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10-26-16, 05:53 AM | #6166 |
Swabbie
Join Date: Oct 2016
Posts: 5
Downloads: 7
Uploads: 0
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Rust
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..
Any tips? |
10-26-16, 06:37 AM | #6167 | ||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Quote:
Quote:
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
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10-26-16, 07:29 AM | #6168 | |
Torpedoman
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Quote:
Please, do not delete the textures folder in the main Twos mod because the texture folder contains 571 files where only 8 are Rusted Glory. The mod Rusted Glory have only eight files in Textures folder of TWOS and only for VIIA. The problem is solved by replacing the eight files with the original ones. I created a small mod to have since Memel the right original paint. You may choose to activate in Memel this mod, or when you reach Kiel, simulating with the maintenance and the upgrade at the dock also the maintenance of the paint. This is your choice, however, the mod can be activated on any mission because it only contains graphic files. The mod is compatible JSGME. This is the link: http://www.mediafire.com/file/m4f61g..._type_VIIA.zip Torpedo Last edited by Torpedo; 10-26-16 at 08:01 AM. |
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10-26-16, 07:34 AM | #6169 |
Sparky
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I cooked up a little submod a while ago for my own use that removes the rust for those that hate it (like me). It seems to work and I have not noticed any side effects, though it uses stock textures on the hull exterior.
I uploaded it to the subsim downloads. Grab it here: http://www.subsim.com/radioroom/down...o=file&id=5073 EDIT: The guy above me beat me, lol. His solution looks more elegant. |
10-26-16, 07:45 AM | #6170 | |
Torpedoman
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Quote:
Torpedo Last edited by Torpedo; 10-26-16 at 07:59 AM. |
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10-26-16, 07:59 AM | #6171 |
Swabbie
Join Date: Oct 2016
Posts: 5
Downloads: 7
Uploads: 0
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Thanks Torpedo and R-T-B, responses are very quick on this forum. Looks like a good community.
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10-26-16, 08:08 AM | #6172 |
Torpedoman
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10-26-16, 08:52 AM | #6173 |
Watch
Join Date: Oct 2016
Location: Serbia
Posts: 17
Downloads: 4
Uploads: 0
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Ahoy,
Got confused last night! Playing TWOS RC3 with: 1. TWOS 1.06 2. Real nav 3. W&S so NO enigma mod installed and last night Iv got encrypted message on my way to kiel after first objective is done. Not sure if that should happen, so Im reporting here |
10-26-16, 10:28 AM | #6174 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Quote:
__________________
Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
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10-26-16, 11:53 AM | #6175 |
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 404
Downloads: 244
Uploads: 0
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Great work Torpedo
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10-26-16, 04:20 PM | #6176 |
Machinist's Mate
Join Date: Aug 2012
Posts: 125
Downloads: 143
Uploads: 0
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Bit of a dumb question but I note that inertia is more pronounced in TWoS, I kept over running my intended stopping point during play last night and had to keep going backwards...
How much of a distance should I leave (or add to my intended range to target) on average to "stop" in the spot I want to? |
10-26-16, 05:04 PM | #6177 | |
Loader
Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 521
Uploads: 5
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Quote:
A difficult question to answer, It depends on the speed that you are approaching the target, which direction the current (or Tide) is coming from, your depth due to the salinity of the water that you are traveling through and it's temperature due to change of density. You will have to use trial and error over several attacks to find what works best for your style of approach, I find what works best for me is to shut down engines at about 2000m to 1500m (depending on approach speed) from the target coarse line. If the Boat does not seem to be coming to a halt at about 900m to 800m, then order reverse standard or full, when the Knot meter is just gone pass the 1.5 Knot mark, Order Engine Stop. Good Hunting Les |
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10-26-16, 05:48 PM | #6178 |
Growing Old Disgracefully
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Just completed ‘Infiltrate a spy near Liverpool’.
A perilous journey deep in to enemy territory keeping radio silence while I dodge escorts and air patrols to deliver my human cargo to its destination. I am 150 metres off the shore with 15m/s wind speed raging. My WO tells me there is a ship short range bearing 357 degrees and I nearly crap myself. Its the spy in the boat. Trust me, that was not funny, I thought I had had it. Now I have to extricate my boat out of the danger zone and dodge the patrols between Holyhead and Liverpool. My reward for this dangerous mission 1 Bonus Point. I can sit in a patrol grid for 48 hours, do nothing and get 1 Bonus Point and, with the option to get another 2. These dangerous and time consuming missions should be better rewarded. Peter
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10-26-16, 06:38 PM | #6179 |
Navy Seal
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Because I successfully delivered a spy to Londonderry, they keep trying to send me back with another spy. We should get 3 Bonus Points at least for those hair raising missions.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk Last edited by HW3; 10-26-16 at 06:57 PM. |
10-27-16, 11:18 AM | #6180 |
Nub
Join Date: May 2016
Posts: 3
Downloads: 28
Uploads: 0
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Missing Chart
Hi guys, I am running WoS 1.05 w/update 17. I was working through the TDC tutorials and I seem to be missing the speed table. When I press the E key and search through all the available charts, it doesn't seem to be listed. Any suggestions?
Cheers! |
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