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Old 07-02-22, 05:07 PM   #106
astvitaliy1982
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Хочу поделиться своим опытом для тех кто будет читать этот форум в будущем.


Если вы захотите построить свою карту, не изобретайте колесо а берите
готовые моды и редактируйте их.

При построении своей карты обращайте внимание на названия городов,
морей и т д.

Пример 1
Разные названия городов. Возьмем город Беломорск. На картах Люфтвафе до 1941
он обозначается как город - Сорока а потом как - Беломорск.




Пример 2

Залив Биафра.
В 1972 году после Гражданской войны в Нигерии за отделение государства Биафра залив
был переименован правительством Нигерии в залив Бонни.




Пример 3

Названия морей. В европейских картах одно и то же море может иметь разные названия.

New Guinea Sea - Bismarck Sea.


Пример 4


Всегда сверяйте реальные показания с игрой.


upload image



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Old 07-02-22, 10:24 PM   #107
Jeff-Groves
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I'll talk about my System now and the Scripting for PhotoShop.
Given the size of 4207x4207? That will not work for a good way to import, edit, and then export, after editing.

Why? Remember there is a 3 pixel over lap. I'm accounting for that when I build a map in PS. The over lap is the most common area to cause problems!
I'm gonna explain how I'm fixing that with scripts.

The Scripts will remove pixels to allow a blended image that I'll later export after edits are done. Any work near borders will not be a problem.

The Export Script will account for border edges so you can't possibly screw them up!
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Old 07-03-22, 02:26 AM   #108
Mornar Brane
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Top info thread
Great work buddys
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Old 12-21-23, 05:17 PM   #109
astvitaliy1982
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Hi guys! Hi Jeff! There is a question... Are the values of depths and heights in the game Constants or not? Or are these values floating? I apologize for the terminology, as I am not a programming specialist and I write from the experience of my superficial knowledge in this field.
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Old 12-22-23, 02:16 PM   #110
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The depths are constant. There is no such thing as tides as in real life.
On a temporary basis you could do changes.
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