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Old 04-01-07, 08:41 PM   #526
Mush Martin
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Whooooooooeeeeeeeeeeeeeeeeee!

Eddie (S) thats Great nice story Grand adventure
absolutely great screens

if nothing else recommend sending
distress signal to BDU and see if
anything can be done for your men

is it possible the approaching ships are
the convoy those dd's were attached
to.?

and nice to have you back aboard.
MM
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Old 04-01-07, 11:27 PM   #527
eddie
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Thanks reallydedpoet and Martin, having a great adventure with this boat! And reallydedpoet, hope everything works out with the upgraded PC, wish I could do the same, but tight funds prevent that at this time.

I had saved this mission, and when I restarted it, I noticed the damage on my boat was gone? Not the internal damage, that still registered (Rats!) but the graphic damage on the hull vanished for some reason. Too bad they didn't refill my fuel tanks while they were at it!

But, the contact report I had just received, turned out to be a destroyer escort. Guess he's in the lead of this group, they are still coming, but trail behind. Even though this is all that shows above the surface, he picked up on it and started firing! Lowered the scope, made sure everything was ready for an attack, and began the process again. How he could see this from such a distance is beyond me!?!



And as you can see, I'm not moving, just a sitting duck!



But, as has been said, going to go down with my Uberboots on!

Lined him up, fired, and he was finished!



Not really sure what to do at this point, no fuel, 3 torps left, a convoy or whatever just over the horizon, approaching at a steady speed, leaves me with little room to decide! Such is life when in command!!:hmm:
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Old 04-02-07, 06:39 AM   #528
Mush Martin
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advise the following steps

hold last two torps for military targets

suggest surface enough to radio in contact
report and hope for some local air support
(i forgot your location)
hit normal dive again
and go as low as hull integrity will
allow
let convoy pass
after they are gone
surface
if not all fuel is gone
then try home at slow ahead
1 diesel uses half the fuel of two
or if no fuel hit exit.
(cant hurt to try)
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Old 04-02-07, 06:57 AM   #529
leeclose
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Eddie you using ocean blues dmagae final mate?
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Old 04-02-07, 07:03 AM   #530
Mush Martin
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it sure does sound like it. I havent pulled visible damage through
a save or noticed if i didnt. so I have no advice on that one.

Underwater Auto evasive maneuvers dont seem to have
near as much potential as surface ones

it is near impossible to let go of the wheel when
youve got four Rivers Hounding and Pounding you with ESP
and Hedgehogs. you just cant make the break with out
having the conn yourself.
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Old 04-02-07, 01:15 PM   #531
eddie
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I don't have the Torpedo Damage Final activated at the moment, hits on a sub look like very large chunks of the hull have been blown away when hit by gunfire using that mod! Not sure if there is a different damge mod to use, will check around. I am using Fubars Weathered IX skin, so got to thinking that when you load up a saved mission, that SH3 is loading that first maybe, overwriting the prior damage?

Martin, will give your idea a try, thanks for the help! But, I have kind of been worried about sending a message at this point, uncertain if that will give my position away, to the Allies? Have not been able to get a good look at whats heading my way, still too far out. Have received a radio message stating that the "Brake" is assumed lost at sea, and to refuel we should head for a different area. Can't remember at the moment what it was, until I reload the mission. Hope I can limp in on one engine, if I have the fuel that is!

BTW Martin, loved the message about rowing!
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Old 04-02-07, 01:49 PM   #532
Jimbuna
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by jimbuna
Hmmm :hmm: ....quite cosy in here I must say...just thought I'd pop in and have a shufty to see how the other half live
Welcome aboard Jimbuna we are honored to host such a distinguished and
widely respected guest, if you have any questions suggestions or
critiques by all means uber is a learning exercise for me after all and
any input would be most welcome.

ps help yourself to a beta1.3 copy jim I wont tell anyone! also 2.0 is
now based on IXD2 instead of IXB as a result of enlightenment by
brass balls thread to the differences between them.
for ther record both handle like a thoroughbred in uberguise.

welcome aboard Master Kaleun.
Apologies for the delay in responding (I honestly thought I had) :rotfl:
I'm not sure how much if any of what you say about me is true
Thanks anyways my fellow kaleun
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Old 04-02-07, 04:16 PM   #533
leeclose
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Good to see ya jim and did ya remmber the beer. Also eddie trt ocean blues latest version its very accurate as about as close as the sh4 model for damage as your going to get. Also guys whem your reporting any probs can you let me know in detail what happened so i can replicate the problem also screenies always help me in tryign to make it happen again.
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Old 04-02-07, 04:28 PM   #534
eddie
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OK leeclose, will do!!
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Old 04-02-07, 04:34 PM   #535
Madox58
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I keep telling Damage Mod people,
You CAN assign different textures to different ships
and tweak the damage values in the val files.
But no one seems to want to go there.
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Old 04-02-07, 07:56 PM   #536
eddie
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Well Martin, the mission is over, finally! Restarted where I left off, again debating about surfacing. When Sonar reported a warship contact closing at medium speed. Identified it as a DE, sent my last stern torp on its way, struck it astern, and sent it to the bottom. Nothing else in the area, so surfaced, come what may. Deck repairs completed in short order, Watchcrew ordered to posts. Last contact showed task force SW of our position (in Southern Indian Ocean) heading in a WSW direction, medium speed. Plotted course for straight north, out of area. Set speed for 4 Kts, and got underway! Cheers heard all over boat, as we slowly moved away. Tally for this mission, 3 DD and 2 DE, 7900+ tons. Not bad for a disabled boat,LOL But glad to head for friendly waters, going to take a while, but great to be underway again! Hope the fuel onboard will get us to a friendly port.

Even though this is the 1.3.1a beta, its fun to take to sea. Good job by everyone so far, its a nice change from the stock boats.
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Old 04-02-07, 08:28 PM   #537
Mush Martin
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Congratulations eddie well done

thats some uberpunishment you survived.

eat em n smile
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Old 04-03-07, 07:01 AM   #538
leeclose
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Eddie if the worst comes to the worst mate break out the paddles:rotfl:
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Old 04-03-07, 08:18 AM   #539
Mush Martin
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Quote:
Originally Posted by leeclose
Eddie if the worst comes to the worst mate break out the paddles:rotfl:
Thats funny :rotfl:thats what he was laughing about in his
previous post I sent a BDU pm recommending his cheif engineer
fashion oars out of the mess tables if all else failed.
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Old 04-03-07, 08:43 AM   #540
PhantomLord
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From: U-115
To: BdU

Boat isn´t ready for service. The harbour master (my damn f.....ing PC) will not allow me to set sail. All men feel blue screened since GWX 1.03. I think they´ve hidden their easter eggs too early this year...
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