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Old 08-19-17, 12:22 PM   #1
pccl
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getting some weird visuals with damage decals, not sure if this is preventable or a hard coded limitation, but thought I'd put it here:

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Old 08-19-17, 02:57 PM   #2
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Quote:
Originally Posted by pccl View Post
getting some weird visuals with damage decals, not sure if this is preventable or a hard coded limitation, but thought I'd put it here:
This is something we have only just come to notice. It is due to using parts from other models and as such (for some reason) it also brings their damage graphics with them.
Still trying to figure out a way to stop it or hide them.
In the mean time = don't dent the boats :p
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Old 08-20-17, 06:02 PM   #3
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Managed to figure it out, this will be fixed with the next update...




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Old 08-20-17, 07:11 PM   #4
LTJGBeam
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If you use any components from other sub models, you have to restore the actual base modelfile for the damage to work properly. I usually just put the ModelFile=ships/xx_ssn_xxxxx/xx_ssn_xxxxx line in the file right before the //Wake definitions...
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Old 08-21-17, 11:31 PM   #5
pccl
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nice, it was getting stressful trying to hold her in one piece like some sorta fine china...

anyone else finds harpoons absolutely busted in 1968, btw? Doesn't look like many ships those days had chaffs or CIWS
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Old 08-22-17, 08:48 AM   #6
thereddaikon
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AShMs are totally broken in 1968. It's hilarious to get an Ohio SSGN, load it up to the brim with TASMs and unleash Itano style missile hell on unassuming Soviet Surface fleets.
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Old 08-22-17, 05:34 PM   #7
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Quote:
Originally Posted by pccl View Post
nice, it was getting stressful trying to hold her in one piece like some sorta fine china...

anyone else finds harpoons absolutely busted in 1968, btw? Doesn't look like many ships those days had chaffs or CIWS
yes, you can play historical if you want. Just dont load harpoons onto your sub, as the harpoon came almost a decade later. The modders are trying to have one sub be suitable to both timelines sometimes. For example, see the UK subs that have 3 gens of torpedoes [Bidder, Tigerfish, Spearfish] available to them, as well as harpoons that they got in the early 80s. Depending on how historical you want to play, just take the loadout that suits you.

That being said, the period correct anti-ship missiles of the 68 campaign [eg Charlie I, Papa, etc.] were the reason ships developed CIWS in the late 70s. They were very vulnerable.
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