SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-19-20, 02:17 PM   #16
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

I did some searching in regards to the Mk 16 wake and came up empty. However, it's propulsion system did in fact differ from the Mk 14 in that the Mk 14 used a wet heater steam turbine and the Mk 16 used a Hydrogen Peroxide (Navol) turbine, so it's quite possible the Mk16 wake was diminished in comparison to the Mk 14. I tried searching out "Navol", and "Hydrogen Peroxide" turbines separately with No Joy.


I did run across some side facts that were interesting. One, being the Mk16 had the largest explosive charge of any torpedo designed and was used in ASROC launchers post WW2. The second being that even though the Mk16 were designed near the end of WW2, none were ever used during WW2.
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 10-31-20, 12:49 PM   #17
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Is there another torpedo which exhibits the same behaviour you want, US or Gemran? It will be something in the .dat .sim or (more unlikely) .zon file probably.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 11-01-20, 08:20 AM   #18
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by KaleunMarco View Post
let me ask you this, since you are adept enough to know about torpedo wakes.

i am playing We Dive at Dawn and would like to add the Mk27 to the only torpedo available which is the Mark 16. there is only one sub type available, the Triton class.
i've ensured that the Mk27 is available in the Triton.upc and i have added the torpedo into the Ammunition.upc.
the Torpedos_US files are the same as in Stock-SH4 so there was nothing to add/change there.
the Mk27 will display in the torpedo selection screen while we are in port so i can add it to the inventory.
however when i actually fire it, SH4 goes CTD.
clearly, i am missing at least one more item.
any help you provide will be appreciated.
Sorry it took me so long to get back. You need to edit the entry in the weapons.upc as well for the torpedo tube used under AmmoTypesAccepted=.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 11-01-20, 11:52 AM   #19
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,893
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by ETR3(SS) View Post
Sorry it took me so long to get back. You need to edit the entry in the weapons.upc as well for the torpedo tube used under AmmoTypesAccepted=.
yeah, the Mk27 was there already.
and i copied the Ammo.UPC entry from Stock.
i updated the Submarine.UPC to make it available.
The US_Torpedo.Sim, Zon already had the entries because the Brit subs are sailing under the SH4-US Subs models.

i am missing something simple.

THANKS for your help!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 06-01-22, 05:09 PM   #20
Brightstar6
Watch
 
Join Date: Apr 2022
Posts: 30
Downloads: 29
Uploads: 0
Default No torpedo wake

If you want wakeless torps just go to your data/misc/torp wake..And delete it..Works for me..
Brightstar6 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.