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Old 03-20-13, 03:18 PM   #1
volodya61
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Quote:
Originally Posted by gap View Post
I didn't add the link to DynEnv v2.9 - Breakwater Piers yet: still waiting for the first reports on it.
In case you have missed it, follow this link for further detail, or just scroll down to post #168
Gap, I'm so sorry
I've become too lazy lately.. but I promise, I'll test it right today
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 03-20-13, 07:27 PM   #2
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Gap, I'm so sorry
I've become too lazy lately.. but I promise, I'll test it right today
There's no hurry Volodya. Just take your time
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Old 04-12-13, 04:51 PM   #3
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Halloo
I just downloaded this Mod from Subsim, three times actually and they were all corrupt. Is there another location to download it? When I unzip it using winrar it comes up with major errors and a lot tof the files are unreadable (the main .pdf for instance)

Thanks

Jim
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Old 04-12-13, 05:17 PM   #4
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..When I unzip it using winrar it comes up with major errors and a lot tof the files are unreadable..
Don't use WinRAR..
Use 7zip to extract files.. and everything will be fine..
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Old 04-12-13, 05:31 PM   #5
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Don't use WinRAR..
Use 7zip to extract files.. and everything will be fine..
Fantastic!
That worked fine. Thanks Matey.
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Old 04-17-13, 02:22 PM   #6
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Hi Gap
Today, after almost 6-7 week break, I decided to run the game.. too many test programs been suspended ..
The first two minutes -



Kiel Harbour, Breakwater Piers - Red Waters Patch is enabled -



I don't see any red waters..
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Old 04-17-13, 03:21 PM   #7
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Originally Posted by volodya61 View Post
Hi Gap
Today, after almost 6-7 week break, I decided to run the game.. too many test programs been suspended ..


Quote:
Originally Posted by volodya61 View Post
The first two minutes -



Kiel Harbour, Breakwater Piers - Red Waters Patch is enabled -



I don't see any red waters..
You should enable DynEnv - Breakwater Piers before the 'Breakwater Piers - Red Waters Patch'
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Old 04-01-14, 01:50 AM   #8
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Here they are adjusting the amount of moonlight in the scene from SH4 . How is this adjusted in SH5 ?
http://www.subsim.com/radioroom/showthread.php?t=196108
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Old 04-06-14, 12:05 PM   #9
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Here they are adjusting the amount of moonlight in the scene from SH4 . How is this adjusted in SH5 ?
http://www.subsim.com/radioroom/showthread.php?t=196108
To the best of my knowledge, there is no parameter in scene.dat dealing with moon lightness and moonlight color. I suppose that one or more of the EnvColors_*.cfg parameters might control them. If that was true, the effect might be varied by weather and geographical area, but it is just my guess anyway.
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Old 05-12-16, 11:30 PM   #10
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Thank you! gap!

Last edited by -29-; 05-13-16 at 12:08 AM.
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Old 05-13-16, 12:18 AM   #11
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Thank you! gap!

Welcome -29-!
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Old 05-13-16, 02:50 AM   #12
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Thank you! gap!
My pleasure mate, welcome aboard!
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Old 05-15-16, 08:24 AM   #13
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Default Welcome -29-

At long last after a long, long time lost at sea I made it back to base.

Have to make an overhaul of my comms equipment before getting my next mission.
Seems like no one heard my distress calls.

Or... maybe the did but were so fed up with me that they ignored them
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Old 05-15-16, 10:31 AM   #14
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At long last after a long, long time lost at sea I made it back to base.

Have to make an overhaul of my comms equipment before getting my next mission.
Seems like no one heard my distress calls.

Or... maybe the did but were so fed up with me that they ignored them
Welcome back mate!
I am glad you made it through the harshes of the Atlantic warfare
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Old 05-16-16, 05:42 AM   #15
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Welcome back mate!
I am glad you made it through the harshes of the Atlantic warfare
Thanks Gap,

A seasoned Kapitän always makes it back.
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