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Old 05-09-13, 03:40 PM   #1
GoldenRivet
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Default Free to play games take notice...

World of Warcraft has lost an average of 14,000 players per day for the past 90 days... a whopping 1.3 million customers leave the franchise since February. The developer blames the game's "subscription based pricing model" calling it a tough sell that is getting tougher every day.

http://games.yahoo.com/blogs/plugged...233637952.html

Silent Hunter Series Devs... you guys read the news much?

Just asking
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Old 05-09-13, 03:43 PM   #2
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How does subscription based MMO have anything to do with free to play? They are completely different business models.
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Old 05-09-13, 03:47 PM   #3
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they are different...

in the way that a truck and an SUV are different.

you are still going to have to shell out money repeatedly if you want to get very far in SHO.

these developers are making this game to generate income.

to think otherwise is to swim in a sea of naivety
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Old 05-09-13, 04:01 PM   #4
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Purchasing in-apps with microtransactions is not at all the same as paying a fixed monthly subscription. It's like saying pay-per-view is just the same as subscription networks.
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Old 05-09-13, 04:33 PM   #5
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until you have about 90 or 100 microtransactions at a dollar a piece.

ive been playing SH3 for nearly a decade and it has yet to cost me more than the initial retail price.

it doesnt matter anyhow man... its going to be an arcade flash game anyhow.
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Old 05-09-13, 04:46 PM   #6
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Well, I don't think that you can cite the declining WoW figures (most of which were from Asia) as being anything other than the inevitable decline of what has become a very dated MMO. There are still MMOs that are successful with the subscription model (Eve Online), and others that are successful with microtransactions (Guild Wars 2). What those MMOs do is offer something novel, unique and deep to the player. I just don't see SHO doing that.
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Old 05-09-13, 04:58 PM   #7
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Well there's no other submarine-themed free-to-play game on the market so I guess that's where SHO will offer something unique, novel and deep to the players.

If you already conclude that SHO 'will be an arcade flash game anyway', then quit complaining and get over it, since it's clearly not for you. Be content with SH3 or SH5 or whatever it is you play anyway. And if you absolutely hate the alternatives on the market, get together a couple guys with some of your money in a pot and hire a programmer to make the kind of game you want. It really does not have to be more difficult than that.
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Old 05-09-13, 05:02 PM   #8
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Quote:
you are still going to have to shell out money repeatedly if you want to get very far in SHO.
I don't agree. Could mean slower progress instead. It's bad business to try and make it very expensive to play.

Look I'm in the same boat as you because I would also like to see a SH6 done right, the difference is that I think SHO has a lot to offer and I welcome it. I probably won't be extremely interested in playing it, SHO is a game that's in the submarine gerne, but it's not really a subsim. It's grand strategy combined with some subsim elements, I think. And I expect it to be a bit arcady at least, but who knows.
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Old 05-09-13, 05:16 PM   #9
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after a point they will make it pay to continue your quest. it has to have something to generate money. the most common among games F2P premium memberships. and depending on what game "premium" equipment.
All in all there will probably be 2 currencies the one earned by doing things in game and the curancy you have to pay $$$$ for.
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Old 05-09-13, 05:25 PM   #10
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Quote:
Originally Posted by desertstriker View Post
after a point they will make it pay to continue your quest. it has to have something to generate money. the most common among games F2P premium memberships. and depending on what game "premium" equipment.
All in all there will probably be 2 currencies the one earned by doing things in game and the curancy you have to pay $$$$ for.
true... and my experience tells me that the "currency" you earn in game is never really enough to get anything done of consequence
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Old 05-09-13, 06:34 PM   #11
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When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time.

--Former EA CEO John Riccitiello
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Old 05-09-13, 08:11 PM   #12
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Quote:
Originally Posted by Takeda Shingen View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time.

--Former EA CEO John Riccitiello
now that is well put
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Old 05-09-13, 08:20 PM   #13
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Quote:
Originally Posted by Takeda Shingen View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time.

--Former EA CEO John Riccitiello
1 its a magazine... not a clip

2 im a 34 year old sim fan. the only "game" in my bag is super mario brothers which i play occasionally with a 7 year old.

havnt played a battlefield game in years
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Old 05-09-13, 08:30 PM   #14
Takeda Shingen
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Quote:
Originally Posted by GoldenRivet View Post
1 its a magazine... not a clip

2 im a 34 year old sim fan. the only "game" in my bag is super mario brothers which i play occasionally with a 7 year old.

havnt played a battlefield game in years
And in your contempt you missed the fact that the statement completely backed up your assertion.
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Old 05-09-13, 08:35 PM   #15
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Originally Posted by desertstriker View Post
now that is well put
Oh yeah. And the sad fact is that is isn't just scumbag EA (back-to-back Worst Company in America award winning, no less) that is doing this. It's commonplace, especially in the MMO market. It's to the point that even subscription games like EvE Online offer microtransactions where you can convert real money into ingame currency.
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