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Old 07-18-19, 11:37 AM   #1
PanicEnsues
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Originally Posted by arkroyal View Post
Can't wait for it ,whats the E.T.A for this game??
Just as soon as it's done!

Though I'm hoping for some time next year...
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Old 07-18-19, 05:49 PM   #2
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Originally Posted by PanicEnsues View Post
Just as soon as it's done!

Though I'm hoping for some time next year...
Good answer!
Not to overwhelm you with suggestions, how hard would it be to add S-Boats?

Another thought, how hard would it be to add the option to play as the Japanese? Would that be just too much to model/add?
How big is your dev team?

Best of luck:Kaleun_Cheer s:
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Old 07-18-19, 06:33 PM   #3
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how hard would it be to add S-Boats?
Not too difficult; I would need to create or source a model/textures, then figure out how much of the Gato's capabilities to reduce/remove to make it behave like an S-Boat. Probably not something I would try to include in the first release, but maybe a later addition?

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how hard would it be to add the option to play as the Japanese? Would that be just too much to model/add?
Same deal, just lots of models/textures to add. I could see it as an expansion to the base game, though.

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How big is your dev team?
Just me. Solo dev, at your service!

-Scott
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Old 07-18-19, 08:27 PM   #4
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Originally Posted by PanicEnsues View Post
Not too difficult; I would need to create or source a model/textures, then figure out how much of the Gato's capabilities to reduce/remove to make it behave like an S-Boat. Probably not something I would try to include in the first release, but maybe a later addition?


Same deal, just lots of models/textures to add. I could see it as an expansion to the base game, though.



Just me. Solo dev, at your service!

-Scott
Just you? That's crazy. I guess it makes the planning meetings a whole lot more easier.

How much time does it take to create a model? All of that would make a great add on! I wish I could help, but I have zero programming skill. I've done level design and artist research many years ago. I think a Japanese add-on would be cool, depending how this edition works out.
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Old 07-18-19, 08:41 PM   #5
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Lack of meetings is my favorite part of being a solo dev.

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How much time does it take to create a model?
About 3-4 days. Not terrible, but long enough to make it worth buying models if I can find a quality source for a good price.

15 or 20 years ago, when I used to do that kind of work full-time, it would have taken me half as long. But now I'm old and slow.
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Old 07-18-19, 08:50 PM   #6
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Default Torpedoes

I'm debating whether to eliminate the fire arc limitation that Crash Dive has, and would love to hear feedback.

I know that the Mark 14/15/18's gyroscopes allowed setting an angle that the torpedo would turn to after launch; but was there a practical limitation to that? E.g., would they ever fire a torpedo with a 90-degree offset? If so, I could just let the player fire at any relative bearing (from whichever torpedo room is within the 180-degree arc).
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Old 07-19-19, 09:47 AM   #7
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Nice game! are you using any comercial free engine for the graphics? like Unity or Unreal?
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Old 07-28-19, 07:58 AM   #8
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Quote:
Originally Posted by PanicEnsues View Post
I'm debating whether to eliminate the fire arc limitation that Crash Dive has, and would love to hear feedback.

I know that the Mark 14/15/18's gyroscopes allowed setting an angle that the torpedo would turn to after launch; but was there a practical limitation to that? E.g., would they ever fire a torpedo with a 90-degree offset? If so, I could just let the player fire at any relative bearing (from whichever torpedo room is within the 180-degree arc).

Yes, I would allow the player to fire within a 90 arc, but the degree of error would increase.

For more, refer to https://maritime.org/doc/attack/index.htm
810. ANALYSIS OF TORPEDO FIRING and 811. CURVED FIRE
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Old 09-05-19, 01:08 PM   #9
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Want it. Take my money already!
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