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Old 03-22-10, 07:13 AM   #1
reaper7
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Originally Posted by TheDarkWraith View Post
I see what you're trying to do and it won't work. The C++ code only allows dials on pages that already had dials on them. Sure you can add a dial to Page Default Hud but when you try to tie it to the the dial in the file dials.cfg it won't work. The game will not update the dial. It will be just a static bitmap. If you want to do TDC stuff then you have to keep the dials on PageTDC or use another page that already has dials on them.

Ah Ok, so I will have to use the original TDC page then. Thanks.

Have PM'ed this to maerean_m. But will post here in case anyone else could uptake.

"Hi maerean_m, can you tell me if there are any plans to do some simple tutorials on modding SH5.
This would be great for us newcomers to modding that are completly lost, even trying to understand what others have done with there mods is impossible as you cant tell whats been altered in some of the files.

For example a simple tutorial on how to introduce a single working dial eg the AOB dial into the User Interface.
This would show how to access the Editor, where to place the holders for the graphics, what .ini files are created and what scripts are required to introduce them into the game.
Just been able to see one solid example of how thing are done, would help people to go on from that and experiment."

Last edited by reaper7; 03-22-10 at 07:48 AM. Reason: Tutorial requirments
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Old 04-05-10, 06:50 PM   #2
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Default Trouble with Goblin Editor

Whenever I try to edit a value in a drop-down box of the Goblin Editor, the drop down box flickers persistently, and when I try to make a choice from the drop-down options, they flash only briefly in the upper-left hand corner of my desktop. Is there a reason for this?
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 04-10-10, 03:39 AM   #3
Captain von Keldunk
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Originally Posted by RFB Team View Post
Whenever I try to edit a value in a drop-down box of the Goblin Editor, the drop down box flickers persistently, and when I try to make a choice from the drop-down options, they flash only briefly in the upper-left hand corner of my desktop. Is there a reason for this?
...................................
I have vista 32 bit, and for goblin editor, do not use themes setting is on, and use as adminstrator, and then no more flicker.
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Last edited by Captain von Keldunk; 04-10-10 at 03:57 AM.
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Old 04-10-10, 04:26 AM   #4
LukeFF
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Originally Posted by Captain von Keldunk View Post
...................................
I have vista 32 bit, and for goblin editor, do not use themes setting is on, and use as adminstrator, and then no more flicker.
Excellent tip, thanks!
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Old 04-11-10, 07:46 AM   #5
TheBeast
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Themes

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Originally Posted by Captain von Keldunk View Post
...................................
I have vista 32 bit, and for goblin editor, do not use themes setting is on, and use as adminstrator, and then no more flicker.
Where do I disable Themes?
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Old 04-11-10, 07:56 AM   #6
bigboywooly
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Originally Posted by TheBeast View Post
Where do I disable Themes?
Right click the SH5 exe
Properties
Compatability
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Old 04-11-10, 09:01 AM   #7
Captain von Keldunk
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SH5.exe od goblin editor

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Originally Posted by bigboywooly View Post
Right click the SH5 exe
Properties
Compatability
Right click the GoblinEditorApp.
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Old 06-03-11, 12:40 PM   #8
Xrundel
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Hello guys!
I need a little help - spent hrs trying to find info but failed.
Working with .dds files I am using Photoshop with nVidia plug-in installed
I also have DXTBMPX just in case.
I am puzzled by .dds files that after opening looks like this:



I am trying to make a dial more readable by photoshoping it - but how I can get into it with all those dials and gauges being in pile like this and everything is black/white?
There are bunch of other .dds files that opened just fine - so I am able to edit actual image in color.
Can someone kick me in the right direction on how to work properly with those files. I've noticed that most of them have "AO" in their file names.
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Old 06-03-11, 01:06 PM   #9
reaper7
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Originally Posted by Xrundel View Post
Hello guys!
I need a little help - spent hrs trying to find info but failed.
Working with .dds files I am using Photoshop with nVidia plug-in installed
I also have DXTBMPX just in case.
I am puzzled by .dds files that after opening looks like this:



I am trying to make a dial more readable by photoshoping it - but how I can get into it with all those dials and gauges being in pile like this and everything is black/white?
There are bunch of other .dds files that opened just fine - so I am able to edit actual image in color.
Can someone kick me in the right direction on how to work properly with those files. I've noticed that most of them have "AO" in their file names.
Hi that is actual a Shadow map texture for all the Dials etc ingame - you need to find the texture file for the dials you wish to change.
If its for the 3D views steelviking will be better to help you locate the relevant textures.
For the UI you will find them in data/menu/Gui/TDC or layout
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Old 06-03-11, 01:37 PM   #10
Xrundel
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Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading.
I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck.
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Old 03-07-12, 10:23 AM   #11
Silent Steel
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Quote:
Originally Posted by reaper7 View Post
Hi that is actual a Shadow map texture for all the Dials etc ingame - you need to find the texture file for the dials you wish to change.
If its for the 3D views steelviking will be better to help you locate the relevant textures.
For the UI you will find them in data/menu/Gui/TDC or layout

As for dials -

For ages (it seems) I've been wondering about these dials by Brinklebritt;



Metres or KMs...
I don't think you should dive that deep, or?
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Old 09-21-11, 02:44 PM   #12
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Ok....
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Old 03-01-12, 08:13 PM   #13
Dignan
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Default Modding water clarity

Does anyone know what parameters in the hdr_underwater file I need to mess with to DECREASE water clarity? I think the environmental mods for this game are great but the water is far too clear. I want to make it more murky.
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Old 03-02-12, 04:20 PM   #14
quink99
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Default A MOD list for review

For the last week or so I've been sitting in the bunker rearranging my MOD list prior to starting a new career and setting sail. Before posting that list in another thread I ran the JSGME Mod Validator and while it said that all MODS were installed correctly there were several conflicts. I've attached a small portion of the conflict section here;


Quote:
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal


Dynamic Environment SH5 BrighterNights V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Env\EnvColors_Polar.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W +S

Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\scene.dat -D -A -W +S

Dynamic Environmental SH5 Realistic Colors V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.

Any help in understanding this would be most appreciated.
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Old 03-03-12, 02:04 PM   #15
Silent Steel
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Originally Posted by quink99 View Post
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.
Any help in understanding this would be most appreciated.
In this case - those optional mods for the Dynamic Environment Basemod are designed to run just fine with the Basemod.
If there weren't any conflicts it would mean no files are changed.
If no files are changed when you activate an optional mod - what's the point in running that optional mod?

But I see what you mean about that yellow text.
Like Arnold said - I'll be back.

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