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Old 07-15-12, 05:56 AM   #271
Malefas
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Hi Sober and thank you for your work here.

I use your last MEP, all seemed to working good but there's a problem with the Flags. There's no flag on my u-Boat .

Any idea to fix the problem?

Thank you
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Old 07-15-12, 06:30 AM   #272
THE_MASK
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Quote:
Originally Posted by Malefas View Post
Hi Sober and thank you for your work here.

I use your last MEP, all seemed to working good but there's a problem with the Flags. There's no flag on my u-Boat .

Any idea to fix the problem?

Thank you
I didnt bother about it but you might be able to add it . I dunno which mod it is though . Put last in the mod list and see what happens . I will be away for the next week chasing Trevally , cheers . It overwrites a lot so i wouldnt knouse it in my list .
http://www.subsim.com/radioroom/showthread.php?t=167037

Last edited by THE_MASK; 07-15-12 at 06:44 AM.
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Old 07-15-12, 06:58 AM   #273
Malefas
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Working! thank you. i'm noob in this game and with mods. Was thinking german accurate flags was for the flag on my U-boat .

Sorry for bad english too.


Edit: I've a question about real navigation. When i turn the mouse wheel for set the "cap" it move 5° per 5°, is there a way to change that by 1° per 1°? I've search in the forum but can't find anything about that.

Last edited by Malefas; 07-15-12 at 07:31 AM.
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Old 07-15-12, 01:32 PM   #274
vlad29
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Quote:
Originally Posted by Malefas View Post
Working! thank you. i'm noob in this game and with mods. Was thinking german accurate flags was for the flag on my U-boat .

Sorry for bad english too.


Edit: I've a question about real navigation. When i turn the mouse wheel for set the "cap" it move 5° per 5°, is there a way to change that by 1° per 1°? I've search in the forum but can't find anything about that.
Try to press SHIFT+turn the mousewheel, if I'm nit mistaken
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Old 07-15-12, 04:18 PM   #275
THE_MASK
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Quote:
Originally Posted by vlad29 View Post
Try to press SHIFT+turn the mousewheel, if I'm nit mistaken
Use the compass
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Old 07-15-12, 09:11 PM   #276
Will-Rommel
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Is there a way to permanently delete old saves from a previous campaign?

I ticked "offline mod" and "no cloud synchronisation", went to "my document" and deleted the whole SH5 folder containing my profile savegames, but still when i launch the game it will synchronize my old saves from the server... (happens when i get to the main menu)
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Old 07-16-12, 02:45 AM   #277
Sartoris
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Load a savegame from the main menu and then, while you are in the game, hit escape and choose save. You can then click on an old savegame file and in the bottom right corner (if I'm not mistaken) should be an option to delete the file. Yes, I know, a terribly awkward way to delete saved games, but that's how it's done, unfortunately.
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Old 07-16-12, 03:20 AM   #278
Malefas
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There's a problem. When i click Navigator's Report fix via celestial i get a Weather Report .
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Old 07-16-12, 09:25 AM   #279
TheDarkWraith
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Quote:
Originally Posted by Malefas View Post
There's a problem. When i click Navigator's Report fix via celestial i get a Weather Report .
That's not a problem. As the game gives me no way to get the weather from the scriptmanager I have to ask for a weather report and extract the needed data from it to determine if the navigator is able to perform a celestial fix or not.
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Old 07-17-12, 01:17 AM   #280
Malefas
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Thank you TDW, you know that you're amazing ? Your work on this game is really fantastic .
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Old 07-20-12, 08:19 PM   #281
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Hey Sober, FYI, your link to "Capthelms Audio+SV Touch Ups" actually goes to SteelViking's Interior Mod.
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Old 07-20-12, 08:25 PM   #282
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Quote:
Originally Posted by dogshu View Post
Hey Sober, FYI, your link to "Capthelms Audio+SV Touch Ups" actually goes to SteelViking's Interior Mod.
Correct , and thats where you will find Steel Vikings version of Capthelms mod .
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Old 07-21-12, 12:48 PM   #283
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Right you are. One other thing -- AI_sub_crew_1_0_1_TheDarkWraith does not appear to be available, only version 1_0_2. The page you link does have a "v1.0.1 via Subsim downloads" link, but that actually goes to 1.0.2. I'll just rename the folder to 1_0_1, hopefully it won't cause any crashes.
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Old 07-21-12, 03:42 PM   #284
THE_MASK
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Quote:
Originally Posted by dogshu View Post
Right you are. One other thing -- AI_sub_crew_1_0_1_TheDarkWraith does not appear to be available, only version 1_0_2. The page you link does have a "v1.0.1 via Subsim downloads" link, but that actually goes to 1.0.2. I'll just rename the folder to 1_0_1, hopefully it won't cause any crashes.
Thanks for spotting that . I will update the version .
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Old 07-21-12, 08:24 PM   #285
Mikemike47
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Quote:
Originally Posted by sober View Post
Thanks for spotting that . I will update the version .
Sober,
I posted this information on page 8, post 116

Mod update Quote:
Originally Posted by sober
Dead download links have *** Please let me know if any download links are dead

Links to mods

AI_sub_crew_1_0_1_TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=193296



Mod is now:
AI_sub_crew_1_0_2_TheDarkWraith

I thought I was ignored or overlooked.
I asked for help on a separate issue, page 8 post 117, since you (Sober) have done such great work. I believed you could fix that issue. Should I have sent a PM instead? I do understand you can't catch everything.


Mike
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