SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-18-19, 11:37 AM | #1 |
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Join Date: Jun 2014
Location: Southern California
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Just as soon as it's done!
Though I'm hoping for some time next year... |
07-18-19, 05:49 PM | #2 | |
Fleet Admiral
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Not to overwhelm you with suggestions, how hard would it be to add S-Boats? Another thought, how hard would it be to add the option to play as the Japanese? Would that be just too much to model/add? How big is your dev team? Best of luck:Kaleun_Cheer s:
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07-18-19, 06:33 PM | #3 | |
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Not too difficult; I would need to create or source a model/textures, then figure out how much of the Gato's capabilities to reduce/remove to make it behave like an S-Boat. Probably not something I would try to include in the first release, but maybe a later addition?
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Just me. Solo dev, at your service! -Scott |
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07-18-19, 08:27 PM | #4 | |
Fleet Admiral
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How much time does it take to create a model? All of that would make a great add on! I wish I could help, but I have zero programming skill. I've done level design and artist research many years ago. I think a Japanese add-on would be cool, depending how this edition works out.
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07-18-19, 08:41 PM | #5 |
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Lack of meetings is my favorite part of being a solo dev.
About 3-4 days. Not terrible, but long enough to make it worth buying models if I can find a quality source for a good price. 15 or 20 years ago, when I used to do that kind of work full-time, it would have taken me half as long. But now I'm old and slow. |
07-18-19, 08:50 PM | #6 |
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Torpedoes
I'm debating whether to eliminate the fire arc limitation that Crash Dive has, and would love to hear feedback.
I know that the Mark 14/15/18's gyroscopes allowed setting an angle that the torpedo would turn to after launch; but was there a practical limitation to that? E.g., would they ever fire a torpedo with a 90-degree offset? If so, I could just let the player fire at any relative bearing (from whichever torpedo room is within the 180-degree arc). |
07-19-19, 09:47 AM | #7 |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
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Nice game! are you using any comercial free engine for the graphics? like Unity or Unreal?
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07-28-19, 07:58 AM | #8 | |
Born to Run Silent
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Yes, I would allow the player to fire within a 90 arc, but the degree of error would increase. For more, refer to https://maritime.org/doc/attack/index.htm 810. ANALYSIS OF TORPEDO FIRING and 811. CURVED FIRE
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09-05-19, 01:08 PM | #9 |
Chief
Join Date: Aug 2019
Location: Patroling the south pacific
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Want it. Take my money already!
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