-21, 07:22 PM   #36
Mad Mardigan
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Originally Posted by vickers03 View Post
yes!
Dang... ok, gotcha... well, 1 small blessing... haven't gotten invested in a career yet... so no big loss.



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Old 05-13-22, 09:15 AM   #37
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Default Sharks dead

Hi there, works nicely with FOrRSU except for the sharks they are just stuck frozen while the rest le the fish are moving. Not sure if this is how it’s suppose to be. Thanks
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Old 05-13-22, 11:02 AM   #38
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Quote:
Originally Posted by ghost7 View Post
Hi there, works nicely with FOrRSU except for the sharks they are just stuck frozen while the rest le the fish are moving. Not sure if this is how it’s suppose to be. Thanks
Quote:
Originally Posted by vickers03 View Post
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
Quote:
Originally Posted by Mad Mardigan View Post
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ???



Just trying to get a clear picture (aka understanding) here of what's what with the mod, vickers03.



M. M.
Quote:
Originally Posted by vickers03 View Post
yes!
There are issues with it, so it is advised not to use it. vickers03 was working on a fix, so keep your eyes open for that possibility.
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Old 05-13-22, 02:48 PM   #39
vickers03
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Quote:
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
Quote:
-TMO, any other
sorry if that was not clear but this is the fix. all is well, the sharks are just slow.. need to change that some day.
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Old 05-13-22, 04:01 PM   #40
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Oh, my misunderstanding! lol So download from the 1st page, and it is updated for them all then, correct?
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Old 05-13-22, 04:09 PM   #41
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Nice job here vickers03
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Old 05-29-22, 01:00 PM   #42
saltjunkie
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Default How to activate this mod

I've tried using JSGME to active this mod, but it doesn't seem to work. Do I just drop the files into the FOTRSU folders of the same name, i.e., the Library and Textures folders?

EDIT: I found that the issue was the order of the mod lineup. Your mod had to be second in line before the FOTRSU patch or the Interiors mod. I notice that the fish start at the surface, but start to come down in a bit as I submerge. Is that normal? Does this mod come into effect once you dive below the surface? Thanks for help.

Last edited by saltjunkie; 05-30-22 at 10:56 AM.
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Old 05-29-22, 03:59 PM   #43
Aktungbby
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Default Welcome back!

saltjunkie! after a 9 year silent run!
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Old 05-30-22, 08:42 AM   #44
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saltjunkie! after a 9 year silent run!
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