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Old 01-13-22, 06:30 PM   #391
Kal_Maximus_U669
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=FremantleCommand
CurrentFlotillaBase=Manila
CurrentSDepartureDescription=1.45173e+007,1.74617e +006,267.489
CurrentUPCFlotillaUserPlayerUnitType=F2Narwhal
Ctd after having this ..

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Old 01-13-22, 06:49 PM   #392
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=FremantleCommand
CurrentFlotillaBase=Manila
CurrentSDepartureDescription=1.45173e+007,1.74617e +006,267.489
CurrentUPCFlotillaUserPlayerUnitType=F2Narwhal

Hmmm....

Guessing a reworking of the city there, would be needed.

Figuring, more east than north would resolve that...

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Ctd after having this ..

As for this... nary a clue, but... do seem to recall seeing something similar to that... just not if it was with TMOverhauled v2.5 or if it was another SH4 mod set... if not TMO & that other mix.

Had... intended to bring that up... but... got sidetracked, else wise.



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Old 01-13-22, 07:28 PM   #393
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Quote:
Originally Posted by LUKNER View Post
Thank you! Dealt with the fashion of NavMapMakeOverTMOUpdatePatch.
Here's what happened:
Attachment 5006Attachment 5007
nice. should share your changes in a mod
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Old 01-13-22, 07:35 PM   #394
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Ctd after having this ..


Which port was that? I've never encountered that before. Do you have any other map or mods enable that overwrite the .loc?

Also, I made no changes to the scenery, just use the nav map makeover by Nbjackso, with a few customizations to the files, but nothing with the scenery.


Please provide date/time/location/ and description of CTD with the Oyodo.


The Oyodo has been a issue at times. However, I have encountered it, identified it with no CTD before, so I included it in the sim.

Far as the awful rec manual drawing, that was the one that came with the ship from wherever I found it here on subsim.
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Old 01-14-22, 08:09 AM   #395
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Is there an updated version already?
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Old 01-14-22, 08:16 AM   #396
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Quote:
Originally Posted by Niume View Post
Is there an updated version already?
Below is a link to the current version.Another update is forthcoming, hopefully by the end of the month.

https://www.subsim.com/radioroom/dow...o=file&id=5965
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Old 01-14-22, 08:32 AM   #397
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hey hello Bubblehead ...
this is a fresh install I do not use any mod that is not from your compile
here is my list
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final = 1
Nav Map MakeOverTMOUpdate = 2
NavMapMakeOverTMOUpdatePatch = 3
AlliedShipsTMO = 4
ShipsforTMO = 5
EAXsoundsim_without_WebstersManeuver_TMO = 6
TMO2_different_smoke_and_splash_effects = 7
IJN_Radar_Fix_2 = 8
TMONewDepthChargesType95 = 9
for the "ctd" that this product when I am at the uzo by consulting the identification manual ... and that I am on the page of the said ship ... see the screen
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Old 01-14-22, 11:52 AM   #398
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey hello Bubblehead ...
this is a fresh install I do not use any mod that is not from your compile
here is my list
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final = 1
Nav Map MakeOverTMOUpdate = 2
NavMapMakeOverTMOUpdatePatch = 3
AlliedShipsTMO = 4
ShipsforTMO = 5
EAXsoundsim_without_WebstersManeuver_TMO = 6
TMO2_different_smoke_and_splash_effects = 7
IJN_Radar_Fix_2 = 8
TMONewDepthChargesType95 = 9
for the "ctd" that this product when I am at the uzo by consulting the identification manual ... and that I am on the page of the said ship ... see the screen


I tried it twice and did not get a CTD flipping through the manual or when ID' the Oyodo. I will try it again. Will you provide date/time/location please?
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Old 01-14-22, 11:56 AM   #399
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Manual- and auto-targeting might make a difference also.
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Old 01-14-22, 11:57 AM   #400
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Quote:
Originally Posted by propbeanie View Post
Manual- and auto-targeting might make a difference also.
Valid point
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Old 01-14-22, 02:16 PM   #401
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of course there is always a way around the problem fortunately... but the problem should not be in the recognition manual...
this "Ctd" does not prevent me from playing but even should not be the no...
I don't think these problems should be today...

CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=PearlHarborCommand
CurrentFlotillaBase=PearlHarbor
CurrentSDepartureDescription=-1.89536e+007,2.56312e+006,269.753
CurrentUPCFlotillaUserPlayerUnitType=F1Gar

this is what i see.....


here I have not started that there are already a lot of strange things it becomes angry at the end... but hey!!...
cookie-cutter solutions are not my thing... everything must work normally... not under duress... it becomes frustrating in the long run…but that said I have respect for your work let's continue...

for information I play manual targeting Mr. Beanie ... see you soon
the others who play this mod no nothing.. it's strange anyway..

Last edited by Kal_Maximus_U669; 01-14-22 at 02:24 PM.
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Old 01-14-22, 11:22 PM   #402
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
of course there is always a way around the problem fortunately... but the problem should not be in the recognition manual...
this "Ctd" does not prevent me from playing but even should not be the no...
I don't think these problems should be today...

CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=PearlHarborCommand
CurrentFlotillaBase=PearlHarbor
CurrentSDepartureDescription=-1.89536e+007,2.56312e+006,269.753
CurrentUPCFlotillaUserPlayerUnitType=F1Gar

this is what i see.....


here I have not started that there are already a lot of strange things it becomes angry at the end... but hey!!...
cookie-cutter solutions are not my thing... everything must work normally... not under duress... it becomes frustrating in the long run…but that said I have respect for your work let's continue...

for information I play manual targeting Mr. Beanie ... see you soon
the others who play this mod no nothing.. it's strange anyway..

I am a little confused as to what you are talking about? Are you pointing out the tubes on the radar displays? Those are just part of the 3D model representing the various tubes/wiring etc on the radar cabinets, I have nothing to do with that.

TMO has the 3D TDC and Radar Range Unit mod incorporated into the Gato-Balao-Tench-Tambor-Gar interiors, so it looks a little different, esp with the "digital" readouts for range and bearing of the contact on the SJ cabinet, but it allows player to have a actual working and accurate SJ radar, provides a level of functionality otherwise not available in SH 4. Makes tracking and attacking targets at 100 difficulty, including without map contacts on, possible, and one navigate learning curve, not that difficult, for the most part.
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Old 01-14-22, 11:52 PM   #403
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Quote:
Originally Posted by Bubblehead1980 View Post
I am a little confused as to what you are talking about? Are you pointing out the tubes on the radar displays? Those are just part of the 3D model representing the various tubes/wiring etc on the radar cabinets, I have nothing to do with that.

TMO has the 3D TDC and Radar Range Unit mod incorporated into the Gato-Balao-Tench-Tambor-Gar interiors, so it looks a little different, esp with the "digital" readouts for range and bearing of the contact on the SJ cabinet, but it allows player to have a actual working and accurate SJ radar, provides a level of functionality otherwise not available in SH 4. Makes tracking and attacking targets at 100 difficulty, including without map contacts on, possible, and one navigate learning curve, not that difficult, for the most part.
Think, what Kal's making note of... is not the digital display, the numbers... or the display screens... but...

rather, is pointing out the... wiring... tubes... that override the display screens & by the digital numbers display, instead... & then disappear, where it looks like they should not be disappearing.

That's just a guess here.



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Old 01-15-22, 05:34 AM   #404
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Ctd after having this ..

phooey, just did a NCL_Oyodo_sil, included in a release for FotRS, that correctly displays the Rec Manual image for that ship.... can d/l it for your FotRS set up... & copy that _sil for it, to replace the current _sil that's missing 1/2 of the ships image... that should correct that issue... of the ship missing 1/2 its hull in the manual.

Bubblehead, could reach out to phooey, & see if it'd be ok, for Him... to use that image to use in TMOverhauls mix.

Just a suggestion...



M. M.

post edit :

phooey's mod, can be found here :

FORTSU 1.7 Ship Silhouette Fix

And... per, phooey:

Quote:
Originally Posted by phooey View Post
Of course. Should've mentioned this earlier, anyone can use this without asking me for permission as long as you put me in the credits.

Cheers, phooey
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Old 01-15-22, 10:06 AM   #405
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Perhaps a similiar fix could be done for the issue I'm having? One ship in the id booklet is causing me crashes and the fotrs mod doesn't crash for me. So it's not a ram issue. It has to be the mod.
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