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Old 05-07-22, 01:16 PM   #1
Bubblehead1980
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Default What causes this and how to fix (sound)

Issue I found in testing but forgot to address in TMO.


The AI Type IX U boat imported from FOTRSU has no audible sound on the hydrophone, the light does not even light up, yet the sound operator can hear and track him. If have map contacts on, the sonar line will show.

Fix? This and some others have the issue.
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Old 05-07-22, 02:09 PM   #2
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Issue I found in testing but forgot to address in TMO.


The AI Type IX U boat imported from FOTRSU has no audible sound on the hydrophone, the light does not even light up, yet the sound operator can hear and track him. If have map contacts on, the sonar line will show.

Fix? This and some others have the issue.
the fix is to stay away from SE Asia where the Type 9 uboat may patrol.
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Old 05-07-22, 02:30 PM   #3
Bubblehead1980
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Originally Posted by KaleunMarco View Post
the fix is to stay away from SE Asia where the Type 9 uboat may patrol.

lmao. Well, now in TMO have some time in European waters and on US East Coast, kind of difficult to avoid sometimes.
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Old 05-07-22, 09:47 PM   #4
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See the notes in the vid. I'll try a few things, and do this again. In the meantime, pay attention to the sound of the "motors"...
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Old 05-07-22, 10:44 PM   #5
Jeff-Groves
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possible related clues.
https://www.subsim.com/radioroom/sho...7&postcount=52
https://www.subsim.com/radioroom/sho...73&postcount=2

CapnScurvy from 7-18-2017
"However, I have had success in getting ships to be heard at low speeds,
by increasing their engine-power rating and fiddling with their "mass" figure to compensate for their increased horsepower. "

More from CapnScurvy.
https://www.subsim.com/radioroom/sho...postcount=5133
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Last edited by Jeff-Groves; 05-07-22 at 11:32 PM.
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Old 05-07-22, 11:11 PM   #6
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Some of what KM found there was in FotRSU also, and the engine rpm versus "power" seems to matter. If certain ships fall below roughly 3 knots, they will "disappear" to sonar. The DD disappear at around 12 knots. Roughly 1/3 of a ship's speed, but it is dependent upon the rpm, power, etc in the sim file. But, in this case, I think it's the electric motor sound on a surface vessel, instead of the diesel sound. I'm doing some noodling right now, and might have the test finished in a bit - if I don't fall asleep before hand... lol

Edit: Fourth try now, and I'm still getting the same high-pitched electric engines, trying to push the boat along at 9 knots on the surface, and no diesel sound... the names all look good, the links all look good, the SH.sdl looks good, the actual diesel sound sounds like a diesel... I am overlooking something... sigh. It's too late for my mind to be attempting to function for this... lol
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Last edited by propbeanie; 05-07-22 at 11:33 PM. Reason: Edit
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