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05-14-11, 11:45 PM | #1 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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[REL]SteelViking's Bunker Fixes
Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.
V1.0 Change log: -Various shadow mapping errors fixed -Missing caustics added -Wording on Munition crates made readable -A few more characters added -One character who was cleaning nothing(he was not holding anything) was given a prop -One character who acted as if he had a tool in his hand but did not was given a tool. Download Link: http://www.mediafire.com/?86583u9ouq55ywm
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-14-11, 11:47 PM | #2 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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Uploads: 4
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I am very open to suggestions from anyone as to what else to change in the sub bunker.
People's appearance is very alterable I should note.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-15-11, 03:35 AM | #3 |
Samurai Navy
Join Date: May 2006
Posts: 594
Downloads: 1367
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Steelviking,
Sounds good for immersion....really need things like this!
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05-15-11, 04:28 AM | #4 |
Helmsman
Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
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Thanks for the work, it would be possible to do this? ... place military character and add a gateway to the uboot for asking .... and now, the crew is forming on the deck or boot?
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05-15-11, 10:00 AM | #5 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Very Good SteelViking , Well done
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What we do in life echoes in Eternity |
05-15-11, 12:08 PM | #6 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, I just had a cool idea, sentenc3 made me think of it.
What if I make some of the folks just waiting around the crew members from the sub? I would really like to see that myself. Let me know what you think folks.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-15-11, 12:10 PM | #7 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Is a nice ideea... everything that increase the game immersivity is awsome
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05-15-11, 12:21 PM | #8 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-15-11, 12:27 PM | #9 |
Admiral
Join Date: Mar 2007
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I Agree
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What we do in life echoes in Eternity |
05-20-11, 04:47 PM | #10 |
Planesman
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
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Interesting work good friend.
I have a suggestion, there is no way to change the time of refueling and torpedoes in the port when in a campaign?. Recharge time of the game, apart from unreal, impossible. I know it has changed the loading time outside of the submarine's torpedoes, but I have not seen any mod on what I am exposing. Thanks ... |
05-20-11, 04:54 PM | #11 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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SV
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05-20-11, 06:00 PM | #12 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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05-20-11, 06:02 PM | #13 |
Planesman
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
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05-21-11, 05:56 AM | #14 | |
Navy Seal
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Could this be the file for time in port refueling etc.
Quote:
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03-10-12, 08:27 PM | #15 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
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Love the fix, I always wondered what the guy on the stairs was doing. Excellent job!!!
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