SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-20-13, 03:18 PM | #1 | |
Ocean Warrior
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Quote:
I've become too lazy lately.. but I promise, I'll test it right today
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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03-20-13, 07:27 PM | #2 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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04-12-13, 04:51 PM | #3 |
Seaman
Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Halloo
I just downloaded this Mod from Subsim, three times actually and they were all corrupt. Is there another location to download it? When I unzip it using winrar it comes up with major errors and a lot tof the files are unreadable (the main .pdf for instance) Thanks Jim
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A War Story |
04-12-13, 05:17 PM | #4 | |
Ocean Warrior
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Quote:
Use 7zip to extract files.. and everything will be fine..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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04-12-13, 05:31 PM | #5 | |
Seaman
Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Quote:
That worked fine. Thanks Matey.
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A War Story |
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04-17-13, 02:22 PM | #6 |
Ocean Warrior
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Hi Gap
Today, after almost 6-7 week break, I decided to run the game.. too many test programs been suspended .. The first two minutes - Kiel Harbour, Breakwater Piers - Red Waters Patch is enabled - I don't see any red waters..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-17-13, 03:21 PM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
You should enable DynEnv - Breakwater Piers before the 'Breakwater Piers - Red Waters Patch' |
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04-01-14, 01:50 AM | #8 |
Ace of the deep .
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Here they are adjusting the amount of moonlight in the scene from SH4 . How is this adjusted in SH5 ?
http://www.subsim.com/radioroom/showthread.php?t=196108 |
04-06-14, 12:05 PM | #9 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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05-12-16, 11:30 PM | #10 |
Bilge Rat
Join Date: May 2016
Posts: 1
Downloads: 3
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Thank you! gap!
Last edited by -29-; 05-13-16 at 12:08 AM. |
05-13-16, 12:18 AM | #11 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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05-13-16, 02:50 AM | #12 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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05-15-16, 08:24 AM | #13 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Welcome -29-
At long last after a long, long time lost at sea I made it back to base.
Have to make an overhaul of my comms equipment before getting my next mission. Seems like no one heard my distress calls. Or... maybe the did but were so fed up with me that they ignored them |
05-15-16, 10:31 AM | #14 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I am glad you made it through the harshes of the Atlantic warfare |
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05-16-16, 05:42 AM | #15 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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