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11-26-21, 02:28 PM | #1 |
Sea Lord
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KsD_II 1.2.1
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
Big thx for the work |
11-26-21, 03:20 PM | #2 | |
Sea Lord
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Quote:
Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it. |
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11-26-21, 03:54 PM | #3 |
Sea Lord
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02-05-22, 09:52 AM | #4 |
Sea Lord
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02-15-22, 10:29 AM | #5 |
Sea Lord
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02-15-22, 03:19 PM | #6 |
Navy Seal
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02-18-22, 09:54 AM | #7 |
Sea Lord
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I am not sure it have been already in the previous KSD II versions.
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02-18-22, 10:11 AM | #8 | |
Silent Hunter
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Quote:
Could be done as a mesh animation or particle effect.
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02-19-22, 01:52 PM | #9 |
Village Idiot
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You could Keyframe it also.
I'd think for a quick shot you could script a Mission to get that shot also. Like I did here. https://www.mediafire.com/file/2cv7b...ly_By.MP4/file Last edited by Jeff-Groves; 02-19-22 at 02:08 PM. |
02-19-22, 05:05 PM | #10 |
CTD - it's not just a job
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Keyfram like this?
peabody did the take-off a few years back, but never got to finish it... |
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