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Old 12-08-21, 07:42 PM   #271
Bubblehead1980
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Большое спасибо)
? Will need a response in English
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Old 12-08-21, 09:03 PM   #272
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? Will need a response in English
‎Thank you very much)‎

Thanks to edge browser, having a translation matrix, built in...



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Old 12-10-21, 04:10 PM   #273
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Default Slowing the boat issue

my apologies for duplicating topics but i cannot find the previous post-string on this.

previously, we discussed the issue of the lengthy process of slowing a boat to stop, especially when submerged.

did we come to a conclusion or, even better, a fix for this phenomenon?

i ask because i just spent 7 minutes slowing a gato-class boat from 5 kts to stop. lords only knows how much distance we covered.

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Old 12-10-21, 04:36 PM   #274
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Originally Posted by KaleunMarco View Post
my apologies for duplicating topics but i cannot find the previous post-string on this.

previously, we discussed the issue of the lengthy process of slowing a boat to stop, especially when submerged.

did we come to a conclusion or, even better, a fix for this phenomenon?

i ask because i just spent 7 minutes slowing a gato-class boat from 5 kts to stop. lords only knows how much distance we covered.

Hmmm...

Just wonder... know that there was a mod, that dealt with seeing of correcting ship's ability to take off like they had rocket assisted jet packs, as well as their ability, to stop on a dime... then give you .09 cents change back.

My wondering is... if that mod worked as intended... would the... physics of it, that applied to surface ships, be able to then be turned around & used to work with subs submerged... based on their speed factors while submerged... taking into account, length, weight, engines... then factoring in waters effects... drag, & such.

Would think... with a 1x ratio of those coefficients with regards to surface ships... would be... hmmm... 1.5x to the ratio for the surface ships, if not even perhaps... per chance, up to 2x that ratio. Quite possibly 1.75x, even.

Hmmmm...



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Old 12-10-21, 06:47 PM   #275
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Originally Posted by Mad Mardigan View Post
Hmmm...

Just wonder... know that there was a mod, that dealt with seeing of correcting ship's ability to take off like they had rocket assisted jet packs, as well as their ability, to stop on a dime... then give you .09 cents change back.

My wondering is... if that mod worked as intended... would the... physics of it, that applied to surface ships, be able to then be turned around & used to work with subs submerged... based on their speed factors while submerged... taking into account, length, weight, engines... then factoring in waters effects... drag, & such.

Would think... with a 1x ratio of those coefficients with regards to surface ships... would be... hmmm... 1.5x to the ratio for the surface ships, if not even perhaps... per chance, up to 2x that ratio. Quite possibly 1.75x, even.

Hmmmm...



M. M.
you are starting to post like PB.
i know nothing about take-offs and landings.
i am concerned with stopping in less than one degree of latitude or longitude.
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Old 12-11-21, 12:04 AM   #276
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Hi, currently playing in December 1941 and patrolling the Marshall Islands just to the east off of Kwajalein. I've come across a task force/convoy that has remained stationary and is just sitting out in the middle of the ocean not moving for the past 3 days. Strange, escorts and merchants just sitting there. If I take a shot at one of them though, they start moving around in circles like a hornets nest.

Any ideas if this is a glitch or is somehow historical?
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Old 12-11-21, 02:14 AM   #277
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Quote:
Originally Posted by KaleunMarco View Post
you are starting to post like PB.
i know nothing about take-offs and landings.
i am concerned with stopping in less than one degree of latitude or longitude.
By taking off, as mentioned there... has nothing to do with jets taking off of a runway... smart arse...

Stop thinking in terms of aircraft & think more in line with cars.. but, in this case... ships... with acceleration & stopping.

Taking off, from 6 knots to 35... in like... 0.02 seconds... that sort of takeoff... like Saturn V rockets were strapped to a ship... assisted take off... now did I make My meaning clearer... I hope so.

As for the comment on My sounding like propbeanie... I'll... take that, under advisement...
Any who... do recall & know that there was a mod that was purported to negate that... as to if it did as was adverted... I don't know... just can't recall the name of said mod.

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Old 12-13-21, 08:07 PM   #278
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Can someone let me know how to turn up the contrast or brightness? Some of the textures are just black on my screen inside the sub, even during the daytime.
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Old 12-14-21, 11:53 AM   #279
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Check your "Options" menu, then "Graphic Settings", and clear the tick box for "Post Process Filters". That setting cranks up the saturation and adds a "graininess" to the image, trying to make the screen look like an old movie. If that's not ticked, then perhaps move the "Gamma" slider just a pinch - not too much now - but just a pinch to the right. You might notice pixelation in the shadows if you go too far. Even just a half of the width of the slider is probably too much.
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Old 12-14-21, 10:14 PM   #280
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What does the SQUARE represent?
It appears, the Order Box announces it as a Task Force but you cannot click on it and if you close on it, it will now spawn.
i just wondered what it represents.

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Old 12-15-21, 03:04 AM   #281
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That looks to be an old report, either via radio (most likely) or via radar, of a large group, whether merchants or warship. If you click on it, it might tell you "Large group, heading SSW, Medium speed" or something similar, and it might have the time-of-day associated with it, if it was a radio report that came in. The radar fades out rather quickly, but the radio reports will hang around roughly 24 hours.
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Old 12-15-21, 01:24 PM   #282
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Quote:
Originally Posted by propbeanie View Post
That looks to be an old report, either via radio (most likely) or via radar, of a large group, whether merchants or warship. If you click on it, it might tell you "Large group, heading SSW, Medium speed" or something similar, and it might have the time-of-day associated with it, if it was a radio report that came in.
that's the thing, clicking on the icon does not display any info, as one would expect.
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Old 12-15-21, 01:29 PM   #283
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I cannot remember, but it might be disabled in TMO, and hence Bubblehead's version by inheritance or purposefully... ??
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Old 12-15-21, 04:58 PM   #284
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Quote:
Originally Posted by KaleunMarco View Post
What does the SQUARE represent?
It appears, the Order Box announces it as a Task Force but you cannot click on it and if you close on it, it will now spawn.
i just wondered what it represents.


Not sure, have encountered that once before, different area. I will check the task force layers to see what is in that area at the time. Remember, TMO does change up map contacts, so does not provide the info of stock or other mods on map contacts.
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Old 12-15-21, 05:00 PM   #285
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Quote:
Originally Posted by propbeanie View Post
I cannot remember, but it might be disabled in TMO, and hence Bubblehead's version by inheritance or purposefully... ??


Inherited from TMO.
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