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Old 06-30-09, 02:37 PM   #15
alexsmith
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It's a big pleasure to talk to you but you probably don't understand what I'm saying This is probably because my English is poor - I just can't express what I mean...

I just want to say that if trying to just win campaing - for example for Russian Empire - it's absolutely unnecesary to fight at all! Catch transports and run away - and you win! This is maybe good for the first time, but what is a point to play game that way? Who of naval gamers you mentioned like the game without naval battles? One or two, large or small - it doesn't matter. When I finish one campaing with just one or two battles - I'm not supposed to throw a game out - I want to try again! Find different circumstances, different strategy, achive better results. But at this point one may realise that playing DG over and over again make almost no difference to gameplay! Russians can't fight with major IJN forces until second fleet arrives, Japanese can't catch Russian's until they lost PA - that's it! No chance Russian's can beat Togo, no chance Togo can beat united Russian fleet.

If the game had something to slightly tune chances for both sides - it would make a gameplay much more unpredictable!

We all know what happened in real - Russia has lost. That's real, that's history. What we trying to prove in simulation - would Russia win if some circumstances were slightly different? What could happen if Varyag could escape to PA? What if first Japanese DDs attack was more/less resultative?

But why shouldn't we go futher? What would happen if Russia's guns would have the same rate of fire as Japanese had? It's not real - but what if it would? We know - most Japanese ships were better than Russian - modern, better armored. But what if we slightly change those factors?

Or on the other hand - what if I became so experienced player that I beat computer with no troubles at all. Would I be tough the same if I make Japanese ships even more powerfull?

That's the point - allow player to slightly change balance for sides - as you did with gunnery accuracy/damage. This would create not just one game but many different games! Thanks for your attention
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distant guns, japan, naval, russia, wwi


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