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Old 01-01-18, 11:50 AM   #46
Jeff-Groves
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Nothing to edit the skeletal animations yet. Real life is just to busy.
I did get a question about facial animations and took a few moments to look at that.

Seems they are nothing more then meshanimationdata files.
I told how to export and re-import those for SH3 a LONG time ago!
Only difference with SH4 is the way they are stored in a dat.

S3D will not give you any help until I finalize the format and create the needed steps to do it.
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Old 01-01-18, 11:56 AM   #47
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You can read the old thread here.
http://www.subsim.com/radioroom/show...ate+animations
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Old 01-01-18, 01:22 PM   #48
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"Cool beans, Maynard!" Thank you Jeff-Groves. However, we now know that yes, indeed, you are getting old... you link to the same thread in the first post of this thread... |;^) you are now officially an "old fahrt" - but one who does nice work, of course...
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Old 01-01-18, 01:35 PM   #49
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The Russians have the saying «Repetition is mother of learning»...
therefore, baby, let read and learn!
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Old 01-02-18, 02:00 PM   #50
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Quote:
Originally Posted by Anvart View Post


The Russians have the saying «Repetition is mother of learning»...
therefore, baby, let read and learn!
We have a similar one here (probably from a Russian immigrant), though for me, it might be easier to drill a hole in my skull, and pour the information in. Hopefully, not too much would leak out through my ears...

In the meantime Anvart, I am thoroughly enjoying reading through all of this, and the links in here, which I have also followed, finding a goldmine's worth of treasure with each click of my mouse - most of which I cannot hope to digest and comprehend until much repetition and practice, and more reading, has been accomplished!... - not saying that I'm a dummy, just that I'm not too bright...

Your insight is highly valued here, and your skill-level is truly amazing. A person asked you a question, and you replied a short time after, with not just one answer, but four, with examples, for a person to experiment with. I only wish that some of the links to images were still active. I'm definitely an audio-visual junkie. I like picture books...

Thank you Anvart, sir. - @ Jeff-Groves, thanks also!
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Old 01-02-18, 02:16 PM   #51
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From all the post I read I think you are trying to create huge black hole which will suck entire earth.
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Old 01-03-18, 11:39 AM   #52
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Quote:
Originally Posted by propbeanie View Post
We have a similar one ...
1) Your comment about Jeff sounds as minimum rudely... judging by your chatter, you are a vulgar exhibitionist.
2) It's not my thread.
3) I'm not a teacher... I have another profession.
...
Yeah... A-S humor has always been distinguished by primitivism as the language itself...

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Old 01-03-18, 11:43 AM   #53
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Please excuse my vulgarity then. My comments are not intended as such. I only mean to express my gratitude for such a good "thread" on this site... I mean nothing other than respect for all who share their thoughts and knowledge of the workings of the Silent Hunter series of games.
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Old 01-05-18, 10:37 AM   #54
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Alex,

propbeanie meant nothing bad.

Things must have been lost in translation again.


I PM him quite often and he is a Good Guy and a friend.
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Old 01-05-18, 11:37 AM   #55
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I did a quick scan of SH4 files and found no MeshAnimationData2 files.
That's probably because the movement of the body parts are Skeletal in SH4.

So the facial stuff can be changed just as I did it in SH3.

Will be doing an example today with needed images for a select few people.


S3D should be all we need to do this.
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Old 01-05-18, 11:44 AM   #56
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Isn't translation just (not so) great sometimes! Good to see you Anvart. You are one of a handful who understand the Silent Hunter series in true depth.
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Old 01-05-18, 11:51 AM   #57
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Just as was done in the SH3 thread? Create a safe folder to work in!
To follow along copy 2 files into this folder.

I've got Marine.dat from the Library/Characters folder and cap_m13.dat from the animations/headmorphing folder that I will be working with.

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Old 01-05-18, 12:16 PM   #58
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open the cap_m13.dat with S3D.

Lets look at it just a bit.
Open Node 1 and then node 2. We are going to export the Normal Speech animations.
Open node 11 and go to node 12, MeshanimationData.

That is the animations we want! There are 8 frames.
Now S3D says "Full support? Yes"
I always had a problem with that until I figured out HOW to make S3D do this stuff. So I can live with that.


(To this day I don't think Swasjer even knew We could do this!)
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Old 01-05-18, 12:33 PM   #59
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Keeping the cap_m13.dat file open, Go to the menu in S3D.
File/open

Open the Marine.dat in the SAFE FOLDER!!

YES! S3D will open multiple files as long as you use the File/open.
(Took me awhile to figure that out at first )

Open Node 3 in the Marine.dat file.
Scroll WAY down to Node 1684
Hmmm cap_m13
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Old 01-05-18, 12:36 PM   #60
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If you do a model preview with show only selected objects?
We have a head!!!
Woo hooo!!!
We must be on the right track.

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