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Old 03-07-14, 12:29 PM   #1
THEBERBSTER
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Default How To Fire The Deck Gun Manually Using TDW'S NewUI

Last updated 31st December 2014

Instructions > How To Fire The Deck Gun Manually.

“Main Menu” select “Options”

Selecting “Game Play Settings” will change the way the “Deck Gun” operates.

No Deck Gun Projectile Path

When this Box is Ticked.

1. No Green Gun Sight.


2. No Shell will be seen on the TAI Map

No Deck Gun Projectile Path

Box Not Ticked

1. Green Gun Sight will be the first Gun Sight showing.


2. Your TAI Map will show where your Shells are falling.

It is essential that the “Battle Station” order is given by the Watch Officer Icon 1.

If this is not done then the “Deck Gun Crew” will not place the “Deck Gun” in the correct position after leaving it.

(Before) You give the orders then either “Walk” or “Teleport” to the “Deck Gun”.

1. Watch Officer > Icon 1


2. Battle Stations > Icon 5


3. Crew On Deck > Icon 10


4. M.T.D.G. > Icon 4

(Or After) You now either “Walk” or “Teleport” to the “Deck Gun”

Then give the above orders.

When you get to the “Deck Gun” you will see a “Green Gun Sight”. (Depending on your “Game Play Settings).

To “Traverse” the gun and “Elevate” it is all done by moving your mouse.

There is an annoying glitch that causes you to lose your “Deck Gun Crew”. This happens when the U-boat is pitching up and down. You will notice this when you cannot move the “Deck gun” from side to side.

To call the “Deck Gun Crew” back you need to do the following every time this happens.

1. Crew On Deck > Icon 10


2. M.T.D.G. > Icon 4

Leave your “Icons” showing so that you can see them.

Any “Yellowed Icon” is active.



The second way to fire the “Deck Gun.

Click on the “Gun Sight” in the top left corner.

This opens the “Standard Gun Sight”.

Click on the “Gun Sight” again in the top left corner.

This opens up the “High Power Gun Sight

Moving your mouse will move the “Deck Gun” from left to right (Traversing)

Using your mouse wheel will raise and lower the “Deck Gun” (Trajectory)

There are 3 types of “Ammunition” available.

1. A.P. > Armour Piercing.


2. H.E. > High Explosive.


3. A.A. > Anti Aircraft


The amount of “Ammunition” available is shown under each shell.

To select the shell type just click on it with your mouse.

1. Place the “Deck Gun Sight Crosshairs” on the target.


2. Adjust the “Elevation”


3. Press the “Space Bar” to “Fire”

You will see in the “Message Box” “Gun Loading”

If you look at the “Shell” you will see it filling up.

You can keep pressing the “Space Bar” down and still move your mouse.

The next “Shell” will then “Fire” immediately when the “Deck Gun” has loaded.

You will need to learn when to “Fire” so as to take in to account the rise and fall of the u-boat.

I would suggest that you test your “Gun Practicing” by going to “Historical Missions” and selecting “Bullet Spark Test” and select “Start”.

This will give you 2 Merchants to practice your shooting on.

When you have finished “Firing” altogether click on the “Red X” in the “Top Right Corner”

You can either “Walk” or “Teleport” back to the “Bridge”

To finish

1. Watch Officer > Icon 1


2. Battle Stations > Icon 5 (Yellowed)

Using the “Officer on the Bridge” “Dieter Epp” will mess with the “Deck Gun” being placed correctly when you give him the order “Secure The Deck Gun”


Courtesy acknowledgement to TheDarkWraith

Tip
If you shade this Tutorial and then copy and paste it to your PC Notepad you can then edit it.

Last edited by THEBERBSTER; 01-17-18 at 05:33 PM.
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Old 03-07-14, 01:24 PM   #2
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Default How To Change Your Game Play Settings In The Bunker

Last updated 23rd August 2018
How To Change Your Game Play Settings In The Bunker
This can be done at any time when you are in the bunker.
This cannot be done if you are in the middle of a patrol.

1. Load the Autosave Enter Base game save which will load to the Bunker.
2. Select your mission from the Officer.
3. Press the > Esc key to the Main Menu.
4. Go to > Options.
5. In Game Play Settings tick or un-tick the boxes for the settings you want to see in your game.
6. Apply to save the changes
7. Press the > Esc key.
8. Go to > Save Game.
9. Make a Manual Save by typing in the space at the bottom of the screen.
10. Press > Save
11. Go to > Main Menu.
12. Go to > Load Game.
13. Load the Manual Save you made which will load to the bunker
14. Start your mission
Do not upgrade your boat if your game is modded, wait until your are in Kiel.

Last edited by THEBERBSTER; 08-23-18 at 02:46 PM. Reason: Revised
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Old 03-07-14, 01:29 PM   #3
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Default Replacing Steam With A Dvd

Last updated 25th January 2018

Steam needs "Evaporating" get the Dvd if you can or otherwise consider a download version which will be cheaper.

With a dvd you actually own it and it is easier to re-install.

Before loading the Dvd. Make sure that you leave no trace of Steam on your system.

Use a registry cleaner like "Ccleaner" and restart your system afterwards.

Go to your start button and use search and check again for any left over SH5.

If you find anything delete it and run the registry cleaner again.

If you already have a Uplay account play it safe and set up a new one for your new Silent Hunter 5 installation. This will come up at the end of the installation.


If you want to play the game with the 'German Voices' then choose the 'Custom' install.

After the install go to the following folders.

In the path Ubisoft\Silent Hunter 5\Data\Support\GameUpdater

There is a "GU" exe application that will update your game to v1.2


Tip
If you shade this information and then copy and paste it to your PC Notepad you can then edit it.

Last edited by THEBERBSTER; 01-25-18 at 03:46 PM.
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Old 03-07-14, 04:43 PM   #4
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Useful tutorials, thanks berbster
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Old 04-01-14, 03:09 PM   #5
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Why do you say never give the Torpedo Man any bonus points?
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Old 04-01-14, 06:05 PM   #6
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Hi bandit

If you have a look at the points that the Torpedo Man can be awarded he is able to make changes as to how the Torpedoes will then react in the game.

This means that when you set up a firing position you cannot take into account these changes that the Torpedo Man has made.

In other words it creates a firing corruption and you suddenly wonder why your Torpedoes are starting to miss even though all your calculations are correct.

Peter
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Old 04-03-14, 03:20 PM   #7
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Quote:
Originally Posted by THEBERBSTER View Post
Hi bandit

If you have a look at the points that the Torpedo Man can be awarded he is able to make changes as to how the Torpedoes will then react in the game.

This means that when you set up a firing position you cannot take into account these changes that the Torpedo Man has made.

In other words it creates a firing corruption and you suddenly wonder why your Torpedoes are starting to miss even though all your calculations are correct.

Peter
Ok, thanks THEBERBSTER I didn't know that. Does it also effect you if you use automatic TDC ?
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Old 04-03-14, 05:20 PM   #8
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Yes, Leave him well alone.

Any Bonus points will corrupt your firing solution.

You will be wondering why you keep missing the target.

If the 'Deck Gun' is fired by the 'Crew' then it is beneficial to give them the points as they will become more accurate and load quicker.

If you always fire the gun then the points are wasted so giving at least some of them to your Sonar Man will have benefits.

Peter
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Old 04-03-14, 06:10 PM   #9
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Quote:
Originally Posted by THEBERBSTER View Post
Yes, Leave him well alone.

Any Bonus points will corrupt your firing solution.

You will be wondering why you keep missing the target.

If the 'Deck Gun' is fired by the 'Crew' then it is beneficial to give them the points as they will become more accurate and load quicker.

If you always fire the gun then the points are wasted so giving at least some of them to your Sonar Man will have benefits.

Peter
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Old 04-28-14, 03:00 PM   #10
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Default Hello, I'm new here, & was wondering if you could help?

I know it's a dumb question, but how do you access the tutorials shown in your post? (I'm talking about the "step by step tutorials & how to do it" post).
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Old 04-28-14, 06:58 PM   #11
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Hi Steve

No question is to dumb here its how we learn, ok!

Go to the ‘Tutorial’ you want.

Right click with your ‘Mouse’ to ‘Shade it.’

Copy and Paste it to a ‘Notepad’ or ‘Word Document’ on your own PC.
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Old 04-29-14, 06:38 AM   #12
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Incredibly clear Thank you Berbster
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Old 04-29-14, 05:51 PM   #13
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Thank you for your comment it is appreciated.

Good Hunting Peter
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Old 04-30-14, 10:16 AM   #14
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Default Play Silent Hunter 5 Offline!

Play Silent Hunter 5 in Offline Mode!
Playing with Ubisoft Connect Offline will let you use your own game saves itaken from C:\Documents\SH5\data\cfg SaveGames instead of the Cloud synchronized ones which maybe corrupted.
You may see a message asking where to take the saved games from.

Important
Your game should not be installed in the Program Files (x86) restricted directory.
If this is so then I would suggest that you uninstall and re-install again, use a registry cleaner before re-booting your system.

Picture 1 > Initializing Ubisoft Connect


Picture 2 > Click on the Horizontal Lines


Picture3 > Menu showing


Picture 4 > Click on the Go Offline Key showing


Picture 5 > Initializing the Setting


Picture 6 > Shows the Game is now in Offline Mode

Last edited by THEBERBSTER; 12-25-22 at 11:29 AM. Reason: Uplay Game launcher replaced by Ubisoft Connect
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Old 12-22-14, 09:57 AM   #15
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1) As far as you know, would HanSolo78 Harbour Mod be compatible with mod list no. 2?

2) Is there any reasonable way to fit in MTNS (or at least a number of MTNS ships) within this mod soup without screwing up everything?

Thank you for your help.

HB
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