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Old 10-22-13, 08:01 AM   #31
Madox58
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While talking to one of the Dev's I asked for a simple piece of paper with any of the Dev's autographs. I kind of thought maybe a page from a note book or a napkin.

This is what I got.




Thanks Guys!! This is killer and will look good in the Man Cave once framed!
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Old 10-22-13, 08:53 AM   #32
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WOWSER!!!

Purty dang cool!
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Old 10-22-13, 11:12 AM   #33
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Closer looks.





I offered to cover any cost for the shipping and such but Ioan never asked for that.
I'm keeping the shipping label also.
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Old 10-22-13, 11:34 AM   #34
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Very nice....now forward it on
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Old 10-22-13, 11:37 AM   #35
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Quote:
Originally Posted by Jimbuna View Post
Very nice....now forward it on
I think you and Kpt. may be fighting over this.



It's also a poster I've never seen before. Did I miss this somewhere?
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Old 10-22-13, 05:23 PM   #36
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Nice!
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Old 10-23-13, 07:56 AM   #37
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Quote:
Originally Posted by privateer View Post
I think you and Kpt. may be fighting over this.
Only if it were a U-boat
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Old 10-23-13, 08:43 AM   #38
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That was super nice they sent you a signed poster!
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Old 11-04-13, 01:37 AM   #39
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Quote:
Originally Posted by privateer View Post
Oh yes it's possible!.. but I know the format and how to export/import.
I can also see exporting the animations from SH5 to SH4 to save time.
(Yes I do have some basic code to export the animations from SH5 in the works)
This is excellent news!

Quote:
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I did download some Collada stuff for programming that I need to go through.
I'm also thinking Noesis would be a good platform to code the needed stuff.
It imports and exports the dae format as it is now and you can view things with it.
So a bit of work in Python would be all it takes.
;Yep. Noesis a good tool.

Once, a bit faced with the COLLADA models (.DAE)... and been useful to me one software (Assimp):
http://assimp.sourceforge.net/index.html

the product is notable for the fact that is written in C++, its structure is open for reading and flexible... In General, in documentations all detail written.
just look, maybe as a "addition in a box of tools"...
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Old 11-04-13, 12:54 PM   #40
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Yes. Assimp is a great platform to work with.


I prefer Noesis as a prototype Tool though.
It doesn't require doing a build to see if you've got your ducks in the proper row.


Being it's python scripting, once a basic plug-in is created anyone can edit it to improve it.
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Old 04-05-15, 12:43 AM   #41
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Yes. I dug it up again. For good reasons and some good news.
A 3Ds Max script that builds the exact biped SH4 uses will soon be released.
Animations for Secondary characters can be changed or new ones created.
Following close behind that? An export of new animations to an S3D importable MaxScript.
It's taken me, working alone, nearly 1 1/2 years to figure it all out.
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Old 04-05-15, 11:11 AM   #42
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Interesting stuff, hex editing isn't very "user friendly" but it does a lot more than S3D. Wish I could learn more.

Thanks Jeff for continuing this work!
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Old 09-26-15, 02:49 PM   #43
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Is there any results?
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Old 08-08-16, 01:45 PM   #44
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Windows 10 decided to whack my early work for some odd reason.
I went back to Windows 7 and installed software to avoid the Windows 10's malware.

So mostly I'm starting from scratch.
It did give me time to learn some new software that can be used to adjust SH4 animations.

Watch for a simple example release soon.
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Old 10-06-16, 02:17 PM   #45
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radar

The third year we watch closely... But there is still no clarity: exists or not to exists in our Universe the software that can be used to adjust the SH4 animation.
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