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Old 05-31-22, 02:45 PM   #4681
hunter301
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Originally Posted by Mad Mardigan View Post
Basically, with the .exe & .dll files, leads to... is about the equivalent of... an individual being rendered deaf, dumb & blind... then put like a hamster into a maze, that is only circular in nature & expected to find the corner... only problem is... what corner.?





Of course, this is just a simplification of the frustration I feel (& pretty sure, am NOT alone in feeling that way about it, either... ), in the screw ups that Ubi made, NOT being able to be... corrected, as they seriously need to be.

Know, that just as well as I do, that of course... I don't, can't & won't speak for all, nor will I ever claim to... for that matter.








M. M.
Kind of like the whole Tench Class debacle.

"Congratulations captain on your promotion.
We've got some good news and some bad news.
The good news is your being given the newest class of boat.
The bad news is it hasn't been built yet.
So grab a room and some beers at the Royal Hawaiian
and we'll see you back here in a couple of years."
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It's the chain I get and beat you with till you understand who's in command."
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Old 05-31-22, 04:11 PM   #4682
KaleunMarco
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Quote:
Originally Posted by hunter301 View Post
Kind of like the whole Tench Class debacle.

"Congratulations captain on your promotion.
We've got some good news and some bad news.
The good news is your being given the newest class of boat.
The bad news is it hasn't been built yet.
So grab a room and some beers at the Royal Hawaiian
and we'll see you back here in a couple of years."
that's the situation, more or less.

make sure the beer is cold...and someone else is buying!

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Old 05-31-22, 04:26 PM   #4683
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Originally Posted by propbeanie View Post
Look at the top of the "Data \Campaigns \Campaign \DynamicMiss.cfg" file, and you'll see 20 Sections that each deal with the Contact Report the player sends in. I am not certain of the logic, because the player has to ID 3 ships (3x "Ship spotted sir!" reports), and has to have one targeted at the time of sending the Contact Report. To me, instead of the game going through them 1 through 20 in order, it seems to be a game of chance until if it gets to Section 20, which is one of two "Disengage" messages sent back. You can see the "AllMatch" and "PartialMatch" lines as they apply, and that is where the game (supposedly) makes its "decision".

It does seem though, that the game "cheats" and knows what is in a group, most of which you cannot "see". I have had it to where I see two escorts ("Ship spotted sir!"), and targeted a Light Cruiser, only to have the game tell me "Troop transports are a high priority. Sink all transports you can find." Whuh? I didn't see no shtinking transport! It seems to be a game of mumbly peg though, that the game is not that good at, and it generally hits itself in the foot, and then dials in the Section 20 response. A game of chance. If the game chooses something above 19 or 20 though, it calls that particular file in the "Data \Campaigns \Campaign \ContactReports" folder. We are constantly experimenting in there, trying to get appropriate responses, at an OK level. We do not want "Attack!" responses 100% of the time, but we definitely want more than 1-in-10. If a player goes to the trouble of ID'ing 3 ships, and targeting one long enough to get off a Contact Report, at the risk of being seen by the group, then surely BdU - er, CenPac can respond more positively... lol
firstly, thank you.
secondly, how in the heck did i miss this for umpteen years?
thirdly, a couple of questions, now that mine eyes have been opened:
Contact Reports
;PartialMatch=17,202 - are these ShipTypes? and, if Shiptypes are listed, then the use case is inclusive? if no ShipTypes are listed then any ShipType will qualify for inclusion?
;PartialMatchingMinimumPercentage=1 - The Contact Report entries have a range from <blank> to 10. Still cannot figure this out.

EntryFocalPointLong=16095615.000000
EntryFocalPointLat=1730000.000000
MaximumDistanceFromStartPoint=40000
i suspect that the Long/Lat is pointing at Pearl Harbor and the Distance in in Kilometers?

Status Reports
ExclusiveLayer=Yes
ExclusiveLayerID=633
my first thought was that these parms pointed to a specific mission in the Patrol Objectives index but there are not 633 missions so it must point to something else. ???

I may have more silly-a$$ed questions later.
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Old 05-31-22, 07:27 PM   #4684
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btw, previous post I pointed you at "Data \Campaigns \Campaign \ContactReport..." folder. That is incorrect. It should have been "Data \Campaigns \Campaign \DynamicMiss \..." instead - sorry. Short circuit that did not result in a CTD...
Quote:
Originally Posted by KaleunMarco View Post
firstly, thank you.
secondly, how in the heck did i miss this for umpteen years?
thirdly, a couple of questions, now that mine eyes have been opened:
Contact Reports
;PartialMatch=17,202 - are these ShipTypes? and, if Shiptypes are listed, then the use case is inclusive? if no ShipTypes are listed then any ShipType will qualify for inclusion?
;PartialMatchingMinimumPercentage=1 - The Contact Report entries have a range from <blank> to 10. Still cannot figure this out.
That particular file is looking for Type=17 and Type=202 (Submarines). That line is used in conjunction with the AllMatch 'grouping', which looks for the "general" groups. Usually speaking, if no Type number is used, you'll see All Match used instead, and the group must match the Contact Report from the player. You'll notice there are quite a few choices the game can use. That Minimum Percentage thingie is that if a group has 10 ships in it, then there must be 1 ship (10%) of that type to 'qualify' for that particular ContactReport mission. You'll notice that all 20 of the active missions have an AllMatch, but not all have the Type used.


Quote:
Originally Posted by KaleunMarco View Post
EntryFocalPointLong=16095615.000000
EntryFocalPointLat=1730000.000000
MaximumDistanceFromStartPoint=40000
i suspect that the Long/Lat is pointing at Pearl Harbor and the Distance in in Kilometers?
No siree Bob...



The Philippine Sea on that particular one... I you play an Atlantic mod, you'll want to change some of those "centers"... Maybe measure how far that 40,000 km actually is... lol

Quote:
Originally Posted by KaleunMarco View Post
Status Reports
ExclusiveLayer=Yes
ExclusiveLayerID=633
my first thought was that these parms pointed to a specific mission in the Patrol Objectives index but there are not 633 missions so it must point to something else. ???

I may have more silly-a$$ed questions later.
Each mission assignment has a Layer ID, whether PatrolObjective, DynamicMiss or ContactReport. Not all are exclusive, but the "ExclusiveLayerID=" number should be a unique number. We have to move them every once in a while in FotRSU, which will happen again in v1.8 - this is another non-compatible change, to where old Saves are not re-usable...
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Old 06-01-22, 11:25 AM   #4685
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How difficult is it to change starting radar or gun choices? While I'd love to be able to set up USS Drum in 1941 Manila, I've only ever done a few text edits, so just having a functional surface search radar would go a long way.
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Old 06-01-22, 12:49 PM   #4686
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Quote:
Originally Posted by Mios 4Me View Post
How difficult is it to change starting radar or gun choices? While I'd love to be able to set up USS Drum in 1941 Manila, I've only ever done a few text edits, so just having a functional surface search radar would go a long way.
yes, but it depends on the boat type.
the boat has to have the various radar-set equipment available with the boat.upc. equipment.upc and Unitparts.upc and then
the radar-set has to be date-available in the UpgradePacks.

what you are attempting is possible but it is a multi-step process and must be implemented correctly.....otherwise you are sent to the land of CTD.
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Old 06-01-22, 10:50 PM   #4687
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Default Gato Retired during the War?

Driving a Gato, out of Saipan, October 1944.
Arriving in port after the umpteenth successful mission, i was offered a new sub, however the message was a bit different than the other upgrades that were offered.
i decided to keep the current "bucket of bolts" and was summarily retired.
the boat had not received any hull damage in the previous mission but it was retired anyway.
this seemed odd so i thought i would mention it.
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Old 06-02-22, 01:14 PM   #4688
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Is Run Silent Run Deep campaign compatible with this mod?









M. M.
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Old 06-02-22, 01:22 PM   #4689
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A man of few words i see!
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Old 06-02-22, 01:59 PM   #4690
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A man of few words i see!
Some times... Fewer's, better.









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Old 06-03-22, 01:34 PM   #4691
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Hello there,

ok I hope someone here can help me. I did a clean and fresh install of SH4 through steam. It´s on a seperate drive so not in a Program Files folder. I can launch the stock game just fine. But when I load FotRSU with JSGME, I cant start anymore. It gives me weird errors, something like "There a new (not implemented)... and this with various files, playerranks and more. The last of the errors say something about menu not found. I tried this and that, mainly admin and compability mode. I also used the Large adress thing. During my testing, I noticed it says V1.3 at the bottom. I installed both SH4 and U-Boat missions. Shouldnt it be V1.5 then? Is that the problem? Please help
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Old 06-03-22, 02:41 PM   #4692
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As per the first post in this thread, and on the download page, and in the documentation that is found in the Support folder of the mod, you MUST use v1.5 of Silent Hunter Wolves of the Pacific. You CANNOT use v1.3 or v1.4 (or earlier versions). You cannot be in a Program Files folder, you must knock the "Read-only" attribute off of at least the SH4.exe and FileManager.dll files, and then activate either LAA or 4Gig Patch on the SH4.exe file, and MultiSH4 on FileManager.dll. In addition, you might have to adjust the Compatibility tab settings of the SH4.exe file also, dependent upon your video card, driver and display monitor. It is recommended to activate the mod with JSGME, but be certain the folder paths are correct... I'm sure there are other pointers I am not thinking of right now...
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Old 06-03-22, 03:20 PM   #4693
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Originally Posted by propbeanie View Post
As per the first post in this thread, and on the download page, and in the documentation that is found in the Support folder of the mod, you MUST use v1.5 of Silent Hunter Wolves of the Pacific. You CANNOT use v1.3 or v1.4 (or earlier versions). You cannot be in a Program Files folder, you must knock the "Read-only" attribute off of at least the SH4.exe and FileManager.dll files, and then activate either LAA or 4Gig Patch on the SH4.exe file, and MultiSH4 on FileManager.dll. In addition, you might have to adjust the Compatibility tab settings of the SH4.exe file also, dependent upon your video card, driver and display monitor. It is recommended to activate the mod with JSGME, but be certain the folder paths are correct... I'm sure there are other pointers I am not thinking of right now...
geeez. you-modders, want everything your way!
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Old 06-03-22, 03:24 PM   #4694
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Quote:
Originally Posted by propbeanie View Post
As per the first post in this thread, and on the download page, and in the documentation that is found in the Support folder of the mod, you MUST use v1.5 of Silent Hunter Wolves of the Pacific. You CANNOT use v1.3 or v1.4 (or earlier versions). You cannot be in a Program Files folder, you must knock the "Read-only" attribute off of at least the SH4.exe and FileManager.dll files, and then activate either LAA or 4Gig Patch on the SH4.exe file, and MultiSH4 on FileManager.dll. In addition, you might have to adjust the Compatibility tab settings of the SH4.exe file also, dependent upon your video card, driver and display monitor. It is recommended to activate the mod with JSGME, but be certain the folder paths are correct... I'm sure there are other pointers I am not thinking of right now...

And that is why I'm still playing the Steam U-boat vanilla game.
Haven't wanted to commit an entire weekend to getting the mods to run correctly...I'm also short of Advil at the moment.
BTW...if he reinstalled the U-boat version of SH4 from Steam he is running V1.5.
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It's the chain I get and beat you with till you understand who's in command."
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Old 06-03-22, 03:28 PM   #4695
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Quote:
Originally Posted by hunter301 View Post

And that is why I'm still playing the Steam U-boat vanilla game.
Haven't wanted to commit an entire weekend to getting the mods to run correctly...I'm also short of Advil at the moment.
BTW...if he reinstalled the U-boat version of SH4 from Steam he is running V1.5.


Effort is worth it. The stock game is such garbage compared to mods like FOTRS, you will be blown away once you do and be glad you took the time


I remember years back holding off on mods because seemed time consuming etc and at first, it is. Again, worth it. Just a heads up always give to the uninitiated who seem hesitant
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