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#211 |
Ace of the Deep
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,139
Downloads: 28
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On the TDC (F6) view, it seems that the only Torpedo Tool bar showing per default is the Torpedo Firing panel in the top left corner, with the individual tubes showing which toprdeoes are in it below that.
All other TDC panels (3) have to be added by clicking the respective tool bar on the bottom of the screen, i.e., FaT/LuT gyro; Torpedo setttings. I'm basically fine with that ... only downside to this is, that they can't be locked in this view, which means, when one changes the view to another station and returns to the TDC view (F6), the Torpedo Tool panels are gone again. Is this in fact the way it has been setup in the game?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#212 |
Grey Wolf
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 877
Downloads: 652
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#213 | |
Grey Wolf
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 877
Downloads: 652
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![]() Quote:
![]() I can't answer you because I haven't installed the mod... so I haven't tried long enough on the version you're using... on the other hand I prefer the original work of "Luckner" I have already said it...!!! I didn't install.. I don't have time... to edit it for the moment... I'll see at the end of the week... ![]() ![]() Last edited by Kal_Maximus_U669; 06-20-2022 at 11:34 AM. |
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#214 |
Watch
![]() Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 46
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Thank you for your reply I want to tell you that you have done a very good job. I think you have a rough diamond in your hands, it deserves to shine.
1 - missions are not deleted, but they are not declared in the Campaign.cfg. Not only do they not appear in SinglesMissions games, but they are also non-existent in Careers. 2 - Thanks, for considering inertia as an optional Mod. 3 - Some complain about the wakes on the surface, I suppose that these are ships imported directly from SH III without transcription for SH4, probably by your predecessors. To relieve you, according to our capacities, you could ask to analyze and correct punctually and precisely specific files. you could then focus on the essentials. As an example, I offer you a little thing mentioned here: https://www.subsim.com/radioroom/sho...&postcount=188 as an example I suggest you replace the Euroliner.dat 2545 KB file with the Euroliner - AMZ.dat 1284 KB file in the Data/Sea/NPL_Conte_Verde folder. It will be necessary to rename the latter Euroliner.dat. The latter is less heavy and looks better, because I removed the Platform textures from SHIII, and I assigned to this 3D the existing textures for the ship. If this interests you... Cordially ...
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On peut braver les lois humaines mais non résister aux lois de la nature. Last edited by AMZ; 06-21-2022 at 12:31 AM. |
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#215 | |
Ace of the Deep
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,139
Downloads: 28
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![]() Quote:
I'm not sure I follow: What is the 'original work of "Luckner"', you're refering to?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#216 |
Ace of the Deep
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,139
Downloads: 28
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Hi All,
Observations about AA Guns and Ammo on a IXD2 boat: 1. The 3.7cm AA Gun is not installed per default, only in conjunction with "Turm-4", which is not available though, in 10.42. A bit weird, since this gun was installed historically on all type IX boats from the start. Would any of you happen to know, what the reason for this might be? 2. I installed a 20mm C/30 Twin Gun on the Bridge. The Ammo amount shows: - High Explosive Shells: 264 pcs. - Armor Piercing Shells: 136 pcs. - Total: 400 pcs. Seems to me, that a Zero (0) is missing behind each number and the total therefore should be 4000 pcs. Is it merely a display error and the real amounts are in fact 2640 plus 1360 (total of 4000)? If not, in which file, could these numbers be altered? Many thanks!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#217 | |
The Old Man
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![]() Quote:
2. I believe it's only display issue it doesn't show the last 0. After shooting the gu n for a while starts to show true number. For example the High explosive shells total count is around 2600. |
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ksd ii , u-boat |
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